Ideally both for clear and EME content. We'll need to use GpuMemoryBuffers for the frames, then upload them to the overlay in DirectCompositionSurfaceWin.
My prototype reduces power when playing https://www.youtube.com/watch?v=cU-nK4V5idY in 1080p60 with hardware accelerated video disabled from around 4 W to around 3.1W, partly through a reduction in GPU power from 0.37W to 0.09W and partly by doing less work on the CPU with all the GL commands.
Comment 1 by jbau...@chromium.org
, Apr 29 2017