Site vr.with.in is broken |
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Issue descriptionChrome Version: 58.0.3029.21 OS: Pixel VRCore: 1.3.149854881 happens in Chrome with either Daydream or Cardboard headsets What steps will reproduce the problem? With daydream headset set to default: (1) go to https://vr.with.in (2) press enter vr button What is the expected result? See site content in vr mode, interact with content What happens instead? head movement moves content (it didn't used to). Controller pointer is not seen. Edges are visible. basically the entire experience is broken.
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Mar 14 2017
I'm also not seeing anything wrong on Chrome Dev (58.0.3029.11). Keep in mind that vr.with.in is *immensely* slow, so we will miss lots of frames, and the viewports will not stay centered as you move the screen around (is this what you mean by the edges are visible?)
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Mar 15 2017
By edges are visible I mean that when I move my head slowly, I can see the black edges of the world (for lack of better terms) for a second or two on the side of the screen where my head is turning towards. Before, it would not do this. Especially with slow head movement. So if this is what you mean by the site being *immensely* slow, it definitely wasn't slow last week when I tested it. It always seemed pretty snappy to me. This site has used the controller until now. The site shows a grid of different videos that you can select with the controller action button and play pause and exit them and navigate the menu. I've used it many times before. The content that moves around with head movement now is the grid of videos that has been fixed in position before (last week when I tested it). Not it moves around a little bit. In addition, the origin trial used to be enabled on this site, so we weren't required to flip the webvr flag. But now we do have to. Basically the site was working very well, quick, and I could select and play content with the controller before. Now the site is unusable, controller doesn't work, etc.
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Mar 16 2017
issue 698923 fixes rendering performance. issue 701444 fixes the controller not working. I think once my fix for 698923 lands we can consider this fixed.
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Apr 18 2017
This has somehow resurfaced with 58.0.3029.76
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Apr 18 2017
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Apr 19 2017
Is it a site issue? Can we verify that it works on the previously tested version?
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Apr 19 2017
Looks like a site issue. Just tested with last week's version which worked before, 58.0.3029.66, but now it doesn't.
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Apr 24 2017
The issue is a bit different now with: Chrome version 59.0.3071.24, VR Core Production version: 1.4.151195927 Now it looks good until you hit the controller button. Then the screen freezes, head movement works, but the screen doesn't update. So if you look around, you end up looking at black content.
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May 1 2017
Pinged within to take a look.
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May 2 2017
Taking a peek now. We made a number of changes over the last couple of weeks for other platforms, so it is certainly a possibility of something on our end. We now have the latest origin tokens in place. My Chrome Stable (57) seems slow and low-res on my pixel, but operates (selecting films, watching films, changing resolution, etc.). Chrome Beta (58) has rendering and performance improvements. I can verify that Chrome Canary (59) crashes for me. I believe this is something on our end. I'll keep you guys posted as I continue to diagnose.
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May 2 2017
Sorry, version updates here: Chrome Stable (57), Chrome Beta (59) and Chrome Canary (57, maybe that's why Canary is currently crashing). Updating all my versions of Chrome and will report back.
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May 3 2017
Okay, I've made updates to https://vr.with.in/ and should be working in M-59 now. When did touchpaddown and touchpadup start spoofing mouse events?
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May 3 2017
FYI: M-60 Chrome Canary still crashes on load.
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May 4 2017
Thanks, jono. dbbrooks: Please check again. If you see a crash as in #14, please file a bug for that. Issue 718501 tracks a crash on a with.in page, but it's not clear if it is the same one.
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May 8 2017
works with 59.0.3071.39
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Oct 6 2017
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Jul 4
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Comment 1 by mthiesse@chromium.org
, Mar 14 2017