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Issue 724026 link

Starred by 11 users

Issue metadata

Status: Assigned
Owner:
Cc:
Components:
EstimatedDays: ----
NextAction: ----
OS: Windows
Pri: 2
Type: Bug-Regression

Blocked on:
issue 775898


Participants' hotlists:
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Dropped Frames in Fullscreen on YouTube (and other video streaming services)

Reported by kwip...@gmail.com, May 18 2017

Issue description

UserAgent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/58.0.3029.110 Safari/537.36

Example URL:
https://productforums.google.com/forum/#!topic/chrome/m78yLHuz08Q

Steps to reproduce the problem:
1.) Have a dual monitors, and have Monitor A, duplicated to Monitor B.
2.) Have a game running in the background in Monitor A. (I am using Dark Souls 3 in windowed mode at 1280x720 resolution)
3.) Open up Chrome and play a video in full-screen on Monitor A, and make sure you click on the "Stats for Nerds" so you can see the dropped frames.

What is the expected behavior?
Uhh... no dropped frames?

What went wrong?
I get dropped frames and audio/video sync issues... only in fullscreen during Youtube video playback.

Did this work before? Yes 49

Is it a problem with Flash or HTML5? HTML5

Does this work in other browsers? Yes

Chrome version: 58.0.3029.110  Channel: stable
OS Version: 10.0
Flash Version: 

