"Rats Web GL hit a snag" over and over until restart |
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Issue descriptionChrome Version : Version 55.0.2883.95 (64-bit) URLs (if applicable) : www.squarespace.com, www.wired.com, www.gmail.com, developer.mozilla.org, etc. OS version : OS X El Capitan 10.11.6 Behavior in Safari (if applicable): N/A Behavior in Firefox (if applicable): N/A What steps will reproduce the problem? Can't reproduce after restart. What is the expected result? Pages load without a problem. What happens instead? I get "Rats Web GL hit a snag" infobar. All tabs go white. " Rotating Beachball of Death" appears. Eventually everything unfreezes. Then it happens again. Eventually I restarted and this fixed the issue. For graphics-related bugs, please copy/paste the contents of the about:gpu page at the end of this report. Graphics Feature Status Canvas: Hardware accelerated Flash: Hardware accelerated Flash Stage3D: Hardware accelerated Flash Stage3D Baseline profile: Hardware accelerated Compositing: Hardware accelerated Multiple Raster Threads: Enabled Native GpuMemoryBuffers: Hardware accelerated Rasterization: Hardware accelerated Video Decode: Hardware accelerated Video Encode: Hardware accelerated VPx Video Decode: Hardware accelerated WebGL: Hardware accelerated Driver Bug Workarounds add_and_true_to_loop_condition disable_framebuffer_cmaa disable_multimonitor_multisampling disable_webgl_rgb_multisampling_usage do_teximage_before_copyteximage_to_cube_map emulate_abs_int_function get_frag_data_info_bug msaa_is_slow pack_parameters_workaround_with_pack_buffer rebind_transform_feedback_before_resume regenerate_struct_names reset_base_mipmap_level_before_texstorage rewrite_texelfetchoffset_to_texelfetch scalarize_vec_and_mat_constructor_args set_zero_level_before_generating_mipmap swizzle_rgba_for_async_readpixels unfold_short_circuit_as_ternary_operation unpack_alignment_workaround_with_unpack_buffer use_intermediary_for_copy_texture_image use_shadowed_tex_level_params Problems Detected Async Readpixels with GL_BGRA format is broken on Haswell chipset on Macs: 265115 Applied Workarounds: swizzle_rgba_for_async_readpixels Multisampling is buggy on OSX when multiple monitors are connected: 237931 Applied Workarounds: disable_multimonitor_multisampling Unfold short circuit on Mac OS X: 307751 Applied Workarounds: unfold_short_circuit_as_ternary_operation Always rewrite vec/mat constructors to be consistent: 398694 Applied Workarounds: scalarize_vec_and_mat_constructor_args Mac drivers handle struct scopes incorrectly: 403957 Applied Workarounds: regenerate_struct_names On Intel GPUs MSAA performance is not acceptable for GPU rasterization: 527565 Applied Workarounds: msaa_is_slow glGenerateMipmap fails if the zero texture level is not set on some Mac drivers: 560499 Applied Workarounds: set_zero_level_before_generating_mipmap Pack parameters work incorrectly with pack buffer bound: 563714 Applied Workarounds: pack_parameters_workaround_with_pack_buffer Alignment works incorrectly with unpack buffer bound: 563714 Applied Workarounds: unpack_alignment_workaround_with_unpack_buffer copyTexImage2D fails when reading from IOSurface on multiple GPU types.: 581777 Applied Workarounds: use_intermediary_for_copy_texture_image Multisample renderbuffers with format GL_RGB8 have performance issues on Intel GPUs.: 607130 Applied Workarounds: disable_webgl_rgb_multisampling_usage Mac Drivers store texture level parameters on int16_t that overflow: 610153 Applied Workarounds: use_shadowed_tex_level_params Limited enabling of Chromium