WebGL 1 and 2 not working
Reported by
jacob.al...@gmail.com,
Mar 24 2017
|
||||||
Issue descriptionUserAgent: Mozilla/5.0 (Macintosh; Intel Mac OS X 10_11_6) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/57.0.2987.98 Safari/537.36 OPR/44.0.2510.857 Example URL: https://s3.amazonaws.com/mozilla-games/ZenGarden/EpicZenGarden.html Steps to reproduce the problem: 1. Start any chromium 57 based browser 2. Go to a site that uses WebGL 1 or 2 (For example: https://s3.amazonaws.com/mozilla-games/ZenGarden/EpicZenGarden.html or https://playcanv.as/e/p/44MRmJRU/ 3. Try to run it What is the expected behavior? The game should start playing What went wrong? Every site says that my browser doesent support WebGL... Does it occur on multiple sites: Yes Is it a problem with a plugin? No Did this work before? Yes chromium 56 Does this work in other browsers? Yes Chrome version: 57.0.2987.110 Channel: stable OS Version: OS X 10.11.6 Flash Version:
,
Mar 24 2017
Tried this on Ubuntu 14.04 (M57) and MacBook Pro (M57) both worked. The colourspace on my MacBook Pro seemed definitely different it was all white washed. Forwarding to WebGL team to help triage
,
Mar 24 2017
The rendering bug with the Epic Zen Garden looking washed out on macOS is Issue 699566 . Submitter, please copy/paste the contents of about:gpu from your machine here. This is requested by the bug filing template.
,
Mar 26 2017
Graphics Feature Status
Canvas: Software only, hardware acceleration unavailable
Flash: Software only, hardware acceleration unavailable
Flash Stage3D: Software only, hardware acceleration unavailable
Flash Stage3D Baseline profile: Software only, hardware acceleration unavailable
Compositing: Software only, hardware acceleration unavailable
Multiple Raster Threads: Disabled
Native GpuMemoryBuffers: Software only, hardware acceleration unavailable
Rasterization: Software only, hardware acceleration unavailable
Video Decode: Software only, hardware acceleration unavailable
Video Encode: Software only, hardware acceleration unavailable
VPx Video Decode: Software only, hardware acceleration unavailable
WebGL: Unavailable
WebGL2: Unavailable
Driver Bug Workarounds
adjust_src_dst_region_for_blitframebuffer
decode_encode_srgb_for_generatemipmap
disable_framebuffer_cmaa
disable_multimonitor_multisampling
force_discrete_gpu
get_frag_data_info_bug
needs_offscreen_buffer_workaround
pack_parameters_workaround_with_pack_buffer
regenerate_struct_names
remove_invariant_and_centroid_for_essl3
reset_base_mipmap_level_before_texstorage
scalarize_vec_and_mat_constructor_args
set_zero_level_before_generating_mipmap
unfold_short_circuit_as_ternary_operation
unpack_alignment_workaround_with_unpack_buffer
use_intermediary_for_copy_texture_image
use_shadowed_tex_level_params
use_unused_standard_shared_blocks
Problems Detected
GPU process was unable to boot: All GPU features are blacklisted.
