WebGL not working
Reported by
noam.bec...@gmail.com,
May 16 2017
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Issue descriptionChrome Version : 58.0.3029.110 OS Version: OS X 10.12.3 URLs (if applicable) : https://get.webgl.org/ Other browsers tested: Add OK or FAIL after other browsers where you have tested this issue: Safari 5:OK Firefox 4.x:OK IE 7/8/9: What steps will reproduce the problem? 1. Going to get.webgl.org -OR- 2. Loading any element that requires WebGL 3. What is the expected result? WebGL will work What happens instead of that? WebGL doesn't work Please provide any additional information below. Attach a screenshot if possible. Intel HD graphics 3000 384 MB I have also tried Canary Contrary to chrome, my GPU is fine, as evidenced by the fact that WebGL works on safari and firefox. "Use hardware acceleration when available" is checked in settings. Resetting the cache doesn't help It doesn't work in incognito either (so it's not an extension issue) from chrome://flags WebGL 2.0 enabled WebGL draft extensions disabled from chrome://gpu Graphics Feature Status Canvas: Software only, hardware acceleration unavailable Flash: Software only, hardware acceleration unavailable Flash Stage3D: Software only, hardware acceleration unavailable Flash Stage3D Baseline profile: Software only, hardware acceleration unavailable Compositing: Software only, hardware acceleration unavailable Multiple Raster Threads: Unavailable Native GpuMemoryBuffers: Software only, hardware acceleration unavailable Rasterization: Software only, hardware acceleration unavailable Video Decode: Software only, hardware acceleration unavailable Video Encode: Software only, hardware acceleration unavailable VPx Video Decode: Software only, hardware acceleration unavailable WebGL: Unavailable WebGL2: Unavailable Driver Bug Workarounds add_and_true_to_loop_condition adjust_src_dst_region_for_blitframebuffer decode_encode_srgb_for_generatemipmap disable_framebuffer_cmaa disable_multimonitor_multisampling disable_webgl_rgb_multisampling_usage emulate_abs_int_function get_frag_data_info_bug init_two_cube_map_levels_before_copyteximage msaa_is_slow pack_parameters_workaround_with_pack_buffer rebind_transform_feedback_before_resume regenerate_struct_names remove_invariant_and_centroid_for_essl3 reset_base_mipmap_level_before_texstorage rewrite_texelfetchoffset_to_texelfetch scalarize_vec_and_mat_constructor_args set_zero_level_before_generating_mipmap unfold_short_circuit_as_ternary_operation unpack_alignment_workaround_with_unpack_buffer unpack_image_height_workaround_with_unpack_buffer use_intermediary_for_copy_texture_image use_unused_standard_shared_blocks Problems Detected GPU process was unable to boot: All GPU features are blacklisted. Disabled Features: all Intel HD 3000 driver crashes frequently on Mac: 592130 Disabled Features: all Some GPUs on Mac can perform poorly with GPU rasterization. Disable all known Intel GPUs other than Intel 6th and 7th Generation cards, which have been tested.: 613272, 614468 Disabled Features: gpu_rasterization Multisampling is buggy on OSX when multiple monitors are connected: 237931 Applied Workarounds: disable_multimonitor_multisampling Unfold short circuit on Mac OS X: 307751 Applied Workarounds: unfold_short_circuit_as_ternary_operation Always rewrite vec/mat constructors to be consistent: 398694 Applied Workarounds: scalarize_vec_and_mat_constructor_args Mac drivers handle struct scopes incorrectly: 403957 Applied Workarounds: regenerate_struct_names On Intel GPUs MSAA performance is not acceptable for GPU rasterization: 527565 Applied Workarounds: msaa_is_slow glGenerateMipmap fails if the zero texture level is not set on some Mac drivers: 560499 Applied Workarounds: set_zero_level_before_generating_mipmap Pack parameters work incorrectly with pack buffer bound: 563714 Applied Workarounds: pack_parameters_workaround_with_pack_buffer Alignment works incorrectly with unpack buffer bound: 563714 Applied Workarounds: unpack_alignment_workaround_with_unpack_buffer copyTexImage2D fails when reading from IOSurface on multiple GPU types.: 581777 Applied Workarounds: use_intermediary_for_copy_texture_image Multisample renderbuffers with format GL_RGB8 have performance issues on Intel GPUs.: 607130 Applied Workarounds: disable_webgl_rgb_multisampling_usage Limited enabling of Chromium GL_INTEL_framebuffer_CMAA: 535198 Applied Workarounds: disable_framebuffer_cmaa glGetFragData{Location|Index} works incorrectly