VR Shell: Implement a more correct draw-order determining algorithm |
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Issue descriptionRight now we're using a really dumb ordering that just looks at the z value of the transform. This works for initial release because all elements are pretty much straight in front of you.
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May 11 2017
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Aug 9 2017
Recent UI discussion has covered the fact that we need to implement this, and it'll be done along with the UI scene tree hierarchy work. |
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Comment 1 by tiborg@chromium.org
, May 11 2017