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When switching from other tab to a tab that with video playing, the video takes several seconds to play correctly
Reported by
human.p...@gmail.com,
Feb 27 2017
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Issue descriptionUserAgent: Mozilla/5.0 (Windows NT 6.1; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/57.0.2987.74 Safari/537.36 Example URL: https://youtu.be/g2T80mtg-1c?t=6m46s Steps to reproduce the problem: 1. Open any high-quality videos, such as this one: https://youtu.be/g2T80mtg-1c?t=6m46s make sure to change its quality to 1080p60 2. Start the playback. 3. Switch to another tab. 4. Switch back to the video tab. What is the expected behavior? The video should be playing as normal as soon as you switched back. What went wrong? While the audio is smooth throughout the process, the video takes quite a few seconds (more obvious on low-end computers [spec shown above] but still noticeable even with a relatively high-end desktop computer) to recover. It will pause or play in very low FPS in the first few seconds. Did this work before? Yes Is it a problem with Flash or HTML5? HTML5 Does this work in other browsers? Yes Chrome version: 57.0.2987.74 Channel: beta OS Version: 6.1 (Windows 7, Windows Server 2008 R2) Flash Version: Shockwave Flash 25.0 r0 Contents of chrome://gpu: Graphics Feature Status Canvas: Hardware accelerated Flash: Hardware accelerated Flash Stage3D: Hardware accelerated Flash Stage3D Baseline profile: Hardware accelerated Compositing: Hardware accelerated Multiple Raster Threads: Enabled Native GpuMemoryBuffers: Software only. Hardware acceleration disabled Rasterization: Software only, hardware acceleration unavailable Video Decode: Hardware accelerated Video Encode: Hardware accelerated VPx Video Decode: Software only, hardware acceleration unavailable WebGL: Hardware accelerated WebGL2: Hardware accelerated Driver Bug Workarounds clear_uniforms_before_first_program_use decode_encode_srgb_for_generatemipmap disable_direct_composition disable_discard_framebuffer disable_dxgi_zero_copy_video disable_framebuffer_cmaa exit_on_context_lost force_cube_complete msaa_is_slow scalarize_vec_and_mat_constructor_args texsubimage_faster_than_teximage Problems Detected VPx decoding isn't supported before Windows 10 anniversary update.: 616318 Disabled Features: accelerated_vpx_decode GPU rasterization should only be enabled on NVIDIA Pascal and Maxwell, Intel Broadwell+, and AMD RX-R2 GPUs for now.: 643850 Disabled Features: gpu_rasterization Accelerated VPx decoding is hanging on some videos.: 654111 Disabled Features: accelerated_vpx_decode Some drivers are unable to reset the D3D device in the GPU process sandbox Applied Workarounds: exit_on_context_lost TexSubImage is faster for full uploads on ANGLE Applied Workarounds: texsubimage_faster_than_teximage Clear uniforms before first program use on all platforms: 124764, 349137 Applied Workarounds: clear_uniforms_before_first_program_use Always rewrite vec/mat constructors to be consistent: 398694 Applied Workarounds: scalarize_vec_and_mat_constructor_args ANGLE crash on glReadPixels from incomplete cube map texture: 518889 Applied Workarounds: force_cube_complete On Intel GPUs MSAA performance is not acceptable for GPU rasterization: 527565 Applied Workarounds: msaa_is_slow Framebuffer discarding can hurt performance on non-tilers: 570897 Applied Workarounds: disable_discard_framebuffer Direct composition flashes black initially on Win <10: 588588 Applied Workarounds: disable_direct_composition Zero copy DXGI video hangs on shutdown on Win < 8.1: 621190 Applied Workarounds: disable_dxgi_zero_copy_video Limited enabling of Chromium GL_INTEL_framebuffer_CMAA: 535198 Applied Workarounds: disable_framebuffer_cmaa Disable KHR_blend_equation_advanced until cc shaders are updated: 661715 Decode and Encode before generateMipmap for srgb format textures on Windows: 634519 Applied Workarounds: decode_encode_srgb_for_generatemipmap Native GpuMemoryBuffers have been disabled, either via about:flags or command line. Disabled Features: native_gpu_memory_buffers Version Information Data exported 2/27/2017, 10:57:11 AM Chrome version Chrome/57.0.2987.74 Operating system Windows NT 6.1.7601 SP1 Software rendering list version 12.13 Driver bug list version 9.29 ANGLE commit id c1a5d16e964a 2D graphics backend Skia/57 e3917fd5ca950222facf027a73d95c8339bced54 Command Line Args Files (x86)\Google\Chrome\Application\chrome.exe" --flag-switches-begin --disable-smooth-scrolling --flag-switches-end Driver Information Initialization time 39 In-process GPU false Passthrough Command Decoder false Sandboxed false GPU0 VENDOR = 0x8086, DEVICE= 0x0116 Optimus false AMD switchable false Desktop compositing Aero Glass Diagonal Monitor Size of \\.