Disabled Features: all
Some GPUs on Mac can perform poorly with GPU rasterization. Disable all known NVidia GPUs other than the Geforce 6xx and 7xx series, which have been tested.: 613272, 614468
Disabled Features: gpu_rasterization
Older NVIDIA GPUs on macOS render incorrectly: 676829, 676975
Disabled Features: all
Work around a bug in offscreen buffers on NVIDIA GPUs on Macs: 89557
Applied Workarounds: needs_offscreen_buffer_workaround
Multisampling is buggy on OSX when multiple monitors are connected: 237931
Applied Workarounds: disable_multimonitor_multisampling
Unfold short circuit on Mac OS X: 307751
Applied Workarounds: unfold_short_circuit_as_ternary_operation
Force to use discrete GPU on older MacBookPro models: 113703
Applied Workarounds: force_discrete_gpu
Always rewrite vec/mat constructors to be consistent: 398694
Applied Workarounds: scalarize_vec_and_mat_constructor_args
Mac drivers handle struct scopes incorrectly: 403957
Applied Workarounds: regenerate_struct_names
glGenerateMipmap fails if the zero texture level is not set on some Mac drivers: 560499
Applied Workarounds: set_zero_level_before_generating_mipmap
Pack parameters work incorrectly with pack buffer bound: 563714
Applied Workarounds: pack_parameters_workaround_with_pack_buffer
Alignment works incorrectly with unpack buffer bound: 563714
Applied Workarounds: unpack_alignment_workaround_with_unpack_buffer
copyTexImage2D fails when reading from IOSurface on multiple GPU types.: 581777
Applied Workarounds: use_intermediary_for_copy_texture_image
Mac Drivers store texture level parameters on int16_t that overflow: 610153
Applied Workarounds: use_shadowed_tex_level_params
Limited enabling of Chromium GL_INTEL_framebuffer_CMAA: 535198
Applied Workarounds: disable_framebuffer_cmaa
glGetFragData{Location|Index} works incorrectly on Max: 638340
Applied Workarounds: get_frag_data_info_bug
glTexStorage* are buggy when base mipmap level is not 0: 640506
Applied Workarounds: reset_base_mipmap_level_before_texstorage
Decode and encode before generateMipmap for srgb format textures on macosx: 634519
Applied Workarounds: decode_encode_srgb_for_generatemipmap
Insert statements to reference all members in unused std140/shared blocks on Mac: 618464
Applied Workarounds: use_unused_standard_shared_blocks
adjust src/dst region if blitting pixels outside read framebuffer on Mac: 644740
Applied Workarounds: adjust_src_dst_region_for_blitframebuffer
Mac driver GL 4.1 requires invariant and centroid to match between shaders: 639760, 641129
Applied Workarounds: remove_invariant_and_centroid_for_essl3
Disable KHR_blend_equation_advanced until cc shaders are updated: 661715
Raster is using a single thread.
Disabled Features: multiple_raster_threads
Version Information
Data exported 2017-03-26 14:48:08
Browser version OPR/44.0.2510.857
Operating system Mac OS X 10.11.6
Software rendering list version 12.13
Driver bug list version 9.29
ANGLE commit id unknown hash
2D graphics backend Skia/57
Command Line Args --flag-switches-begin --flag-switches-end --use-turbo2 --prefer-integrated-gpu
Driver Information
Initialization time 61
In-process GPU false
Passthrough Command Decoder false
Sandboxed true
GPU0 VENDOR = 0x10de, DEVICE= 0x0863 *ACTIVE*
GPU1 VENDOR = 0x10de, DEVICE= 0x0647
Optimus false
AMD switchable false
Driver vendor
Driver version
Driver date
Pixel shader version
Vertex shader version
Max. MSAA samples
Machine model name MacBookPro
Machine model version 5.3
GL_VENDOR
GL_RENDERER
GL_VERSION
GL_EXTENSIONS
Disabled Extensions GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent
Window system binding vendor
Window system binding version
Window system binding extensions
Direct rendering Yes
Reset notification strategy 0x0000
GPU process crash count 0
Compositor Information
Tile Update Mode Zero-copy
Partial Raster Enabled
GpuMemoryBuffers Status
ATC Software only
ATCIA Software only
DXT1 Software only
DXT5 Software only
ETC1 Software only
R_8 GPU_READ_CPU_READ_WRITE, GPU_READ_CPU_READ_WRITE_PERSISTENT
RG_88 Software only
BGR_565 Software only
RGBA_4444 Software only
RGBX_8888 Software only
RGBA_8888 GPU_READ, SCANOUT
BGRX_8888 GPU_READ, SCANOUT
BGRA_8888 GPU_READ, SCANOUT, GPU_READ_CPU_READ_WRITE, GPU_READ_CPU_READ_WRITE_PERSISTENT
YVU_420 Software only
YUV_420_BIPLANAR GPU_READ_CPU_READ_WRITE, GPU_READ_CPU_READ_WRITE_PERSISTENT
UYVY_422 GPU_READ_CPU_READ_WRITE, GPU_READ_CPU_READ_WRITE_PERSISTENT
,
Mar 26 2017
Thank you for providing more feedback. Adding requester "kbr@chromium.org" to the cc list and removing "Needs-Feedback" label. For more details visit https://www.chromium.org/issue-tracking/autotriage - Your friendly Sheriffbot
,
Mar 26 2017
That was in Opera 44 but as I said, the same thing in chrome and Brave that all uses chromium 57...