Contents of chrome://gpu: 
Graphics Feature Status
Canvas: Hardware accelerated
Flash: Hardware accelerated
Flash Stage3D: Hardware accelerated
Flash Stage3D Baseline profile: Hardware accelerated
Compositing: Hardware accelerated
Multiple Raster Threads: Enabled
Native GpuMemoryBuffers: Software only. Hardware acceleration disabled
Rasterization: Hardware accelerated
Video Decode: Hardware accelerated
Video Encode: Hardware accelerated
VPx Video Decode: Hardware accelerated
WebGL: Hardware accelerated
WebGL2: Hardware accelerated
Driver Bug Workarounds
clear_uniforms_before_first_program_use
decode_encode_srgb_for_generatemipmap
disable_discard_framebuffer
disable_dxgi_zero_copy_video
disable_framebuffer_cmaa
exit_on_context_lost
force_cube_complete
scalarize_vec_and_mat_constructor_args
texsubimage_faster_than_teximage
Problems Detected
Some drivers are unable to reset the D3D device in the GPU process sandbox
Applied Workarounds: exit_on_context_lost
TexSubImage is faster for full uploads on ANGLE
Applied Workarounds: texsubimage_faster_than_teximage
Clear uniforms before first program use on all platforms: 124764, 349137
Applied Workarounds: clear_uniforms_before_first_program_use
Always rewrite vec/mat constructors to be consistent: 398694
Applied Workarounds: scalarize_vec_and_mat_constructor_args
ANGLE crash on glReadPixels from incomplete cube map texture: 518889
Applied Workarounds: force_cube_complete
Framebuffer discarding can hurt performance on non-tilers: 570897
Applied Workarounds: disable_discard_framebuffer
Limited enabling of Chromium GL_INTEL_framebuffer_CMAA: 535198
Applied Workarounds: disable_framebuffer_cmaa
Zero-copy NV12 video displays incorrect colors on NVIDIA drivers.: 635319
Applied Workarounds: disable_dxgi_zero_copy_video
Disable KHR_blend_equation_advanced until cc shaders are updated: 661715
Decode and Encode before generateMipmap for srgb format textures on Windows: 634519
Applied Workarounds: decode_encode_srgb_for_generatemipmap
Native GpuMemoryBuffers have been disabled, either via about:flags or command line.
Disabled Features: native_gpu_memory_buffers
Version Information
Data exported	5/18/2017, 6:08:21 AM
Chrome version	Chrome/58.0.3029.110
Operating system	Windows NT 10.0.15063
Software rendering list version	12.20
Driver bug list version	9.36
ANGLE commit id	461d9a3060e3
2D graphics backend	Skia/58 4c81ba6ba3a3270db809bf7d4c3bc782694a56a4
Command Line Args	Files (x86)\Google\Chrome\Application\chrome.exe" --flag-switches-begin --flag-switches-end
Driver Information
Initialization time	84
In-process GPU	false
Passthrough Command Decoder	false
Sandboxed	false
GPU0	VENDOR = 0x10de, DEVICE= 0x1c03
Optimus	false
Optimus	false
AMD switchable	false
Desktop compositing	Aero Glass
Diagonal Monitor Size of \\.\DISPLAY1	23.9"
Diagonal Monitor Size of \\.\DISPLAY1	21.4"
Driver vendor	NVIDIA
Driver version	22.21.13.8219
Driver date	5-10-2017
Pixel shader version	5.0
Vertex shader version	5.0
Max. MSAA samples	8
Machine model name	
Machine model version	
GL_VENDOR	Google Inc.
GL_RENDERER	ANGLE (NVIDIA GeForce GTX 1060 6GB Direct3D11 vs_5_0 ps_5_0)
GL_VERSION	OpenGL ES 3.0 (ANGLE 2.1.0.461d9a3060e3)
GL_EXTENSIONS	GL_ANGLE_client_arrays GL_ANGLE_depth_texture GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample GL_ANGLE_instanced_arrays GL_ANGLE_lossy_etc_decode GL_ANGLE_pack_reverse_row_order GL_ANGLE_request_extension GL_ANGLE_robust_client_memory GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ANGLE_texture_usage GL_ANGLE_translated_shader_source GL_CHROMIUM_bind_generates_resource GL_CHROMIUM_bind_uniform_location GL_CHROMIUM_copy_compressed_texture GL_CHROMIUM_copy_texture GL_CHROMIUM_sync_query GL_EXT_blend_minmax GL_EXT_color_buffer_float GL_EXT_color_buffer_half_float GL_EXT_debug_marker GL_EXT_discard_framebuffer GL_EXT_disjoint_timer_query GL_EXT_draw_buffers GL_EXT_frag_depth GL_EXT_map_buffer_range GL_EXT_occlusion_query_boolean GL_EXT_read_format_bgra GL_EXT_robustness GL_EXT_sRGB GL_EXT_shader_texture_lod GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc_srgb GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_norm16 GL_EXT_texture_rg GL_EXT_texture_storage GL_EXT_unpack_subimage GL_KHR_debug GL_NV_EGL_stream_consumer_external GL_NV_fence GL_NV_pack_subimage GL_NV_pixel_buffer_object GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_EGL_image_external_essl3 GL_OES_compressed_ETC1_RGB8_texture GL_OES_depth32 GL_OES_element_index_uint GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object
