Add a way to pause transition animations on debugger/break point
Reported by
evan.tri...@gmail.com,
May 29 2017
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Issue descriptionUserAgent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/58.0.3029.110 Safari/537.36 Steps to reproduce the problem: 1. Run the attached test case What is the expected behavior? The transition animation pauses along with the debugger. This doesn't necessarily need to be default but it would be very useful to have an option. What went wrong? The animation completes while code execution is paused. Did this work before? N/A Chrome version: 58.0.3029.110 Channel: stable OS Version: 10.0 Flash Version: It would be nice to add an option to pause animations on debugger/break point to be able to inspect the DOM at the appropriate time.
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May 30 2017
I understand that you can pause them separately, the point of contention is that it's not possible to have them pause simultaneously. By the time the debugger fires, there's a short delay where it jumps to the place in the source code. Then after that happens you need to move your mouse over and hit the pause button. What I was asking for is an option to automatically pause animations when a debugger statement is encountered, so that you can inspect things as soon as the debugger fires.
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Jun 14 2017
I've run into this issue again. A measurement of a DOM element is taking place while an animation is running. I want to pause both the animation and the source debugger at that point to inspect the situation. However, by the time the I move my mouse over to pause the animation, it's already passed the size that I want to inspect it at. Please reconsider this. |
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Comment 1 by pfeldman@chromium.org
, May 30 2017