OffscreenCanvas2D drawing directly to WebGL texture |
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Issue descriptionExperimental support for drawing OffscreenCanvas2D directly to a webgl texture. Tracking bug.
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May 9 2017
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May 10 2017
Initial version working. \o/ Things missing: - proper execution order of OFC GrContext and WebGL GrContext - fix flush location - security
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May 11 2017
The following revision refers to this bug: https://chromium.googlesource.com/chromium/src.git/+/0079e522b9b0a4971ff73ca7b12b14f709f3c87b commit 0079e522b9b0a4971ff73ca7b12b14f709f3c87b Author: fserb <fserb@chromium.org> Date: Thu May 11 06:24:59 2017 avoid calling host() directly for imageBuffer on 2D rendenring contexts Follow up from previous CRCHost changes. Clean up. Notice that discardImageBuffer is still called directly. BUG=720062 Review-Url: https://codereview.chromium.org/2874463002 Cr-Commit-Position: refs/heads/master@{#470842} [modify] https://crrev.com/0079e522b9b0a4971ff73ca7b12b14f709f3c87b/third_party/WebKit/Source/modules/canvas2d/CanvasRenderingContext2D.cpp [modify] https://crrev.com/0079e522b9b0a4971ff73ca7b12b14f709f3c87b/third_party/WebKit/Source/modules/offscreencanvas2d/OffscreenCanvasRenderingContext2D.cpp
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Jul 24
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Jul 25
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Comment 1 by schenney@chromium.org
, May 9 2017