Allow splitting quad list to be drawn into multiple GL surfaces. |
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Issue descriptionOn Windows we won't be able to draw hardware encrypted video resources using the GL renderer, but will need to make DirectComposition layers out of them. This currently works fine in most cases, but we don't support that if the quad is in a non-root renderpass or is partially-opaque and has contents on top of it. In those cases we'll need to render to two GLSurfaces, one under the quad and one on top of it, so they can be put in separate DirectComposition visuals so the z-order works out. In the case where those are inside a RenderPass, we'll need to split the parent RenderPass around that RPDQ and do the same thing recursively.
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Aug 8 2017
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Aug 10 2017
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Aug 13
This issue has been Available for over a year. If it's no longer important or seems unlikely to be fixed, please consider closing it out. If it is important, please re-triage the issue. Sorry for the inconvenience if the bug really should have been left as Available. For more details visit https://www.chromium.org/issue-tracking/autotriage - Your friendly Sheriffbot
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Aug 17
Assigning to rjkroege to triage this feature request as a part of overlay refactoring.
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Aug 20
I'll figure out who should own.
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Oct 24
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Comment 1 by bugdroid1@chromium.org
, Jun 12 2017