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Issue metadata

Status: WontFix
Owner: ----
Closed: Aug 13
Cc:
Components:
EstimatedDays: ----
NextAction: ----
OS: Windows
Pri: 2
Type: Bug

Blocked on:
issue 634012


Participants' hotlists:
Hotlist-1


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GPU Process memory leak when video rendered onto WebGL texture

Reported by akagise...@gmail.com, Mar 30 2017

Issue description

UserAgent: Mozilla/5.0 (Windows NT 6.1; rv:52.0) Gecko/20100101 Firefox/52.0

Example URL:
http://threejs.org/examples/webgl_video_panorama_equirectangular.html

Steps to reproduce the problem:
https://bugs.chromium.org/p/chromium/issues/detail?id=634012

What is the expected behavior?

What went wrong?
https://bugs.chromium.org/p/chromium/issues/detail?id=634012

According to this URL,this bug(634012) was fixed.
but,still same memory leak occured.

please tell me 2points.

1.
Does the problem occur your environment?
2.
Are there have a plan for fix this bug?

Did this work before? N/A 

Is it a problem with Flash or HTML5? N/A

Does this work in other browsers? Yes

Chrome version: Chromium	59.0.3055.0 (Developer Build)  Channel: n/a
OS Version: 6.1 (Windows 7, Windows Server 2008 R2)
Flash Version: none