Disabled Extensions	GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent
Window system binding vendor	Google Inc. (adapter LUID: 00000000000091cd)
Window system binding version	1.4 (ANGLE 2.1.0.461d9a3060e3)
Window system binding extensions	EGL_EXT_create_context_robustness EGL_ANGLE_d3d_share_handle_client_buffer EGL_ANGLE_d3d_texture_client_buffer EGL_ANGLE_surface_d3d_texture_2d_share_handle EGL_ANGLE_query_surface_pointer EGL_ANGLE_window_fixed_size EGL_ANGLE_keyed_mutex EGL_ANGLE_surface_orientation EGL_ANGLE_direct_composition EGL_NV_post_sub_buffer EGL_KHR_create_context EGL_EXT_device_query EGL_KHR_image EGL_KHR_image_base EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_KHR_get_all_proc_addresses EGL_KHR_stream EGL_KHR_stream_consumer_gltexture EGL_NV_stream_consumer_gltexture_yuv EGL_ANGLE_flexible_surface_compatibility EGL_ANGLE_stream_producer_d3d_texture_nv12 EGL_ANGLE_create_context_webgl_compatibility EGL_CHROMIUM_create_context_bind_generates_resource EGL_EXT_pixel_format_float EGL_ANGLE_display_texture_share_group EGL_ANGLE_create_context_client_arrays
Direct rendering	Yes
Reset notification strategy	0x8252
GPU process crash count	0
Compositor Information
Tile Update Mode	One-copy
Partial Raster	Enabled
GpuMemoryBuffers Status
ATC	Software only
ATCIA	Software only
DXT1	Software only
DXT5	Software only
ETC1	Software only
R_8	Software only
RG_88	Software only
BGR_565	Software only
RGBA_4444	Software only
RGBX_8888	Software only
RGBA_8888	Software only
BGRX_8888	Software only
BGRA_8888	Software only
YVU_420	Software only
YUV_420_BIPLANAR	Software only
UYVY_422	Software only
Diagnostics
0
b3DAccelerationEnabled	true
b3DAccelerationExists	true
bAGPEnabled	true
bAGPExistenceValid	true
bAGPExists	true
bCanRenderWindow	true
bDDAccelerationEnabled	true
bDriverBeta	false
bDriverDebug	false
bDriverSigned	false
bDriverSignedValid	false
bNoHardware	false
dwBpp	32
dwDDIVersion	12
dwHeight	1080
dwRefreshRate	59
dwWHQLLevel	0
dwWidth	1920
iAdapter	0
lDriverSize	885216
lMiniVddSize	0
szAGPStatusEnglish	Enabled
szAGPStatusLocalized	Enabled
szChipType	GeForce GTX 1060 6GB
szD3DStatusEnglish	Enabled
szD3DStatusLocalized	Enabled
szDACType	Integrated RAMDAC
szDDIVersionEnglish	12
szDDIVersionLocalized	12
szDDStatusEnglish	Enabled
szDDStatusLocalized	Enabled
szDXVAHDEnglish	Supported
szDXVAModes	
szDescription	NVIDIA GeForce GTX 1060 6GB
szDeviceId	0x1C03
szDeviceIdentifier	{D7B71E3E-5F43-11CF-C957-8C121BC2DB35}
szDeviceName	\\.\DISPLAY1
szDisplayMemoryEnglish	14235 MB
szDisplayMemoryLocalized	14235 MB
szDisplayModeEnglish	1920 x 1080 (32 bit) (59Hz)
szDisplayModeLocalized	1920 x 1080 (32 bit) (59Hz)
szDriverAssemblyVersion	22.21.13.8219
szDriverAttributes	Final Retail
szDriverDateEnglish	5/9/2017 7:00:00 PM
szDriverDateLocalized	5/9/2017 19:00:00
szDriverLanguageEnglish	English
szDriverLanguageLocalized	English
szDriverModelEnglish	WDDM 2.2
szDriverModelLocalized	WDDM 2.2
szDriverName	C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_c018c05275eddc7f\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_c018c05275eddc7f\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_c018c05275eddc7f\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_c018c05275eddc7f\nvldumdx.dll
szDriverNodeStrongName	oem15.inf:0f066de38c1ebff8:Section088:22.21.13.8219:pci\ven_10de&dev_1c03
szDriverSignDate	Unknown
szDriverVersion	22.21.0013.8219
szKeyDeviceID	Enum\PCI\VEN_10DE&DEV_1C03&SUBSYS_32811462&REV_A1
szKeyDeviceKey	\Registry\Machine\System\CurrentControlSet\Control\Video\{14A6DE4E-47F9-4794-A302-686FB2BB714B}\0000
szManufacturer	NVIDIA
szMiniVdd	unknown
szMiniVddDateEnglish	Unknown
szMiniVddDateLocalized	unknown
szMonitorMaxRes	Unknown
szMonitorName	Generic PnP Monitor
szNotesEnglish	No problems found.
szNotesLocalized	No problems found.
szOverlayEnglish	Supported
szRankOfInstalledDriver	00D12001
szRegHelpText	Unknown
szRevision	Unknown
szRevisionId	0x00A1
szSubSysId	0x32811462
szTestResultD3D7English	Not run
szTestResultD3D7Localized	Not run
szTestResultD3D8English	Not run
szTestResultD3D8Localized	Not run
szTestResultD3D9English	Not run
szTestResultD3D9Localized	Not run
szTestResultDDEnglish	Not run
szTestResultDDLocalized	Not run
szVdd	unknown
szVendorId	0x10DE
Log Messages
GpuProcessHostUIShim: The GPU process exited normally. Everything is okay.

