When using ColorBehavior::GlobalTargetColorSpace().ToSkColorSpace() as
the color space of a SkImageInfo, the current code for color managed
canvas always uses kN32_SkColorType as the color type. Is this always
the correct thing to do? Or should we use kRGBA_F16_SkColorType if the global target profile is high bit depth?
If the latter is correct, we need a proper way to extract this from gfx::ColorSpace and then use the proper color type with
ColorBehavior::GlobalTargetColorSpace().ToSkColorSpace().
Comment 1 by bugdroid1@chromium.org
, Jun 14 2017