on Max: 638340 Applied Workarounds: get_frag_data_info_bug glResumeTransformFeedback works incorrectly on Intel GPUs: 638514 Applied Workarounds: rebind_transform_feedback_before_resume glTexStorage* are buggy when base mipmap level is not 0: 640506 Applied Workarounds: reset_base_mipmap_level_before_texstorage Result of abs(i) where i is an integer in vertex shader is wrong: 642227 Applied Workarounds: emulate_abs_int_function Rewrite texelFetchOffset to texelFetch for Intel Mac: 642605 Applied Workarounds: rewrite_texelfetchoffset_to_texelfetch Rewrite condition in for and while loops for Intel Mac: 644669 Applied Workarounds: add_and_true_to_loop_condition Decode and encode before generateMipmap for srgb format textures on macosx: 634519 Applied Workarounds: decode_encode_srgb_for_generatemipmap Init first two levels before CopyTexImage2D for cube map texture on Intel Mac 10.12: 648197 Applied Workarounds: init_two_cube_map_levels_before_copyteximage Insert statements to reference all members in unused std140/shared blocks on Mac: 618464 Applied Workarounds: use_unused_standard_shared_blocks Tex(Sub)Image3D performs incorrectly when uploading from unpack buffer with GL_UNPACK_IMAGE_HEIGHT greater than zero on Intel Macs: 654258 Applied Workarounds: unpack_image_height_workaround_with_unpack_buffer adjust src/dst region if blitting pixels outside read framebuffer on Mac: 644740 Applied Workarounds: adjust_src_dst_region_for_blitframebuffer Mac driver GL 4.1 requires invariant and centroid to match between shaders: 639760, 641129 Applied Workarounds: remove_invariant_and_centroid_for_essl3 Disable KHR_blend_equation_advanced until cc shaders are updated: 661715 Version Information Data exported 5/11/2017, 3:30:27 PM Chrome version Chrome/58.0.3029.110 Operating system Mac OS X 10.12.3 Software rendering list version 12.20 Driver bug list version 9.36 ANGLE commit id 461d9a3060e3 2D graphics backend Skia/58 4c81ba6ba3a3270db809bf7d4c3bc782694a56a4 Command Line Args Chrome.app/Contents/MacOS/Google Chrome -psn_0_53261 --flag-switches-begin --enable-es3-apis --flag-switches-end Driver Information Initialization time 0 In-process GPU true Passthrough Command Decoder false Sandboxed false GPU0 VENDOR = 0x8086, DEVICE= 0x0126 *ACTIVE* Optimus false Optimus false AMD switchable false Driver vendor Driver version Driver date Pixel shader version Vertex shader version Max. MSAA samples Machine model name Macmini Machine model version 5.1 GL_VENDOR GL_RENDERER GL_VERSION GL_EXTENSIONS Disabled Extensions GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent Window system binding vendor Window system binding version Window system binding extensions Direct rendering Yes Reset notification strategy 0x0000 GPU process crash count 0 Compositor Information Tile Update Mode Zero-copy Partial Raster Enabled GpuMemoryBuffers Status ATC Software only ATCIA Software only DXT1 Software only DXT5 Software only ETC1 Software only R_8 GPU_READ_CPU_READ_WRITE, GPU_READ_CPU_READ_WRITE_PERSISTENT RG_88 Software only BGR_565 Software only RGBA_4444 Software only RGBX_8888 Software only RGBA_8888 GPU_READ, SCANOUT, SCANOUT_CPU_READ_WRITE BGRX_8888 GPU_READ, SCANOUT, SCANOUT_CPU_READ_WRITE BGRA_8888 GPU_READ, SCANOUT, SCANOUT_CPU_READ_WRITE, GPU_READ_CPU_READ_WRITE, GPU_READ_CPU_READ_WRITE_PERSISTENT YVU_420 Software only YUV_420_BIPLANAR GPU_READ_CPU_READ_WRITE, GPU_READ_CPU_READ_WRITE_PERSISTENT UYVY_422 GPU_READ_CPU_READ_WRITE, GPU_READ_CPU_READ_WRITE_PERSISTENT UserAgentString: Mozilla/5.0 (Macintosh; Intel Mac OS X 10_12_3) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/58.0.3029.110 Safari/537.36
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May 16 2017
Tested the issue on mac os 10.12.3 using M58 #58.0.3029.110 and issue is not reproduced using following steps : 1. Launched chrome and navigated to "https://get.webgl.org/" and webgl elements loaded correctly. Attached screencast for reference. @adding related components , so that respective team would take a look into this. Thanks!
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May 16 2017
Do you have the same graphics card that I specified?
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May 16 2017
I'm sorry, but the Intel HD 3000 GPU was causing random crashes of Chrome's GPU process at a high rate on macOS and was consequently blacklisted in Issue 592130. |
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Comment 1 by ranjitkan@chromium.org
, May 16 2017