This here provides a more detailed description of the problem. 
https://productforums.google.com/forum/#!topic/chrome/m78yLHuz08Q
 
Cc: jbau...@chromium.org
Per forum post this doesn't happen in edge which should also be using the vp9 hardware decoder on the nvidia card. kwipper@ can you confirm that if you try this same test in edge the YouTube stats for nerds says "vp9" for the codec?

Comment 2 by kwip...@gmail.com, May 19 2017

I just did the same test in the latest version of Microsoft Edge. Here are the results at the end of the video...


Video ID:rql_F8H3h9E
Dimensions:854 x 480
Resolution:1920 x 1080@60
Optimal Resolution:1920 x 1080@60
Volume:100%
Stream Host:r3---sn-vgqs7nls
Stream Type:https
CPN:bpgqxJ8v8nRuGpTZ
Mime Type:video/webm; codecs="vp9"
DASH:yes (303/251)
Connection Speed:30437 Kbps
Buffer Health:0.0 s
Network Activity:0 KB
Dropped Frames:0/8432

Comment 3 by kwip...@gmail.com, May 19 2017

As you can see in the last line... No dropped frames.

Comment 4 by kwip...@gmail.com, May 23 2017

So... does nobody have any ideas on how to fix this?

Comment 5 by kwip...@gmail.com, May 23 2017

Here is a recording I made of the issue I am having.

https://www.youtube.com/watch?v=AJ2gdvzpM_8#t=62.8934
Is that the actual recording, or a mispaste?

Also, could you follow the steps at https://www.chromium.org/developers/how-tos/submitting-a-performance-bug to record a trace when youtube is dropping frames? I probably only need a couple of seconds of trace while it's happening. Then you can attach the trace to this bug.

Also, could you see how it works if you run Chrome with the --disable-accelerated-video-decode command-line flag? That might be a workaround.
Is this on creator's edition or anniversary update?
The about:gpu says 10.0.15063, which is creators update.

Comment 9 by kwip...@gmail.com, May 24 2017

Here is that trace you wanted. I hope I did this right.
trace_Youtube_fullscreen_dropped_frames_bug_trace.json.gz
9.7 MB Download

Comment 10 by kwip...@gmail.com, May 24 2017

I just tried it using the command line flag --disable-accelerated-video-decode and I still have the same issue with dropped frames, like before. 
Labels: TE-NeedsTriageHelp
Thanks for the trace. It looks like raw presents to the screen are taking 50ms, which is an incredibly long time. I guess running the game is taking a lot of GPU away from Chrome.

Could you try running chrome with the --disable-gpu-vsync command-line flag? It's possible that would help, though I'm not too optimistic. Have you tried it with only one monitor connected, or with it set to extend the desktop onto the other monitor rather than mirroring it?

Comment 13 by kwip...@gmail.com, May 25 2017

I will try this out with the command and let you know shortly. For your other question, I have tried this with just ONE monitor and it works fine. I have even tried this with the extended desktop, again the video plays back just fine. It only happens when I clone the display... and only with every version of Google Chrome that is ABOVE version 50.

Comment 14 by kwip...@gmail.com, May 25 2017

 I tried the command "--disable-gpu-vsync" and it did not work. :( I still had the same issue as before.

Comment 15 by kwip...@gmail.com, May 25 2017

Is it possible that you can try this out on your computer to see if you run into the same bug?

Comment 16 by kwip...@gmail.com, May 25 2017

Err I made an error in my response above. I should have said. "...and only with every version of Google Chrome that is version 50 and ABOVE."

Owner: jbau...@chromium.org
Status: Assigned (was: Unconfirmed)
Good point - Chrome 50 is approximately when we enabled DirectComposition, so the --disable-direct-composition command-line flag should fix this for you.

I'm working on reproducing this on my system, but I need to get the right combination of hardware set up. Hopefully this doesn't need Creators Update to reproduce.

Comment 18 by kwip...@gmail.com, May 25 2017

Let me try that now. I will let you know if this works or not.

Comment 19 by kwip...@gmail.com, May 25 2017

IT WORKED! IT ACTUALLY WORKED! THANK YOU! What does this command do exactly? 

