Post https://codereview.chromium.org/2893083002
The things that we will still need to do are the following:
- Rework solid color analysis not to do raster.
- Rework image gathering to not construct sk shaders (use PaintShaders).
- Defer SkShader creation by storing parameters in PaintShader.
- Add PaintShader id.
- Memoize SkShaders at raster with a given cache.
- Cleanup and remove shader caching in blink, maybe
Comment 1 by bugdroid1@chromium.org
, Jun 7 2017