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Chrome for Android crashes on website with HTML5 Video |
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Issue descriptionChrome Version: 58.0.2993.0 (Dev Build) OS: Android N (7.1) (Pixel C) What steps will reproduce the problem? (1) Open up Chromium. (2) Go to https://www.html5ocks.com/en/tutorials/video/basics/ What is the expected result? The website is supposed to load. What happens instead? The website crashes with the following message in the log: [FATAL:WebAXObject.cpp(1497)] Check failed: isLayoutClean(m_private->getDocument()) This might be a possible graphics bug as it seems to crash on this page with video only. It also seems to only be an issues with the Pixel C as trying out a version on the Nexus 5X and 6P seem to work perfectly. Graphics Feature Status Canvas: Hardware accelerated Flash: Hardware accelerated Flash Stage3D: Hardware accelerated Flash Stage3D Baseline profile: Hardware accelerated Compositing: Hardware accelerated Multiple Raster Threads: Disabled Native GpuMemoryBuffers: Software only. Hardware acceleration disabled Rasterization: Hardware accelerated Video Decode: Hardware accelerated Video Encode: Software only, hardware acceleration unavailable VPx Video Decode: Hardware accelerated WebGL: Hardware accelerated WebGL2: Unavailable Driver Bug Workarounds clear_uniforms_before_first_program_use disable_discard_framebuffer disable_framebuffer_cmaa force_cube_complete max_texture_size_limit_4096 scalarize_vec_and_mat_constructor_args unpack_overlapping_rows_separately_unpack_buffer Problems Detected MediaCodec is still too buggy to use for encoding (b/11536167): 615108 Disabled Features: accelerated_video_encode WebGL 2 is not yet ready on Android: 295792, 641635 Disabled Features: webgl2 Clear uniforms before first program use on all platforms: 124764, 349137 Applied Workarounds: clear_uniforms_before_first_program_use Always rewrite vec/mat constructors to be consistent: 398694 Applied Workarounds: scalarize_vec_and_mat_constructor_args glGetIntegerv with GL_GPU_DISJOINT_EXT causes GL_INVALID_ENUM error: 462553 NVIDIA fails glReadPixels from incomplete cube map texture: 518889 Applied Workarounds: force_cube_complete Limit max texure size to 4096 on all of Android Applied Workarounds: max_texture_size_limit_4096 Framebuffer discarding not useful on NVIDIA Kepler architecture and later: 601753 Applied Workarounds: disable_discard_framebuffer Unpacking overlapping rows from unpack buffers is unstable on NVIDIA GL driver: 596774 Applied Workarounds: unpack_overlapping_rows_separately_unpack_buffer Limited enabling of Chromium GL_INTEL_framebuffer_CMAA: 535198 Applied Workarounds: disable_framebuffer_cmaa Disable KHR_blend_equation_advanced until cc shaders are updated: 661715 Raster is using a single thread. Disabled Features: multiple_raster_threads Native GpuMemoryBuffers have been disabled, either via about:flags or command line. Disabled Features: native_gpu_memory_buffers Version Information Data exported 1/25/2017, 12:01:38 PM Chrome version Chrome/58.0.2993.0 Operating system Android 7.1.2 Software rendering list version 12.10 Driver bug list version 9.28 ANGLE commit id 555009cefe4c 2D graphics backend Skia/58 b92234a3210bce532f103d71002f4e04d336a182 Command Line Args --allow-file-access-from-files --enable-custom-feedback-ui --vmodule=*foo*=7 --enable-foo --top-controls-show-threshold=0.27 --top-controls-hide-threshold=0.17 --enable-pinch --enable-viewport --enable-overlay-scrollbar --validate-input-event-stream --enable-longpress-drag-selection --touch-selection-strategy=direction --disable-gpu-process-crash-limit --main-frame-resizes-are-orientation-changes --disable-composited-antialiasing --ui-prioritize-in-gpu-process --profiler-timing=0 --prerender-from-omnibox=enabled --enable-dom-distiller --flag-switches-begin --flag-switches-end Driver Information Initialization time 263 In-process GPU false Passthrough Command Decoder false Sandboxed false GPU0 VENDOR = 0x0000 [NVIDIA Corporation], DEVICE= 0x0000 [NVIDIA Tegra] Optimus false AMD switchable false Driver vendor Driver version 361.00 Driver date Pixel shader version 3.20 Vertex shader version 3.20 Max. MSAA samples 8 Machine model name Pixel C Machine model version GL_VENDOR NVIDIA Corporation GL_RENDERER NVIDIA Tegra GL_VERSION OpenGL ES 3.2 NVIDIA 361.00 GL_EXTENSIONS GL_EXT_debug_marker GL_EXT_base_instance GL_EXT_blend_func_extended GL_EXT_blend_minmax GL_EXT_buffer_storage GL_EXT_color_buffer_float GL_EXT_color_buffer_half_float GL_EXT_copy_image GL_EXT_debug_label GL_EXT_discard_framebuffer GL_EXT_disjoint_timer_query GL_EXT_draw_buffers_indexed GL_EXT_draw_elements_base_vertex GL_EXT_float_blend GL_EXT_frag_depth GL_EXT_geometry_point_size GL_EXT_geometry_shader GL_EXT_gpu_shader5 GL_EXT_map_buffer_range GL_EXT_multi_draw_indirect GL_EXT_multisample_compatibility GL_EXT_occlusion_query_boolean GL_EXT_post_depth_coverage GL_EXT_primitive_bounding_box GL_EXT_raster_multisample GL_EXT_render_snorm GL_EXT_robustness GL_EXT_separate_shader_objects GL_EXT_shader_implicit_conversions GL_EXT_shader_integer_mix GL_EXT_shader_io_blocks GL_EXT_shader_non_constant_global_initializers GL_EXT_shader_texture_lod GL_EXT_shadow_samplers GL_EXT_sparse_texture GL_EXT_sparse_texture2 GL_EXT_sRGB GL_EXT_sRGB_write_control GL_EXT_tessellation_point_size GL_EXT_tessellation_shader GL_EXT_texture_border_clamp GL_EXT_texture_buffer GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map_array GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_format_BGRA8888 GL_EXT_texture_norm16 GL_EXT_texture_rg GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_view GL_EXT_unpack_subimage GL_EXT_window_rectangles GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KHR_texture_compression_astc_ldr GL_KHR_texture_compression_astc_sliced_3d GL_NV_bgr GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NV_conditional_render GL_NV_conservative_raster GL_NV_copy_buffer GL_NV_copy_image GL_NV_draw_buffers GL_NV_draw_instanced GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_EGL_stream_consumer_external GL_NV_explicit_attrib_location GL_NV_fbo_color_attachments GL_NV_fill_rectangle GL_NV_fragment_coverage_to_color GL_NV_fragment_shader_interlock GL_NV_framebuffer_blit GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample GL_NV_generate_mipmap_sRGB GL_NV_geometry_shader_passthrough GL_NV_instanced_arrays GL_NV_internalformat_sample_query GL_NV_gpu_shader5 GL_NV_image_formats GL_NV_occlusion_query_samples GL_NV_non_square_matrices GL_NV_pack_subimage GL_NV_packed_float GL_NV_packed_float_linear GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_buffer_object GL_NV_polygon_mode GL_NV_read_buffer GL_NV_read_depth GL_NV_read_depth_stencil GL_NV_read_stencil GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_fp16_vector GL_NV_shader_noperspective_interpolation GL_NV_shadow_samplers_array GL_NV_shadow_samplers_cube GL_NV_sRGB_formats GL_NV_texture_array GL_NV_texture_border_clamp GL_NV_texture_compression_latc GL_NV_texture_compression_s3tc GL_NV_texture_compression_s3tc_update GL_NV_timer_query GL_NV_viewport_array GL_NV_viewport_array2 GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OES_compressed_ETC1_RGB8_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_depth_texture_cube_map GL_OES_copy_image GL_OES_draw_buffers_indexed GL_OES_draw_elements_base_vertex GL_OES_texture_border_clamp GL_OES_tessellation_point_size