GL_INTEL_framebuffer_CMAA: 535198 Applied Workarounds: disable_framebuffer_cmaa glGetFragData{Location|Index} works incorrectly on Max: 638340 Applied Workarounds: get_frag_data_info_bug glResumeTransformFeedback works incorrectly on Intel GPUs: 638514 Applied Workarounds: rebind_transform_feedback_before_resume glTexStorage* are buggy when base mipmap level is not 0: 640506 Applied Workarounds: reset_base_mipmap_level_before_texstorage Result of abs(i) where i is an integer in vertex shader is wrong: 642227 Applied Workarounds: emulate_abs_int_function Rewrite texelFetchOffset to texelFetch for Intel Mac: 642605 Applied Workarounds: rewrite_texelfetchoffset_to_texelfetch Rewrite condition in for and while loops for Intel Mac: 644669 Applied Workarounds: add_and_true_to_loop_condition Do TexImage2D first before CopyTexImage2D for cube map texture on Intel Mac: 648197 Applied Workarounds: do_teximage_before_copyteximage_to_cube_map Version Information Data exported 1/24/2017, 4:14:32 PM Chrome version Chrome/55.0.2883.95 Operating system Mac OS X 10.11.6 Software rendering list version 11.17 Driver bug list version 9.15 ANGLE commit id 4d208abb1926 2D graphics backend Skia/55 d1740f81c843c65acd58d1b571ce94b90fee99d0 Command Line Args Chrome.app/Contents/MacOS/Google Chrome -psn_0_32776 --restore-last-session --flag-switches-begin --flag-switches-end Driver Information Initialization time 237 In-process GPU false Sandboxed true GPU0 VENDOR = 0x8086, DEVICE= 0x0a26 *ACTIVE* Optimus false AMD switchable false Driver vendor Driver version 10.14.73 Driver date Pixel shader version 4.10 Vertex shader version 4.10 Max. MSAA samples 8 Machine model name MacBookAir Machine model version 6.2 GL_VENDOR Intel Inc. GL_RENDERER Intel HD Graphics 5000 OpenGL Engine GL_VERSION 4.1 INTEL-10.14.73 GL_EXTENSIONS GL_ARB_blend_func_extended GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader5 GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_occlusion_query2 GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_subroutine GL_ARB_shading_language_include GL_ARB_tessellation_shader GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_cube_map_array GL_ARB_texture_gather GL_ARB_texture_query_lod GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_vertex_attrib_64bit GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_texture_compression_s3tc GL_EXT_texture_filter_anisotropic GL_EXT_texture_sRGB_decode GL_APPLE_client_storage GL_APPLE_container_object_shareable GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_texture_range GL_ATI_texture_mirror_once GL_NV_texture_barrier Disabled Extensions Window system binding vendor Window system binding version Window system binding extensions Direct rendering Yes Reset notification strategy 0x0000 GPU process crash count 0 Compositor Information Tile Update Mode Zero-copy Partial Raster Enabled GpuMemoryBuffers Status ATC Software only ATCIA Software only DXT1 Software only DXT5 Software only ETC1 Software only R_8 GPU_READ_CPU_READ_WRITE, GPU_READ_CPU_READ_WRITE_PERSISTENT RG_88 Software only BGR_565 Software only RGBA_4444 Software only RGBX_8888 Software only RGBA_8888 GPU_READ, SCANOUT BGRX_8888 GPU_READ, SCANOUT BGRA_8888 GPU_READ, SCANOUT, GPU_READ_CPU_READ_WRITE, GPU_READ_CPU_READ_WRITE_PERSISTENT YVU_420 Software only YUV_420_BIPLANAR GPU_READ_CPU_READ_WRITE, GPU_READ_CPU_READ_WRITE_PERSISTENT UYVY_422 GPU_READ_CPU_READ_WRITE, GPU_READ_CPU_READ_WRITE_PERSISTENT Log Messages [495:1295:0123/122931:ERROR:latency_info.cc(159)] : GpuCommandBufferStub::OnAsyncFlush, LatencyInfo vector size 520 