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Issue 699123 link

Starred by 4 users

Issue metadata

Status: Fixed
Owner:
Closed: Mar 2017
Cc:
Components:
EstimatedDays: ----
NextAction: ----
OS: Mac
Pri: 2
Type: Bug-Regression



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Magenta/green color seen when video has border-radius

Reported by jleedev@gmail.com, Mar 7 2017

Issue description

UserAgent: Mozilla/5.0 (Macintosh; Intel Mac OS X 10_12_3) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/57.0.2987.88 Safari/537.36

Example URL:
https://gfycat.com/EnormousValuableGar

Steps to reproduce the problem:
Open a video that has border-radius set.

What is the expected behavior?

What went wrong?
The video shows in magenta/green colors.

Did this work before? Yes 451446

Is it a problem with Flash or HTML5? N/A

Does this work in other browsers? N/A

Chrome version: 58.0.3017.0  Channel: canary
OS Version: OS X 10.12.3
Flash Version: 

Contents of chrome://gpu: 
Graphics Feature Status
Canvas: Hardware accelerated
Flash: Hardware accelerated
Flash Stage3D: Hardware accelerated
Flash Stage3D Baseline profile: Hardware accelerated
Compositing: Hardware accelerated
Multiple Raster Threads: Enabled
Native GpuMemoryBuffers: Hardware accelerated
Rasterization: Hardware accelerated
Video Decode: Hardware accelerated
Video Encode: Hardware accelerated
VPx Video Decode: Hardware accelerated
WebGL: Hardware accelerated
WebGL2: Hardware accelerated
Driver Bug Workarounds
add_and_true_to_loop_condition
adjust_src_dst_region_for_blitframebuffer
decode_encode_srgb_for_generatemipmap
disable_framebuffer_cmaa
disable_multimonitor_multisampling
disable_webgl_rgb_multisampling_usage
emulate_abs_int_function
get_frag_data_info_bug
init_two_cube_map_levels_before_copyteximage
msaa_is_slow
pack_parameters_workaround_with_pack_buffer
rebind_transform_feedback_before_resume
regenerate_struct_names
remove_invariant_and_centroid_for_essl3
reset_base_mipmap_level_before_texstorage
rewrite_texelfetchoffset_to_texelfetch
scalarize_vec_and_mat_constructor_args
set_zero_level_before_generating_mipmap
swizzle_rgba_for_async_readpixels
unfold_short_circuit_as_ternary_operation
unpack_alignment_workaround_with_unpack_buffer
unpack_image_height_workaround_with_unpack_buffer
use_intermediary_for_copy_texture_image
use_unused_standard_shared_blocks
Problems Detected
Async Readpixels with GL_BGRA format is broken on Haswell chipset on Macs: 265115
Applied Workarounds: swizzle_rgba_for_async_readpixels
Multisampling is buggy on OSX when multiple monitors are connected: 237931
Applied Workarounds: disable_multimonitor_multisampling
Unfold short circuit on Mac OS X: 307751
Applied Workarounds: unfold_short_circuit_as_ternary_operation
Always rewrite vec/mat constructors to be consistent: 398694
Applied Workarounds: scalarize_vec_and_mat_constructor_args
Mac drivers handle struct scopes incorrectly: 403957
Applied Workarounds: regenerate_struct_names
On Intel GPUs MSAA performance is not acceptable for GPU rasterization: 527565
Applied Workarounds: msaa_is_slow
glGenerateMipmap fails if the zero texture level is not set on some Mac drivers: 560499
Applied Workarounds: set_zero_level_before_generating_mipmap
Pack parameters work incorrectly with pack buffer bound: 563714
Applied Workarounds: pack_parameters_workaround_with_pack_buffer
Alignment works incorrectly with unpack buffer bound: 563714
Applied Workarounds: unpack_alignment_workaround_with_unpack_buffer
copyTexImage2D fails when reading from IOSurface on multiple GPU types.: 581777
Applied Workarounds: use_intermediary_for_copy_texture_image
Multisample renderbuffers with format GL_RGB8 have performance issues on Intel GPUs.: 607130
Applied Workarounds: disable_webgl_rgb_multisampling_usage
Limited enabling of Chromium GL_INTEL_framebuffer_CMAA: 535198
Applied Workarounds: disable_framebuffer_cmaa
glGetFragData{Location|Index} works incorrectly on Max: 638340
Applied Workarounds: get_frag_data_info_bug
glResumeTransformFeedback works incorrectly on Intel GPUs: 638514
Applied Workarounds: rebind_transform_feedback_before_resume
glTexStorage* are buggy when base mipmap level is not 0: 640506
Applied Workarounds: reset_base_mipmap_level_before_texstorage
Result of abs(i) where i is an integer in vertex shader is wrong: 642227
Applied Workarounds: emulate_abs_int_function
Rewrite texelFetchOffset to texelFetch for Intel Mac: 642605
Applied Workarounds: rewrite_texelfetchoffset_to_texelfetch
