HDR on Windows may require gamma=1, which will break blending of the web.
The simplest fix for this is to render everything into a RGBA_16F buffer with an assumed gamma=2.2 (or sRGB transfer function), and then convert the result into a gamma=1 buffer in a final render pass.
This is simlar to the mixed-linear-and-not-linear blending discussed in
https://docs.google.com/document/d/1ZalDw-R5G8rFICZdKG--NRKnVkJbEUMAF7fPivE9lN0/edit
Comment 1 by ccameron@chromium.org
, Jan 31 2017