GL_OES_tessellation_shader GL_OES_texture_buffer GL_OES_geometry_point_size GL_OES_geometry_shader GL_OES_gpu_shader5 GL_OES_shader_io_blocks GL_OES_texture_view GL_OES_primitive_bounding_box GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_EGL_image_external_essl3 GL_OES_EGL_sync GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_sample_shading GL_OES_sample_variables GL_OES_shader_image_atomic GL_OES_shader_multisample_interpolation GL_OES_standard_derivatives GL_OES_surfaceless_context GL_OES_texture_cube_map_array GL_OES_texture_npot GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_stencil8 GL_OES_texture_storage_multisample_2d_array GL_OES_vertex_array_object GL_OES_vertex_half_float GL_ANDROID_extension_pack_es31a Disabled Extensions GL_EXT_disjoint_timer_query GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent Window system binding vendor Window system binding version Window system binding extensions Direct rendering Yes Reset notification strategy 0x8252 GPU process crash count 0 Compositor Information Tile Update Mode One-copy Partial Raster Enabled GpuMemoryBuffers Status ATC Software only ATCIA Software only DXT1 Software only DXT5 Software only ETC1 Software only R_8 Software only RG_88 Software only BGR_565 Software only RGBA_4444 Software only RGBX_8888 Software only RGBA_8888 Software only BGRX_8888 Software only BGRA_8888 Software only YVU_420 Software only YUV_420_BIPLANAR Software only UYVY_422 Software only Log Messages [ERROR:gles2_cmd_decoder.cc(4210)] : GLES2DecoderImpl: Context lost during MakeCurrent. [ERROR:gpu_command_buffer_stub.cc(486)] : Context lost because MakeCurrent failed. [ERROR:gles2_cmd_decoder.cc(4205)] : GLES2DecoderImpl: Trying to make lost context current. [ERROR:gpu_command_buffer_stub.cc(486)] : Context lost because MakeCurrent failed.
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Feb 14 2017
Can't immediately reproduce on my Pixel C. JJ, do you have any accessibility or other features turned on? If so how do you do so? Alex, Bo, can you reproduce? about:gpu from my machine (it's not up to date with the latest system software): Graphics Feature Status Canvas: Hardware accelerated Flash: Hardware accelerated Flash Stage3D: Hardware accelerated Flash Stage3D Baseline profile: Hardware accelerated Compositing: Hardware accelerated Multiple Raster Threads: Disabled Native GpuMemoryBuffers: Software only. Hardware acceleration disabled Rasterization: Hardware accelerated Video Decode: Hardware accelerated Video Encode: Software only, hardware acceleration unavailable VPx Video Decode: Hardware accelerated WebGL: Hardware accelerated WebGL2: Unavailable Driver Bug Workarounds clear_uniforms_before_first_program_use disable_discard_framebuffer disable_framebuffer_cmaa force_cube_complete max_texture_size_limit_4096 scalarize_vec_and_mat_constructor_args unpack_overlapping_rows_separately_unpack_buffer Problems Detected MediaCodec is still too buggy to use for encoding (b/11536167): 615108 Disabled Features: accelerated_video_encode WebGL 2 is not yet ready on Android: 295792, 641635 Disabled Features: webgl2 Clear uniforms before first program use on all platforms: 124764, 349137 Applied Workarounds: clear_uniforms_before_first_program_use Always rewrite vec/mat constructors to be consistent: 398694 Applied Workarounds: scalarize_vec_and_mat_constructor_args glGetIntegerv with GL_GPU_DISJOINT_EXT causes GL_INVALID_ENUM error: 462553 NVIDIA fails glReadPixels from incomplete cube map texture: 518889 Applied Workarounds: force_cube_complete Limit max texure size to 4096 on all of Android Applied Workarounds: max_texture_size_limit_4096 Framebuffer discarding not useful on NVIDIA Kepler architecture and later: 601753 Applied