enable-gpu-rasterization with Force Enabled causes graphical blocking on SVGs using CSS mix-blend-mode
Reported by
framesp...@gmail.com,
Feb 28 2017
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Issue descriptionUserAgent: Mozilla/5.0 (Windows NT 10.0; WOW64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/56.0.2924.87 Safari/537.36 Steps to reproduce the problem: 1. Open chrome://flags 2. Set enable-gpu-rasterization to Force Enabled for all layers 3. Create new SVG 4. Set the CSS for an SVG element to use mix-blend-mode:lighten (or similar) What is the expected behavior? Expect to see the mix-blend/transfer mode applied correctly, honouring the alpha channel What went wrong? The bounding box/alpha channel of the SVG element is fill with black Did this work before? N/A Chrome version: 56.0.2924.87 Channel: stable OS Version: 10.0 Flash Version: Shockwave Flash 24.0 r0 I first noticed this on this animation http://codepen.io/chrisgannon/pen/ZWRgza
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Feb 1 2018
Closing due to inactivity and inability to reproduce. |
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Comment 1 by krajshree@chromium.org
, Mar 2 2017Components: Blink>CSS
Labels: Needs-Feedback
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