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Starred by 2 users

Issue metadata

Status: Assigned
Owner:
Cc:
Components:
EstimatedDays: ----
NextAction: ----
OS: ----
Pri: 3
Type: Feature



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Allow GamepadDataFetcher to fetch data asynchronously.

Project Member Reported by mthiesse@chromium.org, Mar 21 2017

Issue description

It would be nice if the GamepadDataFetcher could fetch controller data asynchronously, or if the GamepadDataFetcher itself was behind a mojo binding so that the controller implementation could live on another thread.

For example, the VR controller isn't threadsafe, and needs to be used by the browser when rendering VR UI, so we have to push data from the VR rendering thread to the browser thread and cache it for when the GamepadDataFetcher requests it.
 
Labels: -Type-Bug Type-Feature
Components: -IO>Gamepad Blink>GamepadAPI
Project Member

Comment 3 by sheriffbot@chromium.org, Apr 30 2018

Labels: Hotlist-Recharge-Cold
Status: Untriaged (was: Available)
This issue has been Available for over a year. If it's no longer important or seems unlikely to be fixed, please consider closing it out. If it is important, please re-triage the issue.

Sorry for the inconvenience if the bug really should have been left as Available.

For more details visit https://www.chromium.org/issue-tracking/autotriage - Your friendly Sheriffbot
Cc: mattreynolds@chromium.org
Labels: Needs-Feedback
Owner: bajones@chromium.org
Status: Available (was: Untriaged)
Brandon, can you comment on whether this would still be useful for WebVR? I think we are developing an alternate API for VR controller input so this may no longer be needed.
Status: Assigned (was: Available)

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