clean up surface / codec destruction in AVDA |
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Issue descriptionAVDA has some very complicated logic to make sure that surfaces / surface textures / codecs are freed in the right order. this code has grown organically as we've learned how wrong we got it the first time :) this can be consolidated now to help us (a) make the code more maintainable and (b) make the switch to AndroidOverlay easier. |
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Comment 1 by liber...@chromium.org
, May 4 2017