Here is from Chrome:
Graphics Feature Status
Canvas: Software only, hardware acceleration unavailable
Flash: Software only, hardware acceleration unavailable
Flash Stage3D: Software only, hardware acceleration unavailable
Flash Stage3D Baseline profile: Software only, hardware acceleration unavailable
Compositing: Software only, hardware acceleration unavailable
Multiple Raster Threads: Disabled
Native GpuMemoryBuffers: Software only, hardware acceleration unavailable
Rasterization: Software only, hardware acceleration unavailable
Video Decode: Software only, hardware acceleration unavailable
Video Encode: Software only, hardware acceleration unavailable
VPx Video Decode: Software only, hardware acceleration unavailable
WebGL: Unavailable
WebGL2: Unavailable
Driver Bug Workarounds
adjust_src_dst_region_for_blitframebuffer
decode_encode_srgb_for_generatemipmap
disable_framebuffer_cmaa
disable_multimonitor_multisampling
force_discrete_gpu
get_frag_data_info_bug
needs_offscreen_buffer_workaround
pack_parameters_workaround_with_pack_buffer
regenerate_struct_names
remove_invariant_and_centroid_for_essl3
reset_base_mipmap_level_before_texstorage
scalarize_vec_and_mat_constructor_args
set_zero_level_before_generating_mipmap
unfold_short_circuit_as_ternary_operation
unpack_alignment_workaround_with_unpack_buffer
use_intermediary_for_copy_texture_image
use_shadowed_tex_level_params
use_unused_standard_shared_blocks
Problems Detected
GPU process was unable to boot: All GPU features are blacklisted.
Disabled Features: all
Some GPUs on Mac can perform poorly with GPU rasterization. Disable all known NVidia GPUs other than the Geforce 6xx and 7xx series, which have been tested.: 613272, 614468
Disabled Features: gpu_rasterization
Older NVIDIA GPUs on macOS render incorrectly: 676829, 676975
Disabled Features: all
Work around a bug in offscreen buffers on NVIDIA GPUs on Macs: 89557
Applied Workarounds: needs_offscreen_buffer_workaround
Multisampling is buggy on OSX when multiple monitors are connected: 237931
Applied Workarounds: disable_multimonitor_multisampling
Unfold short circuit on Mac OS X: 307751
Applied Workarounds: unfold_short_circuit_as_ternary_operation
Force to use discrete GPU on older MacBookPro models: 113703
Applied Workarounds: force_discrete_gpu
Always rewrite vec/mat constructors to be consistent: 398694
Applied Workarounds: scalarize_vec_and_mat_constructor_args
Mac drivers handle struct scopes incorrectly: 403957
Applied Workarounds: regenerate_struct_names
glGenerateMipmap fails if the zero texture level is not set on some Mac drivers: 560499
Applied Workarounds: set_zero_level_before_generating_mipmap
Pack parameters work incorrectly with pack buffer bound: 563714
Applied Workarounds: pack_parameters_workaround_with_pack_buffer
Alignment works incorrectly with unpack buffer bound: 563714
Applied Workarounds: unpack_alignment_workaround_with_unpack_buffer
copyTexImage2D fails when reading from IOSurface on multiple GPU types.: 581777
Applied Workarounds: use_intermediary_for_copy_texture_image
Mac Drivers store texture level parameters on int16_t that overflow: 610153
Applied Workarounds: use_shadowed_tex_level_params
Limited enabling of Chromium GL_INTEL_framebuffer_CMAA: 535198
Applied Workarounds: disable_framebuffer_cmaa
glGetFragData{Location|Index} works incorrectly on Max: 638340
Applied Workarounds: get_frag_data_info_bug
glTexStorage* are buggy when base mipmap level is not 0: 640506
Applied Workarounds: reset_base_mipmap_level_before_texstorage
Decode and encode before generateMipmap for srgb format textures on macosx: 634519
Applied Workarounds: decode_encode_srgb_for_generatemipmap
Insert statements to reference all members in unused std140/shared blocks on Mac: 618464
Applied Workarounds: use_unused_standard_shared_blocks
adjust src/dst region if blitting pixels outside read framebuffer on Mac: 644740
Applied Workarounds: adjust_src_dst_region_for_blitframebuffer
Mac driver GL 4.1 requires invariant and centroid to match between shaders: 639760, 641129
Applied Workarounds: remove_invariant_and_centroid_for_essl3
Disable KHR_blend_equation_advanced until cc shaders are updated: 661715
Raster is using a single thread.
