VR: Reticle cannot be seen through transparent elements. |
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Issue descriptionWe need to fix the draw order of the reticle so that it can be seen through transparent UI elements.
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May 12 2017
The following revision refers to this bug: https://chromium.googlesource.com/chromium/src.git/+/39500a44e5e31f81001ddc4f718344fb593401a5 commit 39500a44e5e31f81001ddc4f718344fb593401a5 Author: mthiesse <mthiesse@chromium.org> Date: Fri May 12 16:00:58 2017 VR: Fix cursor draw order. Prior to this CL, the cursor was always drawn last, meaning it could not be seen through transparent objects. This CL draws the cursor after the object it's supposed to be sitting on, so that transparencies work as expected. BUG= 721390 Review-Url: https://codereview.chromium.org/2869273008 Cr-Commit-Position: refs/heads/master@{#471321} [modify] https://crrev.com/39500a44e5e31f81001ddc4f718344fb593401a5/chrome/browser/android/vr_shell/ui_scene_manager.cc [modify] https://crrev.com/39500a44e5e31f81001ddc4f718344fb593401a5/chrome/browser/android/vr_shell/vr_shell_gl.cc [modify] https://crrev.com/39500a44e5e31f81001ddc4f718344fb593401a5/chrome/browser/android/vr_shell/vr_shell_gl.h
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May 12 2017
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Comment 1 by mthiesse@chromium.org
, May 11 2017