\DISPLAY1 21.9" Diagonal Monitor Size of \\.\DISPLAY1 13.9" Diagonal Monitor Size of \\.\DISPLAY2 13.9" Driver vendor Advanced Micro Devices, Inc. Driver version 8.910.0.0 Driver date 10-13-2011 Pixel shader version 4.1 Vertex shader version 4.1 Max. MSAA samples 4 Machine model name Machine model version GL_VENDOR Google Inc. GL_RENDERER ANGLE (Intel(R) HD Graphics Family Direct3D11 vs_4_1 ps_4_1) GL_VERSION OpenGL ES 3.0 (ANGLE 2.1.0.c1a5d16e964a) GL_EXTENSIONS GL_ANGLE_depth_texture GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample GL_ANGLE_instanced_arrays GL_ANGLE_lossy_etc_decode GL_ANGLE_pack_reverse_row_order GL_ANGLE_request_extension GL_ANGLE_robust_client_memory GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ANGLE_texture_usage GL_ANGLE_translated_shader_source GL_CHROMIUM_bind_generates_resource GL_CHROMIUM_bind_uniform_location GL_CHROMIUM_copy_compressed_texture GL_CHROMIUM_copy_texture GL_CHROMIUM_sync_query GL_EXT_blend_minmax GL_EXT_color_buffer_float GL_EXT_color_buffer_half_float GL_EXT_debug_marker GL_EXT_discard_framebuffer GL_EXT_disjoint_timer_query GL_EXT_draw_buffers GL_EXT_frag_depth GL_EXT_map_buffer_range GL_EXT_occlusion_query_boolean GL_EXT_read_format_bgra GL_EXT_robustness GL_EXT_sRGB GL_EXT_shader_texture_lod GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc_srgb GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_norm16 GL_EXT_texture_rg GL_EXT_texture_storage GL_EXT_unpack_subimage GL_KHR_debug GL_NV_EGL_stream_consumer_external GL_NV_fence GL_NV_pack_subimage GL_NV_pixel_buffer_object GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_EGL_image_external_essl3 GL_OES_compressed_ETC1_RGB8_texture GL_OES_depth32 GL_OES_element_index_uint GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object Disabled Extensions GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent Window system binding vendor Google Inc. (adapter LUID: 000000000000883e) Window system binding version 1.4 (ANGLE 2.1.0.c1a5d16e964a) Window system binding extensions EGL_EXT_create_context_robustness EGL_ANGLE_d3d_share_handle_client_buffer EGL_ANGLE_d3d_texture_client_buffer EGL_ANGLE_surface_d3d_texture_2d_share_handle EGL_ANGLE_query_surface_pointer EGL_ANGLE_window_fixed_size EGL_ANGLE_keyed_mutex EGL_ANGLE_surface_orientation EGL_NV_post_sub_buffer EGL_KHR_create_context EGL_EXT_device_query EGL_KHR_image EGL_KHR_image_base EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_KHR_get_all_proc_addresses EGL_KHR_stream EGL_KHR_stream_consumer_gltexture EGL_NV_stream_consumer_gltexture_yuv EGL_ANGLE_flexible_surface_compatibility EGL_ANGLE_create_context_webgl_compatibility EGL_CHROMIUM_create_context_bind_generates_resource Direct rendering Yes Reset notification strategy 0x8252 GPU process crash count 0 Compositor Information Tile Update Mode One-copy Partial Raster Enabled GpuMemoryBuffers Status ATC Software only ATCIA Software only DXT1 Software only DXT5 Software only ETC1 Software only R_8 Software only RG_88 Software only BGR_565 Software only RGBA_4444 Software only RGBX_8888 Software only RGBA_8888 Software only BGRX_8888 Software only BGRA_8888 Software only YVU_420 Software only YUV_420_BIPLANAR Software only UYVY_422 Software only Diagnostics 0 b3DAccelerationEnabled true b3DAccelerationExists true bAGPEnabled true bAGPExistenceValid true bAGPExists true bCanRenderWindow true bDDAccelerationEnabled true bDriverBeta false bDriverDebug false bDriverSigned false bDriverSignedValid false bNoHardware false dwBpp 32 dwDDIVersion 10 dwHeight 1050 dwRefreshRate 59 dwWHQLLevel 0 dwWidth 1680 iAdapter 0 lDriverSize 8312320 lMiniVddSize 0 szAGPStatusEnglish Enabled szAGPStatusLocalized Enabled szChipType Intel(R) HD Graphics Family szD3DStatusEnglish Enabled szD3DStatusLocalized Enabled szDACType Internal szDDIVersionEnglish 10.1 szDDIVersionLocalized 10.1 szDDStatusEnglish Enabled szDDStatusLocalized Enabled szDXVAHDEnglish Supported szDXVAModes ModeMPEG2_A ModeMPEG2_C ModeWMV9_C ModeVC1_C szDescription Intel(R) HD Graphics Family szDeviceId 0x0116 szDeviceIdentifier {D7B78E66-4256-11CF-417A-7436A9C2C535} szDeviceName \\.