Disabled Features: multiple_raster_threads
Version Information
Data exported 2017-03-26 14:51:51
Chrome version Chrome/57.0.2987.110
Operating system Mac OS X 10.11.6
Software rendering list version 12.13
Driver bug list version 9.29
ANGLE commit id c1a5d16e964a
2D graphics backend Skia/57 ae9cc5d3588d52f4b371b55845704b25d88cf06d
Command Line Args Chrome.app/Contents/MacOS/Google Chrome --flag-switches-begin --enable-es3-apis --enable-features=WebAssembly --flag-switches-end
Driver Information
Initialization time 0
In-process GPU true
Passthrough Command Decoder false
Sandboxed false
GPU0 VENDOR = 0x10de, DEVICE= 0x0863 *ACTIVE*
GPU1 VENDOR = 0x10de, DEVICE= 0x0647
Optimus false
AMD switchable false
Driver vendor
Driver version
Driver date
Pixel shader version
Vertex shader version
Max. MSAA samples
Machine model name MacBookPro
Machine model version 5.3
GL_VENDOR
GL_RENDERER
GL_VERSION
GL_EXTENSIONS
Disabled Extensions GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent
Window system binding vendor
Window system binding version
Window system binding extensions
Direct rendering Yes
Reset notification strategy 0x0000
GPU process crash count 0
Compositor Information
Tile Update Mode Zero-copy
Partial Raster Enabled
GpuMemoryBuffers Status
ATC Software only
ATCIA Software only
DXT1 Software only
DXT5 Software only
ETC1 Software only
R_8 GPU_READ_CPU_READ_WRITE, GPU_READ_CPU_READ_WRITE_PERSISTENT
RG_88 Software only
BGR_565 Software only
RGBA_4444 Software only
RGBX_8888 Software only
RGBA_8888 GPU_READ, SCANOUT
BGRX_8888 GPU_READ, SCANOUT
BGRA_8888 GPU_READ, SCANOUT, GPU_READ_CPU_READ_WRITE, GPU_READ_CPU_READ_WRITE_PERSISTENT
YVU_420 Software only
YUV_420_BIPLANAR GPU_READ_CPU_READ_WRITE, GPU_READ_CPU_READ_WRITE_PERSISTENT
UYVY_422 GPU_READ_CPU_READ_WRITE, GPU_READ_CPU_READ_WRITE_PERSISTENT
,
Mar 27 2017
,
Mar 27 2017
This is happening because of blacklisting of older NVIDIA GPUs that was done in Issue 676975 (sorry, still restricted access). I'll try to relax the blacklisting in Issue 657817. Submitter, you can try to work around this by launching Chrome from the command line and specifying: --ignore-gpu-blacklist --use-gl=desktop but I strongly recommend that you upgrade your hardware at this point. |
||||||
►
Sign in to add a comment |
||||||
Comment 1 by dtapu...@chromium.org
, Mar 24 2017