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GLSL compiling bug on chrome+chromium but not on firefox (on linux and windows).
Reported by
fabrice....@gmail.com,
Apr 28 2017
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Issue descriptionUserAgent: Mozilla/5.0 (X11; Linux x86_64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/58.0.3029.81 Safari/537.36 Steps to reproduce the problem: vec2 V = U/iResolution.xy, W = mat2(V,-V.y,V.x)*V; does not compile while vec2 V = U/iResolution.xy, W = mat2(V.x,V.y,-V.y,V.x)*V; compiles. (in all other circumstances, using V.xy for V.x,V.y in constructors does work fine). acid test here: https://www.shadertoy.com/view/MlyXW1 What is the expected behavior? compiling. What went wrong? not compiling. Did this work before? No Chrome version: 58.0.3029.81 Channel: stable OS Version: 14.04 Flash Version: Shockwave Flash 25.0 r0 issue on chrome+chromium but not on firefox (on linux and windows).
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Oct 7 2017
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Oct 12 2017
kbr@, is this related to the WebGL2 work? Can you triage? Thanks!
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Oct 12 2017
This is a duplicated bug
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Oct 12 2017
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Comment 1 by krajshree@chromium.org
, May 3 2017Labels: TE-NeedsTriageHelp