Framebuffer, vertex array and transform feedback objects are not shared
across opengl contexts. However, this isn't the case in chromium.
Currently, we use ShareGroup's IdHandler to manage IDs for these objects.
Instead, we should manage IDs for these objects locally in GLES2Implementation itself. All these objects should be moved out of share group.
Framebuffer, vertex array and transform feedback objects are not shared
across opengl contexts. However, this isn't the case in chromium.
Currently, we use ShareGroup's IdHandler to manage IDs for these objects.
Instead, we should manage IDs for these objects locally in GLES2Implementation itself.
All these objects should be moved out of share group.
Comment 1 by c.pa...@samsung.com
, May 16 2017