\DISPLAY1 szDisplayMemoryEnglish 1696 MB szDisplayMemoryLocalized 1696 MB szDisplayModeEnglish 1680 x 1050 (32 bit) (59Hz) szDisplayModeLocalized 1680 x 1050 (32 bit) (59Hz) szDriverAssemblyVersion 8.910.0.0 szDriverAttributes Final Retail szDriverDateEnglish 8/31/2011 12:53:18 szDriverDateLocalized 8/31/2011 12:53:18 PM szDriverLanguageEnglish English szDriverLanguageLocalized English szDriverModelEnglish WDDM 1.1 szDriverModelLocalized WDDM 1.1 szDriverName igdumd64.dll,igd10umd64.dll,igd10umd64.dll,igdumdx32,igd10umd32,igd10umd32 szDriverNodeStrongName oem43.inf:ATI.Mfg.NTamd64.6.1:iSNBM0:8.910.0.0:pci\ven_8086&dev_0116&subsys_167e103c szDriverSignDate szDriverVersion 8.15.0010.2509 szKeyDeviceID Enum\PCI\VEN_8086&DEV_0116&SUBSYS_167E103C&REV_09 szKeyDeviceKey \Registry\Machine\System\CurrentControlSet\Control\Video\{75EC101F-15AA-4339-A31A-40C00675FAAD}\0000 szManufacturer Advanced Micro Devices, Inc. szMiniVdd n/a szMiniVddDateEnglish n/a szMiniVddDateLocalized n/a szMonitorMaxRes szMonitorName 通用即插即用监视器 szNotesEnglish No problems found. szNotesLocalized No problems found. szOverlayEnglish Supported szRankOfInstalledDriver 00E60001 szRegHelpText szRevision szRevisionId 0x0009 szSubSysId 0x167E103C szTestResultD3D7English Not run szTestResultD3D7Localized Not run szTestResultD3D8English Not run szTestResultD3D8Localized Not run szTestResultD3D9English Not run szTestResultD3D9Localized Not run szTestResultDDEnglish Not run szTestResultDDLocalized Not run szVdd n/a szVendorId 0x8086 Log Messages GpuProcessHostUIShim: The GPU process exited normally. Everything is okay. It only starts in recent few months but I'm not sure about the exact regression window.
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Feb 27 2017
Ah, that makes sense. I disabled it, and it does improve the situation *a lot*. To be more accurate, It still has a very small pause when switching back to the video tab, but I assume that's just because of my laptop is old. If you don't mind, I actually have another problem which I'm now wondering if related to the experiment as well: when you open other pages, especially pages with video players in the *background* (by middle-click or ctrl-click), the front-end, now-playing YouTube video will pause/lag/stuck/pop/crack (whatever you call it, not sure which word to use) once or twice. It's quite annoying.
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Feb 27 2017
Thanks for confirming switching the experiment off helped. No, the multiple tabs behavior sounds like an independent issue. We do defer loading the background tab video until the tab is foregrounded but I'm not sure how that would affect the current video. Dale?
,
Feb 27 2017
Generally audio glitching is a load issue. If you have audio-only players in the background do you still get glitching? Was the glitching better with "optimize video playback" enabled?
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Feb 27 2017
I can't seem to find "optimize video playback" option. Or you're talking about the "Optimize background video playback" one mentioned before? Anyway, it's not 100% reproducible, that's why I was hesitating to report it. It's more likely to happen when the browser is heavily used (like lots of tabs), though. I will try to get a better STR sooner or later, including test with audio-only players in the bg. >We do defer loading the background tab video until the tab is foregrounded yeah I'm aware. To clarify, the video in the background doesn't really load, as we expected. It's the moment when the bg page loads the *player* (I assume, since I can't really see the background tabs :D) that causing the now-playing video's audio to pop/crack.
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Feb 28 2017
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Feb 28 2017
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Mar 6 2017
Unable to reproduce it on Win 10 using 57.0.2987.74 & 57.0.2987.88. Is it related to issue 688618 .
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Mar 10 2017
when "Optimize background video playback" is turned on, (on by default after Chrome 57 build), the occasionally delay when switch video playback to foreground tab is known and acceptable.
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May 10 2017
FWIW the video catching up could also be emphasized by https://bugs.chromium.org/p/chromium/issues/detail?id=709302 (although YouTube doesn't do src= playback). |
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Comment 1 by avayvod@chromium.org
, Feb 27 2017