linearVelocity and angularVelocity of VRPose are not supported for OpenVR
Reported by
ningxin...@intel.com,
Apr 17 2017
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Issue descriptionUserAgent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/60.0.3074.0 Safari/537.36 Steps to reproduce the problem: 0. Build chromium with 'enable_vr = true' and 'enable_openvr = true' 1. Launch chromium on a Windows PC with HTC Vive 2. Navigate to https://webvr.info/samples/00-hello-webvr.html What is the expected behavior? The linearVelocity and angularVelocity of pose should be reported. What went wrong? The linearVelocity and angularVelocity of pose are null. Did this work before? N/A Does this work in other browsers? N/A Chrome version: 60.0.3074.0 Channel: n/a OS Version: 10.0 Flash Version:
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Apr 18 2017
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Apr 18 2017
The following revision refers to this bug: https://chromium.googlesource.com/chromium/src.git/+/8b26cd5424a45cbcea4174b3dce53215eae4927c commit 8b26cd5424a45cbcea4174b3dce53215eae4927c Author: ningxin.hu <ningxin.hu@intel.com> Date: Tue Apr 18 17:28:01 2017 Implement linearVelocity and angularVelocity of VRPose for OpenVRDevice BUG= 712185 Review-Url: https://codereview.chromium.org/2825493002 Cr-Commit-Position: refs/heads/master@{#465276} [modify] https://crrev.com/8b26cd5424a45cbcea4174b3dce53215eae4927c/device/vr/openvr/openvr_device.cc
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Jun 6 2017
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Aug 10 2017
This bug appears fixed by the associated CL. Ningxin, as with the similar bug I just asked you about, can you confirm this is addressed and can be marked Fixed?
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Aug 11 2017
Ningxin, I'm batch-closing this bug as it appears you committed a fix. If the bug was intentionally kept open, please let me know, and feel free to re-open. Thanks!
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Jul 4
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