SwiftShader is a high performance implementation of the OpenGL
and Direct3D graphics APIs which runs purely on the CPU.
The SwiftShader library has recently been properly integrated
into Chromium. The next step is to use it not only as a
fallback for users, but also as an OpenGL ES implementation
which can be used to render Layout Tests on bots, instead of
OSMesa, which currently has a number of issues.
This issue will be used to track the overall progress of this
task.
Comment 1 by bugdroid1@chromium.org
, May 30 2017