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Starred by 3 users

Issue metadata

Status: WontFix
Owner: ----
Closed: Aug 2017
Components:
EstimatedDays: ----
NextAction: ----
OS: ----
Pri: 3
Type: Bug
Proj-VR
Proj-XR
Proj-XR-VR



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VR Shell: Implement a more correct draw-order determining algorithm

Project Member Reported by mthiesse@chromium.org, May 11 2017

Issue description

Right now we're using a really dumb ordering that just looks at the z value of the transform. This works for initial release because all elements are pretty much straight in front of you.

 

Comment 1 by tiborg@chromium.org, May 11 2017

For the future when we have a more complex UI we will probably need something like the Painter's Algorithm (https://en.wikipedia.org/wiki/Painter's_algorithm, http://www.cs.umd.edu/~djacobs/CMSC427/VisibilityNonDiscrete.pdf).
Description: Show this description
Status: WontFix (was: Available)
Recent UI discussion has covered the fact that we need to implement this, and it'll be done along with the UI scene tree hierarchy work.

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