3D sound not played on left channel |
|||||
Issue descriptionUserAgent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/58.0.3029.110 Safari/537.36 Example URL: http://jsfiddle.net/weL1vffy/5/ Steps to reproduce the problem: 1. open url 2. Press Play Tone button What is the expected behavior? sound will play on both left and right channel What went wrong? sound will only play on right channel Did this work before? N/A Is it a problem with Flash or HTML5? HTML5 Does this work in other browsers? N/A Chrome version: 58.0.3029.110 Channel: stable OS Version: 10.0 Flash Version: Contents of chrome://gpu:
,
Jun 5 2017
,
Jun 5 2017
I think Chrome implements what the spec says: https://webaudio.github.io/web-audio-api/#Spatialzation-equal-power-panning But see also the spec issue: https://github.com/WebAudio/web-audio-api/issues/324 I assume you think Firefox is correct because when the slider is at 0, you hear audio on both the left and right channels. In chrome I only hear the right channel.
,
Jun 6 2017
> I assume you think Firefox is correct because when the slider is at 0, you hear audio on both the left and right channels. In chrome I only hear the right channel. Yes, that was my assumption.
,
Jun 14 2017
,
Jun 28 2017
,
Jul 14 2017
The following revision refers to this bug: https://chromium.googlesource.com/chromium/src.git/+/ce375b903c2d152d662527b8d5d45e97ce59096f commit ce375b903c2d152d662527b8d5d45e97ce59096f Author: Raymond Toy <rtoy@chromium.org> Date: Fri Jul 14 03:06:54 2017 Set correct azimuth/elevation when source = listener When the source and the listener are at the same position, set the azimuth and elevation to zero in accordance with the panning algorithm in the spec. Add tests for this as well. Bug: 729523 Test: Panner/panner-equalpower.html Change-Id: I5787c95175fabedf0e5f4e484f315c9e10507568 Reviewed-on: https://chromium-review.googlesource.com/552821 Commit-Queue: Raymond Toy <rtoy@chromium.org> Reviewed-by: Hongchan Choi <hongchan@chromium.org> Cr-Commit-Position: refs/heads/master@{#486658} [modify] https://crrev.com/ce375b903c2d152d662527b8d5d45e97ce59096f/third_party/WebKit/LayoutTests/webaudio/Panner/panner-equalpower.html [modify] https://crrev.com/ce375b903c2d152d662527b8d5d45e97ce59096f/third_party/WebKit/Source/modules/webaudio/PannerNode.cpp
,
Jul 14 2017
Tested canary build with the test URL. I now hear sound on both the left and right when the panner position is 0. Closing as fixed. |
|||||
►
Sign in to add a comment |
|||||
Comment 1 by mar...@unity3d.com
, Jun 5 2017