Workarounds: disable_discard_framebuffer Unpacking overlapping rows from unpack buffers is unstable on NVIDIA GL driver: 596774 Applied Workarounds: unpack_overlapping_rows_separately_unpack_buffer Limited enabling of Chromium GL_INTEL_framebuffer_CMAA: 535198 Applied Workarounds: disable_framebuffer_cmaa Disable KHR_blend_equation_advanced until cc shaders are updated: 661715 Raster is using a single thread. Disabled Features: multiple_raster_threads Native GpuMemoryBuffers have been disabled, either via about:flags or command line. Disabled Features: native_gpu_memory_buffers Version Information Data exported 2/13/2017, 6:15:30 PM Chrome version Chrome/58.0.3007.3 Operating system Android 7.0.0 Software rendering list version 12.10 Driver bug list version 9.30 ANGLE commit id 34bf2d937d54 2D graphics backend Skia/58 b37cb236c3a698b45a7d0deca0df32bb70bbaaa6 Command Line Args --top-controls-show-threshold=0.27 --top-controls-hide-threshold=0.17 --enable-pinch --enable-viewport --enable-overlay-scrollbar --validate-input-event-stream --enable-longpress-drag-selection --touch-selection-strategy=direction --disable-gpu-process-crash-limit --main-frame-resizes-are-orientation-changes --disable-composited-antialiasing --ui-prioritize-in-gpu-process --profiler-timing=0 --prerender-from-omnibox=enabled --enable-dom-distiller --flag-switches-begin --enable-webgl-draft-extensions --flag-switches-end Driver Information Initialization time 344 In-process GPU false Passthrough Command Decoder false Sandboxed false GPU0 VENDOR = 0x0000 [NVIDIA Corporation], DEVICE= 0x0000 [NVIDIA Tegra] Optimus false AMD switchable false Driver vendor Driver version 361.00 Driver date Pixel shader version 3.20 Vertex shader version 3.20 Max. MSAA samples 8 Machine model name Pixel C Machine model version GL_VENDOR NVIDIA Corporation GL_RENDERER NVIDIA Tegra GL_VERSION OpenGL ES 3.2 NVIDIA 361.00 GL_EXTENSIONS GL_EXT_debug_marker GL_EXT_base_instance GL_EXT_blend_func_extended GL_EXT_blend_minmax GL_EXT_buffer_storage GL_EXT_color_buffer_float GL_EXT_color_buffer_half_float GL_EXT_copy_image GL_EXT_debug_label GL_EXT_discard_framebuffer GL_EXT_disjoint_timer_query GL_EXT_draw_buffers_indexed GL_EXT_draw_elements_base_vertex GL_EXT_float_blend GL_EXT_frag_depth GL_EXT_geometry_point_size GL_EXT_geometry_shader GL_EXT_gpu_shader5 GL_EXT_map_buffer_range GL_EXT_multi_draw_indirect GL_EXT_multisample_compatibility GL_EXT_occlusion_query_boolean GL_EXT_post_depth_coverage GL_EXT_primitive_bounding_box GL_EXT_raster_multisample GL_EXT_render_snorm GL_EXT_robustness GL_EXT_separate_shader_objects GL_EXT_shader_implicit_conversions GL_EXT_shader_integer_mix GL_EXT_shader_io_blocks GL_EXT_shader_non_constant_global_initializers GL_EXT_shader_texture_lod GL_EXT_shadow_samplers GL_EXT_sparse_texture GL_EXT_sparse_texture2 GL_EXT_sRGB GL_EXT_sRGB_write_control GL_EXT_tessellation_point_size GL_EXT_tessellation_shader GL_EXT_texture_border_clamp GL_EXT_texture_buffer GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map_array GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_format_BGRA8888 GL_EXT_texture_norm16 GL_EXT_texture_rg GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_view GL_EXT_unpack_subimage GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KHR_texture_compression_astc_ldr GL_KHR_texture_compression_astc_sliced_3d GL_NV_bgr GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NV_conditional_render GL_NV_conservative_raster GL_NV_copy_buffer GL_NV_copy_image GL_NV_draw_buffers GL_NV_draw_instanced GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_EGL_stream_consumer_external GL_NV_explicit_attrib_location GL_NV_fbo_color_attachments GL_NV_fill_rectangle GL_NV_fragment_coverage_to_color