is too big. [495:1295:0123/123108:ERROR:latency_info.cc(159)] : GpuCommandBufferStub::OnAsyncFlush, LatencyInfo vector size 878 is too big. [495:1295:0123/145645:ERROR:latency_info.cc(159)] : GpuCommandBufferStub::OnAsyncFlush, LatencyInfo vector size 299 is too big. [495:1295:0123/151505:ERROR:latency_info.cc(159)] : GpuCommandBufferStub::OnAsyncFlush, LatencyInfo vector size 309 is too big. [495:18691:0123/160621:ERROR:interface_registry.cc(99)] : Capability spec prevented service service:content_browser from binding interface: mojom::ResourceUsageReporter [495:1295:0123/171103:ERROR:gles2_cmd_decoder.cc(16434)] : [.RenderCompositor-0x7fa43a83b600]GL ERROR :GL_INVALID_OPERATION : glBindTexImage2DCHROMIUM: no image found with the given ID [495:1295:0123/171103:ERROR:texture_manager.cc(2618)] : [.RenderCompositor-0x7fa43a83b600]GL ERROR :GL_INVALID_OPERATION : glTexSubImage2D: level 0 does not exist [495:1295:0124/103416:ERROR:latency_info.cc(159)] : GpuCommandBufferStub::OnAsyncFlush, LatencyInfo vector size 381 is too big. [495:1295:0124/103529:ERROR:latency_info.cc(159)] : GpuCommandBufferStub::OnAsyncFlush, LatencyInfo vector size 504 is too big. [495:1295:0124/110518:ERROR:latency_info.cc(159)] : GpuCommandBufferStub::OnAsyncFlush, LatencyInfo vector size 277 is too big. [495:1295:0124/142351:ERROR:latency_info.cc(159)] : GpuCommandBufferStub::OnAsyncFlush, LatencyInfo vector size 174 is too big. [495:1295:0124/144836:ERROR:latency_info.cc(159)] : GpuCommandBufferStub::OnAsyncFlush, LatencyInfo vector size 226 is too big. [495:1295:0124/150052:ERROR:gles2_cmd_decoder.cc(16434)] : [.RenderCompositor-0x7f99440b3600]GL ERROR :GL_INVALID_OPERATION : glBindTexImage2DCHROMIUM: no image found with the given ID [495:1295:0124/150052:ERROR:gles2_cmd_decoder.cc(16349)] : [.DisplayCompositor-0x7f9975e76600]GL ERROR :GL_INVALID_OPERATION : glCreateAndConsumeTextureCHROMIUM: invalid mailbox name [495:1295:0124/150052:ERROR:gles2_cmd_decoder.cc(11318)] : [.DisplayCompositor-0x7f9975e76600]GL ERROR :GL_INVALID_VALUE : glScheduleCALayerCHROMIUM: unsupported texture format [495:1295:0124/151419:ERROR:latency_info.cc(159)] : GpuCommandBufferStub::OnAsyncFlush, LatencyInfo vector size 119 is too big. [495:1295:0124/151914:ERROR:latency_info.cc(159)] : GpuCommandBufferStub::OnAsyncFlush, LatencyInfo vector size 157 is too big. [495:18691:0124/152352:ERROR:interface_registry.cc(99)] : Capability spec prevented service service:content_browser from binding interface: mojom::ResourceUsageReporter [495:1295:0124/154336:ERROR:latency_info.cc(159)] : GpuCommandBufferStub::OnAsyncFlush, LatencyInfo vector size 3370 is too big. [495:1295:0124/161432:ERROR:latency_info.cc(159)] : GpuCommandBufferStub::OnAsyncFlush, LatencyInfo vector size 306 is too big.
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Jan 25 2017
I think it's Crash ID a0823ee3-4a20-4170-bb86-cb8bf2e7d3bf (Server ID: f085b1e580000000) though check Crash ID 4b6b3cdb-afc8-4b2c-a233-28fc72ecf57a (Server ID: f47da48880000000) as well. They both happened on the right date.
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Jan 25 2017
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Jan 25 2017
No need to bisect since this is not reproducible. Also remove the M55 - I don't think it's specific to a release.
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Jan 25 2017
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Jan 26 2017
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Jun 20 2017
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Comment 1 by zmo@chromium.org
, Jan 25 2017