Run SwiftShader unit tests on general buildbots |
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Issue descriptionSwiftShader's unit tests currently run on the GPU FYI bots: https://cs.chromium.org/swiftshader_unittests. They failed to catch Issue 720933 because they don't run any build with is_official_build = true. SwiftShader's unit tests don't depend on GPUs, so we can just run them on the general buildbots.
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Jul 6 2017
@thakis, any advice on how to go about this? I did some code searches but was unable to figure out which bots build with is_official_build = true and where their scripts for running unit tests live. Thanks for any pointers.
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Aug 17 2017
I just saw this request; doing an official build takes a lot of time, because it enables LTCG/WPO. Maybe you want these to run on the official builds? Michael is working on this.
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Aug 17 2017
SwiftShader's unit tests don't depend on chrome (just gtest) and they're very small, so they don't take a lot of time to build.
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Aug 17 2017
Ah then you could add a separate builder, similar to whatever release you use but in addition with is_official_build=true to get this coverage.
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Sep 2 2017
That is precisely what we could use some guidance on. Where do I add such a builder?
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Apr 9 2018
Is this still a need? cc'ing John as I'm not familiar with the CI system anymore.
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Apr 9 2018
Yes, this would still be good to have.
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Aug 1
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Aug 1
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Aug 1
https://www.chromium.org/developers/testing/adding-tests-to-the-main-waterfall seems out of date.
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Aug 2
Yes, yes it is :).
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Aug 2
You're better off starting with the instructions in //testing/buildbot/README.md at this point, and then asking jbudorick@ or martiniss@ or kbr@ or myself (or, failing all of those things, asking on chromium-dev) if you have questions.
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Aug 3
Thanks for the pointers! |
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Comment 1 by capn@chromium.org
, May 29 2017