Contents of chrome://gpu: 
Graphics Feature Status
Canvas: Hardware accelerated
Flash: Hardware accelerated
Flash Stage3D: Hardware accelerated
Flash Stage3D Baseline profile: Hardware accelerated
Compositing: Hardware accelerated
Multiple Raster Threads: Disabled
Native GpuMemoryBuffers: Software only. Hardware acceleration disabled
Rasterization: Hardware accelerated
Video Decode: Hardware accelerated
Video Encode: Hardware accelerated
VPx Video Decode: Software only, hardware acceleration unavailable
WebGL: Hardware accelerated
WebGL2: Hardware accelerated
Driver Bug Workarounds
clear_uniforms_before_first_program_use
decode_encode_srgb_for_generatemipmap
disable_direct_composition
disable_discard_framebuffer
disable_dxgi_zero_copy_video
disable_framebuffer_cmaa
exit_on_context_lost
force_cube_complete
msaa_is_slow
scalarize_vec_and_mat_constructor_args
texsubimage_faster_than_teximage
Problems Detected
VPx decoding isn't supported before Windows 10 anniversary update.: 616318
Disabled Features: accelerated_vpx_decode
Accelerated VPx decoding is hanging on some videos.: 654111
Disabled Features: accelerated_vpx_decode
Some drivers are unable to reset the D3D device in the GPU process sandbox
Applied Workarounds: exit_on_context_lost
TexSubImage is faster for full uploads on ANGLE
Applied Workarounds: texsubimage_faster_than_teximage
Clear uniforms before first program use on all platforms: 124764, 349137
Applied Workarounds: clear_uniforms_before_first_program_use
Always rewrite vec/mat constructors to be consistent: 398694
Applied Workarounds: scalarize_vec_and_mat_constructor_args
ANGLE crash on glReadPixels from incomplete cube map texture: 518889
Applied Workarounds: force_cube_complete
On Intel GPUs MSAA performance is not acceptable for GPU rasterization: 527565
Applied Workarounds: msaa_is_slow
Framebuffer discarding can hurt performance on non-tilers: 570897
Applied Workarounds: disable_discard_framebuffer
Direct composition flashes black initially on Win <10: 588588
Applied Workarounds: disable_direct_composition
Zero copy DXGI video hangs on shutdown on Win < 8.1: 621190
Applied Workarounds: disable_dxgi_zero_copy_video
Limited enabling of Chromium GL_INTEL_framebuffer_CMAA: 535198
Applied Workarounds: disable_framebuffer_cmaa
Disable KHR_blend_equation_advanced until cc shaders are updated: 661715
Decode and Encode before generateMipmap for srgb format textures on Windows: 634519
Applied Workarounds: decode_encode_srgb_for_generatemipmap
Raster is using a single thread.
Disabled Features: multiple_raster_threads
Native GpuMemoryBuffers have been disabled, either via about:flags or command line.
Disabled Features: native_gpu_memory_buffers
Version Information
Data exported	2017/3/30 19:11:31
Chrome version	Chrome/59.0.3055.0
Operating system	Windows NT 6.1.7601 SP1
Software rendering list version	12.23
Driver bug list version	9.38
ANGLE commit id	4063e209547e
2D graphics backend	Skia/59 6105e4bf2da14d07d4c19576a67e000f51711c9d
Command Line Args	--flag-switches-begin --flag-switches-end
Driver Information
Initialization time	153
In-process GPU	false
Passthrough Command Decoder	false
Sandboxed	false
GPU0	VENDOR = 0x8086, DEVICE= 0x0402
Optimus	false
Optimus	false
AMD switchable	false
Desktop compositing	none
Diagonal Monitor Size of \\.\DISPLAY1	22.9"
Driver vendor	Intel Corporation
Driver version	10.18.10.3412
Driver date	1-28-2014
Pixel shader version	5.0
Vertex shader version	5.0
Max. MSAA samples	8
Machine model name	
Machine model version	
GL_VENDOR	Google Inc.
GL_RENDERER	ANGLE (Intel(R) HD Graphics Direct3D11 vs_5_0 ps_5_0)
GL_VERSION	OpenGL ES 3.0 (ANGLE 2.1.0.4063e209547e)
GL_EXTENSIONS	GL_ANGLE_client_arrays GL_ANGLE_depth_texture GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample GL_ANGLE_instanced_arrays GL_ANGLE_lossy_etc_decode GL_ANGLE_pack_reverse_row_order GL_ANGLE_request_extension GL_ANGLE_robust_client_memory GL_ANGLE_robust_resource_initialization GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ANGLE_texture_usage GL_ANGLE_translated_shader_source GL_CHROMIUM_bind_generates_resource GL_CHROMIUM_bind_uniform_location GL_CHROMIUM_copy_compressed_texture GL_CHROMIUM_copy_texture GL_CHROMIUM_sync_query GL_EXT_blend_minmax GL_EXT_color_buffer_float GL_EXT_color_buffer_half_float GL_EXT_debug_marker GL_EXT_discard_framebuffer GL_EXT_disjoint_timer_query GL_EXT_draw_buffers GL_EXT_frag_depth GL_EXT_map_buffer_range GL_EXT_occlusion_query_boolean GL_EXT_read_format_bgra GL_EXT_robustness GL_EXT_sRGB GL_EXT_shader_texture_lod GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc_srgb GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_norm16 GL_EXT_texture_rg GL_EXT_texture_storage GL_EXT_unpack_subimage GL_KHR_debug GL_NV_EGL_stream_consumer_external GL_NV_fence GL_NV_pack_subimage GL_NV_pixel_buffer_object GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_EGL_image_external_essl3 GL_OES_compressed_ETC1_RGB8_texture GL_OES_depth32 GL_OES_element_index_uint GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object
Disabled Extensions	GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent
Window system binding vendor	Google Inc. (adapter LUID: 0000000000006fd0)
Window system binding version	1.4 (ANGLE 2.1.0.4063e209547e)
Window system binding extensions	EGL_EXT_create_context_robustness EGL_ANGLE_d3d_share_handle_client_buffer EGL_ANGLE_d3d_texture_client_buffer EGL_ANGLE_surface_d3d_texture_2d_share_handle EGL_ANGLE_query_surface_pointer EGL_ANGLE_window_fixed_size EGL_ANGLE_keyed_mutex EGL_ANGLE_surface_orientation EGL_NV_post_sub_buffer EGL_KHR_create_context EGL_EXT_device_query EGL_KHR_image EGL_KHR_image_base EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_KHR_get_all_proc_addresses EGL_KHR_stream EGL_KHR_stream_consumer_gltexture EGL_NV_stream_consumer_gltexture_yuv EGL_ANGLE_flexible_surface_compatibility EGL_ANGLE_create_context_webgl_compatibility EGL_CHROMIUM_create_context_bind_generates_resource EGL_EXT_pixel_format_float EGL_ANGLE_display_texture_share_group EGL_ANGLE_create_context_client_arrays EGL_ANGLE_create_context_robust_resource_initialization
Direct rendering	Yes
Reset notification strategy	0x8252
GPU process crash count	0
Compositor Information
Tile Update Mode	One-copy
Partial Raster	Enabled
GpuMemoryBuffers Status
ATC	Software only
ATCIA	Software only
DXT1	Software only
DXT5	Software only
ETC1	Software only
R_8	Software only
RG_88	Software only
BGR_565	Software only
RGBA_4444	Software only
RGBX_8888	Software only
RGBA_8888	Software only
BGRX_8888	Software only
BGRA_8888	Software only
YVU_420	Software only
YUV_420_BIPLANAR	Software only
UYVY_422	Software only
Diagnostics
0
b3DAccelerationEnabled	true
b3DAccelerationExists	true
bAGPEnabled	true
bAGPExistenceValid	true
bAGPExists	true
bCanRenderWindow	true
bDDAccelerationEnabled	true
bDriverBeta	false
bDriverDebug	false
bDriverSigned	false
bDriverSignedValid	false
bNoHardware	false
dwBpp	32
dwDDIVersion	11
dwHeight	1080
dwRefreshRate	60
dwWHQLLevel	0
dwWidth	1920
iAdapter	0
lDriverSize	18629632
lMiniVddSize	0
szAGPStatusEnglish	Enabled
szAGPStatusLocalized	使用可能
szChipType	Intel(R) HD Graphics Family
szD3DStatusEnglish	Enabled
szD3DStatusLocalized	使用可能
szDACType	Internal
szDDIVersionEnglish	11
szDDIVersionLocalized	11
szDDStatusEnglish	Enabled
szDDStatusLocalized	使用可能
szDXVAHDEnglish	Supported
szDXVAModes	ModeMPEG2_A ModeMPEG2_C ModeWMV9_C ModeVC1_C
szDescription	Intel(R) HD Graphics
szDeviceId	0x0402
szDeviceIdentifier	{D7B78E66-4742-11CF-CC7E-1826BBC2C735}
szDeviceName	\\.\DISPLAY1
szDisplayMemoryEnglish	1560 MB
szDisplayMemoryLocalized	1560 MB
szDisplayModeEnglish	1920 x 1080 (32 bit) (60Hz)
szDisplayModeLocalized	1920 x 1080 (32 bit) (60Hz)
szDriverAssemblyVersion	10.18.10.3412
szDriverAttributes	Final Retail
szDriverDateEnglish	12/31/2014 16:01:36
szDriverDateLocalized	2014/12/31 16:01:36
szDriverLanguageEnglish	English
szDriverLanguageLocalized	英語
szDriverModelEnglish	WDDM 1.1
szDriverModelLocalized	WDDM 1.1
szDriverName	igdumdim32.dll,igd10iumd32.dll,igd10iumd32.dll
szDriverNodeStrongName	oem20.inf:IntelGfx.NTx86.6.1:iHSWD_w7:10.18.10.3412:pci\ven_8086&dev_0402&subsys_06121028
szDriverSignDate	
szDriverVersion	10.18.0010.3412
szKeyDeviceID	Enum\PCI\VEN_8086&DEV_0402&SUBSYS_06121028&REV_06
szKeyDeviceKey	\Registry\Machine\System\CurrentControlSet\Control\Video\{82FFB8A9-C151-43C7-9E45-44B49A4E8699}\0000
szManufacturer	Intel Corporation
szMiniVdd	利用不可
szMiniVddDateEnglish	n/a
szMiniVddDateLocalized	利用不可
szMonitorMaxRes	
szMonitorName	汎用 PnP モニター
szNotesEnglish	No problems found.
szNotesLocalized	問題は見つかりませんでした。
szOverlayEnglish	Supported
szRankOfInstalledDriver	00E60001
szRegHelpText	
szRevision	
szRevisionId	0x0006
szSubSysId	0x06121028
szTestResultD3D7English	Not run
szTestResultD3D7Localized	実行されていません
szTestResultD3D8English	Not run
szTestResultD3D8Localized	実行されていません
szTestResultD3D9English	Not run
szTestResultD3D9Localized	実行されていません
szTestResultDDEnglish	Not run
szTestResultDDLocalized	実行されていません
szVdd	利用不可
szVendorId	0x8086
Log Messages
GpuProcessHostUIShim: The GPU process exited normally. Everything is okay.