Comment 20 by kwip...@gmail.com, May 25 2017

I don't think this will be a creators update issue, for I was having this issue long before the creators update was released to the public. I was able to reproduce this issue on my friends computer and he is using an Nvidia GTX 1050Ti GPU. I wonder if this issue persists on an AMD GPU as well. Sadly, I don't have an AMD GPU to test this out with.
Ok, good to hear that it works. On windows 10 we normally use the DirectComposition API to draw to the screen because it reduces power consumption a little. It looks like there's a bug in DirectComposition for your case, so that flag disables it and uses the older DXGI_SWAP_EFFECT_SEQUENTIAL mechanism for drawing to the screen

Comment 22 by kwip...@gmail.com, May 25 2017

Sweet! I really hope that this bug can be fixed so I won't need to use the command-line anymore, till then, I'll use the command line as a workaround.

Comment 23 by kwip...@gmail.com, May 25 2017

Hmmm. I might be having a new issue now. Ever since issuing the command --disable-direct-composition to my browser. It would appear that at random, the whole browser becomes unresponsive. I can't click on anything within the browser window, and I can't close it by normal means. I have to resort to using the Task Manager to force close it. I am unsure exactly what triggers it either. It just randomly happens while I am using it.
I haven't seen those hangs before. Are there entries in chrome://crashes/ corresponding to them. If so, could you copy the list here?

Comment 25 by kwip...@gmail.com, May 26 2017

Sadly. The only entries I see are from May 4th. There aren't any here that
were generated recently.

Comment 26 by kwip...@gmail.com, Jun 17 2017

Interesting. While I am using the command "--disable-direct-composition". If I right click on the bookmark bar and select any of the options  "Edit", "Add Page, Add Folder", "Rename". The whole browser just locks up and I have to use the Task Manager to force close the browser.

Comment 27 by dani...@gmail.com, Jul 29 2017

Been having this issue for months now and would like to share some additional details that might help.

1) It doesn't need to be a game, any app that uses D3D acceleration can cause it, MPC-HC player with a paused x264 video in the background is enough to cause the issue.

2) Having had to face this issue for a long time the workaround I've found was to press windows key twice so that the start menu would open and close. This would cause the taskbar to overlay the video and make it stop dropping frames for as long as it stayed showing on top.

3) --disable-direct-composition flag also seems to fix the issue for me. 

Glad to see the issue finally getting some attention, should have probably have reported it myself as well but was convinced it was an NVIDIA driver issue :\

I've also attached my chrome://gpu in case it's relevant.

chrome_gpu.txt
9.7 KB View Download
Components: Internals>GPU>Internals
Owner: ----
Status: Available (was: Assigned)

Comment 29 by linc...@gmail.com, Sep 14 2017

Been having this issue for months on a GTX 970 and a core i7 4790k. I even switched over to Waterfox since I couldn't find a solution until I found this. Using the Mario Skate benchmark video provided by OP, I was dropping 1/3 of the frames while duplicating my monitors and on fullscreen on the latest version of chrome, and about 1/30th of the frames while reproducing the problem on Canary (still noticeable, but not nearly as bad). When extending my monitors, the amount of dropped frames dropped drastically, to about 1/30th of the frames dropped on chrome and 1/60th on canary. 

I tried the --disable-direct-composition flag and reproduced the problem and 1 minute into the video I've only dropped 7 frames (compared to 1100 without the flag), so I can confirm that the flag does serve as somewhat of a workaround to the issue, albeit the video still drops some frames. 

It's important to note that on Waterfox, both on extended screens and duplicated screens, the amount of frames dropped is a steady 0 at all times. 

Thank you for being in touch and transparent with the community, chrome devs, and here's to hoping that the bug with nvidia cards gets resolved. 

P.S. This is exclusively a Windows issue, I'm dualbooting El Capitan and I can confirm that I get 0 frames dropped on Chrome El Capitan
Cc: vmi...@chromium.org
Status: Untriaged (was: Available)
+vmiura can you help triage this now that jbauman@ has left?
Cc: -vmi...@chromium.org
Owner: vmi...@chromium.org
Status: Assigned (was: Untriaged)
As per c#29, this bug still repro. I don't have a dual monitor can repro this issue thoug. give to vmiura@ to start rolling ball.
I'm still having this issue myself. Though I have another issue were the flag isn't recognized on initial load. This means I have to remove the flag, start it normally, end it, re-add the flag for this to work.

