Pixel fails WebGL deqp multisample.fbo_*_samples.constancy_* |
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Issue descriptiondeqp/functional/gles3/multisample.html multisample.fbo_4_samples.constancy_sample_coverage multisample.fbo_4_samples.constancy_sample_coverage_inverted multisample.fbo_4_samples.constancy_both multisample.fbo_4_samples.constancy_both_inverted (skip multisample.fbo_8_samples) multisample.fbo_max_samples.constancy_sample_coverage (same as 4 samples) multisample.fbo_max_samples.constancy_sample_coverage_inverted (^) multisample.fbo_max_samples.constancy_both (^) multisample.fbo_max_samples.constancy_both_inverted (^) These tests fail (slightly flakily) on Google Pixel (7.1.1). The tests fail less often when run in isolation from the rest of the tests in the file. It seems likely that this is a driver bug that is exposed by Chrome's GPU scheduling. It doesn't seem to be fixed by * enabling/disabling virtualized contexts * increasing command buffer size limits (to reduce the number of command buffer flushes) - but not sure if this had an effect
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Feb 24 2017
Oh yeah, here are a few.
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Mar 13 2017
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Mar 14 2017
Filed at b/36199511
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Apr 17 2017
Marking ExternalDependency and GPU-Qualcomm, and unassigning myself for bookkeeping.
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Jun 20 2017
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Comment 1 by kbr@chromium.org
, Feb 24 2017Components: Blink>WebGL
Labels: GPU-Qualcomm