Add VR Shell GL/scene basic unit tests |
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Issue descriptionWe should have some basic unit test coverage of VR Shell's rendering and input handling. If we can subclass VrShellGl, and implement some stub and mock classes, we can probably add simple tests for: - Input targeting - Hit testing - Quad rendering (did it render or not) - Correct reticle targeting/distance - etc.
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Feb 24 2017
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Feb 28 2017
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Apr 26 2017
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Apr 26 2017
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May 30 2017
Closing this, as adding unit tests for BBB-specific hit testing isn't very useful. We'll create new tests in the future for new code added. |
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Comment 1 by cjgrant@chromium.org
, Feb 24 2017