Rewrite condition in for and while loops for Intel Mac: 644669
Applied Workarounds: add_and_true_to_loop_condition
Decode and encode before generateMipmap for srgb format textures on macosx: 634519
Applied Workarounds: decode_encode_srgb_for_generatemipmap
Init first two levels before CopyTexImage2D for cube map texture on Intel Mac 10.12: 648197
Applied Workarounds: init_two_cube_map_levels_before_copyteximage
Insert statements to reference all members in unused std140/shared blocks on Mac: 618464
Applied Workarounds: use_unused_standard_shared_blocks
Tex(Sub)Image3D performs incorrectly when uploading from unpack buffer with GL_UNPACK_IMAGE_HEIGHT greater than zero on Intel Macs: 654258
Applied Workarounds: unpack_image_height_workaround_with_unpack_buffer
adjust src/dst region if blitting pixels outside read framebuffer on Mac: 644740
Applied Workarounds: adjust_src_dst_region_for_blitframebuffer
Mac driver GL 4.1 requires invariant and centroid to match between shaders: 639760, 641129
Applied Workarounds: remove_invariant_and_centroid_for_essl3
Disable KHR_blend_equation_advanced until cc shaders are updated: 661715
Version Information
Data exported	3/7/2017, 11:07:29 AM
Chrome version	Chrome/58.0.3017.0
Operating system	Mac OS X 10.12.3
Software rendering list version	12.14
Driver bug list version	9.30
ANGLE commit id	abe89c7d32d7
2D graphics backend	Skia/58 7fc4a2d2f0eb57f94f5ef9a0f759a099a4320a54
Command Line Args	451448.app/Contents/MacOS/Chromium --flag-switches-begin --flag-switches-end
Driver Information
Initialization time	99
In-process GPU	false
Passthrough Command Decoder	false
Sandboxed	true
GPU0	VENDOR = 0x8086, DEVICE= 0x0a26 *ACTIVE*
Optimus	false
AMD switchable	false
Driver vendor	
Driver version	10.22.29
Driver date	
Pixel shader version	4.10
Vertex shader version	4.10
Max. MSAA samples	8
Machine model name	MacBookAir
Machine model version	6.1
GL_VENDOR	Intel Inc.
GL_RENDERER	Intel HD Graphics 5000 OpenGL Engine
GL_VERSION	4.1 INTEL-10.22.29
GL_EXTENSIONS	GL_ARB_blend_func_extended GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader5 GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_occlusion_query2 GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_subroutine GL_ARB_shading_language_include GL_ARB_tessellation_shader GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_cube_map_array GL_ARB_texture_gather GL_ARB_texture_query_lod GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_vertex_attrib_64bit GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_texture_compression_s3tc GL_EXT_texture_filter_anisotropic GL_EXT_texture_sRGB_decode GL_APPLE_client_storage GL_APPLE_container_object_shareable GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_texture_range GL_ATI_texture_mirror_once GL_NV_texture_barrier
Disabled Extensions	GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent
Window system binding vendor	
Window system binding version	
Window system binding extensions	
Direct rendering	Yes
Reset notification strategy	0x0000
GPU process crash count	0
Compositor Information
Tile Update Mode	Zero-copy
Partial Raster	Enabled
GpuMemoryBuffers Status
ATC	Software only
ATCIA	Software only
DXT1	Software only
DXT5	Software only
ETC1	Software only
R_8	GPU_READ_CPU_READ_WRITE, GPU_READ_CPU_READ_WRITE_PERSISTENT
RG_88	Software only
BGR_565	Software only
RGBA_4444	Software only
RGBX_8888	Software only
RGBA_8888	GPU_READ, SCANOUT
BGRX_8888	GPU_READ, SCANOUT
BGRA_8888	GPU_READ, SCANOUT, GPU_READ_CPU_READ_WRITE, GPU_READ_CPU_READ_WRITE_PERSISTENT
YVU_420	Software only
YUV_420_BIPLANAR	GPU_READ_CPU_READ_WRITE, GPU_READ_CPU_READ_WRITE_PERSISTENT
UYVY_422	GPU_READ_CPU_READ_WRITE, GPU_READ_CPU_READ_WRITE_PERSISTENT

Broken by https://chromium.googlesource.com/chromium/src/+/ecdfdf5b38b44e99023608dac72afa4f6d293d8a

 
Untitled.mov
8.2 MB Download
Cc: hubbe@chromium.org ccameron@chromium.org
Owner: ccameron@chromium.org
Status: Assigned (was: Unconfirmed)
I can reproduce this on Canary and ToT

Comment 3 by hubbe@chromium.org, Mar 7 2017

FYI: I tried this on Linux and was not able to reproduce it. (tried Stable, ToT and ToT + video-color-management)

Cc: dcasta...@chromium.org emir...@chromium.org foolip@chromium.org guidou@chromium.org mcasas@chromium.org
 Issue 698860  has been merged into this issue.
 Issue 698977  has been merged into this issue.
The bug here is YUV to RGB conversion is being double-applied. Fix at
https://codereview.chromium.org/2734223002/
Project Member

