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Refactor GL initialization and vr_shell_renderer. |
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Issue descriptionWe need to do some rendering cleanup, things are getting confusing and classes are aware of things they shouldn't need to be. One specific issue: ui_scene should not be aware of GL initialization.
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Apr 21 2017
For clarity, I think this particular bug tracks two things: - ui_scene shouldn't care about OpenGL stuff - The VrShellRenderer types should be able to efficiently draw multiple elements without breaking each other (there was some fragile flushing logic put it that ought to be solidified)
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Aug 9 2017
Obsolete. Much of this refactoring has already happened, or has a line-of-site to completion. |
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Comment 1 by amp@chromium.org
, Apr 21 2017