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Issue 699350 link

Starred by 4 users

Issue metadata

Status: Assigned
Owner:
Components:
EstimatedDays: ----
NextAction: ----
OS: Android
Pri: 3
Type: Bug
Proj-XR



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WebVR: round recommended resolution for GPU friendliness?

Project Member Reported by klausw@chromium.org, Mar 8 2017

Issue description

When we pick a recommended render resolution to the client, should we round the size to a multiple of 2^N to be friendlier to the GPU, i.e. a multiple of 16 pixels? The precise size doesn't matter as long as we handle it consistently, and I suspect that weird pixel sizes may have an extra rendering cost due to hardware constraints.
 
Labels: OS-Android
Status: Assigned (was: Untriaged)
Components: Blink>WebXR
Removing Blink>WebVR component and assigning to Blink>WebXR 
Components: -Blink>WebVR

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