Will there be a more permanent long term fix for this at all?

Comment 33 by lepk...@gmail.com, Oct 26 2017

Same issue for me. Same duplicated dual monitor setup. Works perfectly in Edge. vp9 codec in chrome, avc1 in edge.

Comment 34 by dani...@gmail.com, Dec 2 2017

Has the --disable-direct-composition option been removed? Having it on seems to no longer fix the issue and I'm forced to keep my taskbar above the video so it remains playable otherwise it stutters with dropped frames and eventually just stops playing.
Don't hold hope about this being fixed, no-one seems interested in fixing it, despite it being reproducible.
I'm now finding this bug has been forked into other chromium based browsers now, like Vivaldi.

Comment 36 by dani...@gmail.com, Dec 3 2017

I know this bug will likely never get fixes, however I did had some hope the existing workaround would continue to work.

Although given the release of Firefox Quantum maybe it's time to reevaluate it again to see if it's good enough to switch over.
I'm also having this issue. It's incredibly annoying since my second "monitor" is actually my amplifier which is receiving audio from my GTX970. Having the screen extended, my mouse cursor and windows can basically get lost on the amplifier part of the desktop. So I have to switch between extended and duplicating monitor mode between general use and Youtube watching. It's horrendous watching 60fps videos on youtube otherwise! 

Comment 38 by dani...@gmail.com, Dec 5 2017

Just reporting back that at least so far Firefox Quantum has proven a competent replacement for Chrome, so depending on your needs changing to it could be considered a "permanent" solution to this issue, which is what I've done.
Can confirm I'm having these atrocious frame drops since the latest "Creators" Windows 10 update on my Core i7 2620M. Tried 6 or 7 different drivers but all the same. In Edge everything works just fine.
Chrome is the new IE, it seems.

I have a similar problem on my Gigabyte Aero 15 when I used the laptop with external monitor and windows 10 display mode set to duplicate.  My workaround is to configure Windows 10 to use the second monitor only.  Also, I have configured the laptop to use Intel HD Graphic 630 only to reproduce the scenario even though the laptop also has NVidia Geforce 1060 build in.

Also, I won't have any issue if I use extended desktop mode.  Lastly, Firefox Quantum and Microsoft Edge browser work fine.  
The most annoying part is this is reproducible, the cause is known, but there is no effort being made to fix it. Or at least we can't see any work being made towards it.

Worse yet, it's being forked into every browser based on this. I'm honestly annoyed I have to use Firefox to get video to play properly in full screen.

Comeon, you know the cause and reason, if you aren't going to look into a fix at least create a blacklist rule for this super small power efficiency for these GPU's in a multi monitor setup. Make it so the browser is usable please.
I suspect many of the comments here are related to issue 775898, which last we heard Microsoft has a fix for, but hasn't detailed when they'll be releasing it :( See c#116, there are some comments indicating that installing https://support.microsoft.com/en-us/help/4051963/windows-10-update-kb4051963 helps.
Blockedon: 775898

Comment 44 by dani...@gmail.com, Jan 12 2018

Already on Windows 10 Build 16299.192 and the bug is still there with
Chrome Version 65.0.3318.0 (Official Build) canary (64-bit) so doubt the
update will do anything.

Comment 45 by dani...@gmail.com, Jan 12 2018

I've read trough Bug #775898 thread and two important details:
* --disable-direct-composition is working again in v64 (beta) or up
* current version 63 can be fixed by setting compatibility to windows 8

I've set the compatibility mode to windows 8 and got the following results:

Chrome(Version 63.0.3239.132 (Official Build) (64-bit)):
https://i.imgur.com/es21Hac.png

Firefox(Quantum 58.0.2 (64-bit)v):
https://i.imgur.com/Yz6arEd.png

While chrome is now playable, firefox is still significantly outperforming chrome.


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