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External UDL screen starts flickering wildly after a few hours of remote desktop use
Reported by
realgran...@gmail.com,
Feb 15 2017
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Issue descriptionUserAgent: Mozilla/5.0 (X11; CrOS armv7l 9000.82.0) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/56.0.2924.87 Safari/537.36 Platform: 9000.82.0 (Official Build) stable-channel veyron_jaq Steps to reproduce the problem: 1. Have a haier chromebook, ext. 1080p display through UDL3 DisplayLink adapter plugged in 2. Use Chrome Remote Desktop for a while 3. What is the expected behavior? The system is stable What went wrong? After a few hours of work the whole USB-attached screen starts to flicker wildly (cursor, all the textures jumping around, even small invalidates/redraws) requires a reboot to fix Did this work before? Yes 55 Chrome version: 56.0.2924.87 Channel: stable OS Version: 9000.82.0 Flash Version: Shockwave Flash 24.0 r0 unplugging does not help, sleep cycling does not help. Only reboot helps to fix the issue HDMI display works okay while this happens.
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Mar 23 2017
I left UDL3 running overnight and it doesn't seem to have a problem. The problem is either gone, or related to remote desktop.
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Mar 23 2017
There is indeed no problem if you just leave it with no work. I suspect that the problem is when there are many crazy redraws, like fullscreen video. The problem may be related to chrome desktop but it makes entire chrome os unusable until a reboot.
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Mar 24 2017
Yup in my case it was playing a video and running the webgl fish demo. So I think it's on the remote desktop side probably. Does it repro if you don't have remote desktop?
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Mar 24 2017
Unfortunately I will not have access to this setup in the near future. I'll report as soon as I have it. Thanks
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Apr 19 2017
Yup I see that locally on ToT on samus for example. It seems like a sync problem on the Chrome side. Daniele do you have cycles to look at it?
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Apr 19 2017
By the way, in the end it has nothing to do with remote desktop, but I can reproduce if I: - plug a mimo display to my samus - play a 4K video (https://www.youtube.com/watch?v=6pxRHBw-k8M) and put it in fullscreen
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May 2 2017
The following revision refers to this bug: https://chromium.googlesource.com/chromium/src.git/+/00ef929f434505f4d09a130e0bc1d4a4938d490f commit 00ef929f434505f4d09a130e0bc1d4a4938d490f Author: dcastagna <dcastagna@chromium.org> Date: Tue May 02 21:56:23 2017 ozone: Wait on EGLFence before committing buffers. Avoid using GL. GbmSurfaceless::SwapBuffersAsync used to always call glFlush, to call glFinish for universal link display device, and to insert an EGL fence and wait on it when "EGL_ARM_implicit_external_sync" or "EGL_EXT_image_flush_external" was available. There is no guarantee that the current GL context when GbmSurfaceless::SwapBuffersAsync is called is the context that was used to draw to the buffers we are about to commit. Additionally a glFlush or glFinish call does not guarantee content is written and flushed to buffers after those calls return. This caused some flickering on Mimo (udl device) since we'd submit for scanout buffers while GL was still drawing to them. This CL removes all the GL calls in GbmSurfaceless::SwapBuffersAsync, that might have happened on the wrong context. It changes the code so that we always insert and wait on an EGL fence, even on devices where we don't have implicit sync or flush external, making SwapBuffersAsync behavior more consistent across platforms. BUG= 692508 Review-Url: https://codereview.chromium.org/2858693002 Cr-Commit-Position: refs/heads/master@{#468785} [modify] https://crrev.com/00ef929f434505f4d09a130e0bc1d4a4938d490f/ui/ozone/platform/drm/gpu/gbm_surfaceless.cc [modify] https://crrev.com/00ef929f434505f4d09a130e0bc1d4a4938d490f/ui/ozone/platform/drm/gpu/gbm_surfaceless.h
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May 2 2017
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May 2 2017
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May 9 2017
Verified in Chrome OS 9534.0.0, 60.0.3092.0.
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Aug 10 2017
Issue 707196 has been merged into this issue. |
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Comment 1 by moch@chromium.org
, Feb 28 2017Status: Assigned (was: Unconfirmed)