WebGL animations do not call HTMLCanvasElement->didDraw at every frame |
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Issue descriptionAdded trace instrumentation in a local build to track calls to didDraw, and realized it is only called on the first frame. It seem we are forgetting to reset m_markedCanvasDirty in WebGLRenderingContextBase.
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Feb 24 2017
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Comment 1 by bugdroid1@chromium.org
, Feb 22 2017