GL_NV_fragment_shader_interlock GL_NV_framebuffer_blit GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample GL_NV_generate_mipmap_sRGB GL_NV_geometry_shader_passthrough GL_NV_instanced_arrays GL_NV_internalformat_sample_query GL_NV_gpu_shader5 GL_NV_image_formats GL_NV_occlusion_query_samples GL_NV_non_square_matrices GL_NV_pack_subimage GL_NV_packed_float GL_NV_packed_float_linear GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_buffer_object GL_NV_polygon_mode GL_NV_read_buffer GL_NV_read_depth GL_NV_read_depth_stencil GL_NV_read_stencil GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_fp16_vector GL_NV_shader_noperspective_interpolation GL_NV_shadow_samplers_array GL_NV_shadow_samplers_cube GL_NV_sRGB_formats GL_NV_texture_array GL_NV_texture_border_clamp GL_NV_texture_compression_latc GL_NV_texture_compression_s3tc GL_NV_texture_compression_s3tc_update GL_NV_timer_query GL_NV_viewport_array GL_NV_viewport_array2 GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OES_compressed_ETC1_RGB8_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_depth_texture_cube_map GL_OES_copy_image GL_OES_draw_buffers_indexed GL_OES_draw_elements_base_vertex GL_OES_texture_border_clamp GL_OES_tessellation_point_size GL_OES_tessellation_shader GL_OES_texture_buffer GL_OES_geometry_point_size GL_OES_geometry_shader GL_OES_gpu_shader5 GL_OES_shader_io_blocks GL_OES_texture_view GL_OES_primitive_bounding_box GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_EGL_image_external_essl3 GL_OES_EGL_sync GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_sample_shading GL_OES_sample_variables GL_OES_shader_image_atomic GL_OES_shader_multisample_interpolation GL_OES_standard_derivatives GL_OES_surfaceless_context GL_OES_texture_cube_map_array GL_OES_texture_npot GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_stencil8 GL_OES_texture_storage_multisample_2d_array GL_OES_vertex_array_object GL_OES_vertex_half_float GL_ANDROID_extension_pack_es31a Disabled Extensions GL_EXT_disjoint_timer_query GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent Window system binding vendor Window system binding version Window system binding extensions Direct rendering Yes Reset notification strategy 0x8252 GPU process crash count 0 Compositor Information Tile Update Mode One-copy Partial Raster Enabled GpuMemoryBuffers Status ATC Software only ATCIA Software only DXT1 Software only DXT5 Software only ETC1 Software only R_8 Software only RG_88 Software only BGR_565 Software only RGBA_4444 Software only RGBX_8888 Software only RGBA_8888 Software only BGRX_8888 Software only BGRA_8888 Software only YVU_420 Software only YUV_420_BIPLANAR Software only UYVY_422 Software only
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Feb 14 2017
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Feb 14 2017
> [FATAL:WebAXObject.cpp(1497)] Check failed: isLayoutClean(m_private->getDocument()) That has nothing to do with graphics. +dmazzoni
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Feb 15 2017
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Feb 15 2017
Alright, sorry very busy few days. I synced today with this build and it seems that the video works perfectly now. I can't tell where exactly my last build was, however since I didn't understand that a gclient sync is not the same as a gclient sync & git rebase. So it's been an extended period of time since the last build. So yay for a fix?!
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Feb 16 2017
Glad it's working again. Since there were no code changes let's call this WontFix (not reproducible) for bookkeeping purposes. |
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Comment 1 by jwanda@chromium.org
, Feb 10 2017Owner: kbr@chromium.org