Comment 7 by bugdroid1@chromium.org, Mar 7 2017

The following revision refers to this bug:
  https://chromium.googlesource.com/chromium/src.git/+/7100c1b09f742260b741c1cd717b8f449e0f8eb2

commit 7100c1b09f742260b741c1cd717b8f449e0f8eb2
Author: ccameron <ccameron@chromium.org>
Date: Tue Mar 07 22:46:26 2017

cc: Don't apply YUV color conversion to non-YUV draw quads

Some video frames are passed as RGBA textures to the compositor. RGBA
conversion is done beforehand in various ways (for 422 textures, this
can be done in hardware at texture fetch time, for 420 textures, this
has to be done manually in the command buffer bowels).

The root problem is that, despite the fact that YUV to RGB conversion
has been applied, these textures are tagged with a YUV color space.

The full fix is to audit all of the places where TextureMailboxes are
populated by media code, and ensure that the ColorSpace attached to the
mailbox is the ColorSpace that we will get from texturing out of the
resource we create from the TextureMailbox.

For the moment, fix this regression by ensuring that no color conversion
be applied to any DrawQuads except for YUV video draw quads.

BUG= 699123 
CQ_INCLUDE_TRYBOTS=master.tryserver.blink:linux_trusty_blink_rel

Review-Url: https://codereview.chromium.org/2734223002
Cr-Commit-Position: refs/heads/master@{#455265}

[modify] https://crrev.com/7100c1b09f742260b741c1cd717b8f449e0f8eb2/cc/output/gl_renderer.cc

Just tried r455269 which includes the fix in #7 and
cannot repro  https://crbug.com/698860 , thanks ccameron@ !

Status: Fixed (was: Assigned)

Comment 10 by jleedev@gmail.com, Mar 11 2017

Should this be merged to 58?
Labels: Merge-Request-58
M58 was r454471, this regressed in r451447. Yes, merge requested.
Project Member

Comment 12 by sheriffbot@chromium.org, Mar 13 2017

Labels: -Merge-Request-58 Hotlist-Merge-Approved Merge-Approved-58
Your change meets the bar and is auto-approved for M58. Please go ahead and merge the CL to branch 3029 manually. Please contact milestone owner if you have questions.
Owners: amineer@(clank), cmasso@(bling), bhthompson@(cros), govind@(desktop)

For more details visit https://www.chromium.org/issue-tracking/autotriage - Your friendly Sheriffbot
Project Member

Comment 13 by bugdroid1@chromium.org, Mar 13 2017

Labels: -merge-approved-58 merge-merged-3029
The following revision refers to this bug:
  https://chromium.googlesource.com/chromium/src.git/+/d638daebc3bb80e2af81c2e3a80eb5009b34bb09

commit d638daebc3bb80e2af81c2e3a80eb5009b34bb09
Author: Christopher Cameron <ccameron@chromium.org>
Date: Mon Mar 13 07:48:20 2017

cc: Don't apply YUV color conversion to non-YUV draw quads

Some video frames are passed as RGBA textures to the compositor. RGBA
conversion is done beforehand in various ways (for 422 textures, this
can be done in hardware at texture fetch time, for 420 textures, this
has to be done manually in the command buffer bowels).

The root problem is that, despite the fact that YUV to RGB conversion
has been applied, these textures are tagged with a YUV color space.

The full fix is to audit all of the places where TextureMailboxes are
populated by media code, and ensure that the ColorSpace attached to the
mailbox is the ColorSpace that we will get from texturing out of the
resource we create from the TextureMailbox.

For the moment, fix this regression by ensuring that no color conversion
be applied to any DrawQuads except for YUV video draw quads.

BUG= 699123 
CQ_INCLUDE_TRYBOTS=master.tryserver.blink:linux_trusty_blink_rel

Review-Url: https://codereview.chromium.org/2734223002
Cr-Commit-Position: refs/heads/master@{#455265}
(cherry picked from commit 7100c1b09f742260b741c1cd717b8f449e0f8eb2)

Review-Url: https://codereview.chromium.org/2746863002 .
Cr-Commit-Position: refs/branch-heads/3029@{#140}
Cr-Branched-From: 939b32ee5ba05c396eef3fd992822fcca9a2e262-refs/heads/master@{#454471}

[modify] https://crrev.com/d638daebc3bb80e2af81c2e3a80eb5009b34bb09/cc/output/gl_renderer.cc

Should be fixed in M58 now.
(err, at the next build)
Labels: TE-Verified-M58 TE-Verified-58.0.3029.19
Re-checked the issue on Latest Dev# 58.0.3029.19 on Mac OS X 10.12.2 and found to be fixed.
The video is displayed clearly when border radius is checked/unchecked.
Hence adding TE-Verified Labels.
Note: Adding screen cast for reference.
Issue is also not seen in Windows and Linux.
699123.mp4
1.4 MB View Download

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