I'm sorry for my clumsy English
 
Cc: kbr@chromium.org jbau...@chromium.org
Components: Internals>GPU>WebGL
+jbauman from  issue 634012  which reporter thinks is still occurring, +webgl folk.

Comment 2 by kbr@chromium.org, Mar 30 2017

Blockedon: 634012
Owner: jbau...@chromium.org
Status: Assigned (was: Unconfirmed)
John, could you triage this?
Do you have any progress?
I am glad if you can reply something.
.....
John, did you have a chance to look at this?
 I haven't been able to reproduce a GPU process memory leak on my machine. Renderer process memory may be increasing slightly, but I don't see much interesting in that using UMDH. The most common stack to allocate memory is
	ntdll!RtlpCallInterceptRoutine+3F
	ntdll!RtlpAllocateHeapInternal+69F
	bcryptPrimitives!AesRNGState_select+A0
	bcryptPrimitives!GenRandomAes+2D
	bcryptPrimitives!ProcessPrng+23
	CRYPTBASE!SystemFunction036+C
	chrome_child!base::RandBytes+37 (c:\b\c\b\win64_pgo\src\base\rand_util_win.cc, 38)

Hmm, we use that for base::UnguessableTokens among other things I'm sure. Do you have a deeper snapshot of that stack?
I see essentially these two stacks:

+    2270 (  23a0 -   130)     1e allocs	BackTrace12077E5B
+      1d (    1e -     1)	BackTrace12077E5B	allocations

	ntdll!RtlpCallInterceptRoutine+3F
	ntdll!RtlpAllocateHeapInternal+69F
	bcryptPrimitives!AesRNGState_select+A0
	bcryptPrimitives!GenRandomAes+2D
	bcryptPrimitives!ProcessPrng+23
	CRYPTBASE!SystemFunction036+C
	chrome_child!base::RandBytes+37 (c:\b\c\b\win64_pgo\src\base\rand_util_win.cc, 38)
	chrome_child!cc::SharedBitmap::GenerateId+1A (c:\b\c\b\win64_pgo\src\cc\resources\shared_bitmap.cc, 71)
	chrome_child!gpu::gles2::GLES2Implementation::GenMailboxCHROMIUM+86 (c:\b\c\b\win64_pgo\src\gpu\command_buffer\client\gles2_implementation.cc, 5879)
	chrome_child!blink::ImageBuffer::CopyToPlatformTexture+12B (c:\b\c\b\win64_pgo\src\third_party\webkit\source\platform\graphics\imagebuffer.cpp, 255)
	chrome_child!blink::WebGLRenderingContextBase::TexImageHelperHTMLVideoElement+4E7 (c:\b\c\b\win64_pgo\src\third_party\webkit\source\modules\webgl\webglrenderingcontextbase.cpp, 5275)
	chrome_child!blink::WebGLRenderingContextBase::texImage2D+B0 (c:\b\c\b\win64_pgo\src\third_party\webkit\source\modules\webgl\webglrenderingcontextbase.cpp, 5323)
	chrome_child!blink::WebGLRenderingContextV8Internal::texImage2D5Method+207 (c:\b\c\b\win64_pgo\src\out\release_x64\gen\blink\bindings\modules\v8\v8webglrenderingcontext.cpp, 2887)
	chrome_child!blink::WebGLRenderingContextV8Internal::texImage2DMethod+174 (c:\b\c\b\win64_pgo\src\out\release_x64\gen\blink\bindings\modules\v8\v8webglrenderingcontext.cpp, 2951)

+     720 (   f70 -   850)      d allocs	BackTrace11F3871B
+       6 (     d -     7)	BackTrace11F3871B	allocations

	ntdll!RtlpCallInterceptRoutine+3F
	ntdll!RtlpAllocateHeapInternal+69F
	bcryptPrimitives!AesRNGState_select+A0
	bcryptPrimitives!GenRandomAes+2D
	bcryptPrimitives!ProcessPrng+23
	CRYPTBASE!SystemFunction036+C
	chrome_child!base::RandBytes+37 (c:\b\c\b\win64_pgo\src\base\rand_util_win.cc, 38)
	chrome_child!base::UnguessableToken::Create+1C (c:\b\c\b\win64_pgo\src\base\unguessable_token.cc, 26)
	chrome_child!mojo::edk::PlatformSharedBuffer::InitFromPlatformHandle+1F (c:\b\c\b\win64_pgo\src\mojo\edk\embedder\platform_shared_buffer.cc, 239)
	chrome_child!mojo::edk::PlatformSharedBuffer::CreateFromPlatformHandle+59 (c:\b\c\b\win64_pgo\src\mojo\edk\embedder\platform_shared_buffer.cc, 64)
	chrome_child!mojo::edk::SharedBufferDispatcher::Deserialize+BF (c:\b\c\b\win64_pgo\src\mojo\edk\system\shared_buffer_dispatcher.cc, 149)
	chrome_child!mojo::edk::Dispatcher::Deserialize+125 (c:\b\c\b\win64_pgo\src\mojo\edk\system\dispatcher.cc, 175)


Those seem normal if a bit surprising to be the highest frequency allocation. Maybe a driver bug? The drivers are fairly old:

HD Graphics 4200 have a much more recent driver. https://downloadcenter.intel.com/product/81498/Intel-HD-Graphics-4200  akagisefu3@ can you try updating your drivers from that page?
Components: -Internals>GPU>WebGL Blink>WebGL
Owner: ----
Status: Available (was: Assigned)
I can't seem to reproduce the GPU process memory leak at all.

Re comment #9 - it's not the highest frequency allocation, it's just that within the timespan I'm measure that allocation is the most common one not to be freed.
Project Member

Comment 12 by sheriffbot@chromium.org, Aug 13

Labels: Hotlist-Recharge-Cold
Status: Untriaged (was: Available)
This issue has been Available for over a year. If it's no longer important or seems unlikely to be fixed, please consider closing it out. If it is important, please re-triage the issue.

Sorry for the inconvenience if the bug really should have been left as Available.

For more details visit https://www.chromium.org/issue-tracking/autotriage - Your friendly Sheriffbot
Status: WontFix (was: Untriaged)
WontFix given no reply to c#9.

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