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Issue 679005 link

Starred by 2 users

Issue metadata

Status: Fixed
Owner:
Closed: Feb 2017
Cc:
Components:
EstimatedDays: ----
NextAction: ----
OS: Windows
Pri: 2
Type: Bug



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GPU process crash in shadertexturefunction/texturesize.html on Win / Intel HD 620

Project Member Reported by kainino@chromium.org, Jan 6 2017

Issue description

Chrome Version: Canary 57.0.2973.0
OS: Win 10 v1607 (build 14393.576)
GPU: Intel HD 620

What steps will reproduce the problem?
(1) Run deqp/functional/gles3/shadertexturefunction/texturesize.html

What is the expected result?
Pass

What happens instead?
WebGL hit a snag

Graphics Feature Status
Canvas: Hardware accelerated
Flash: Hardware accelerated
Flash Stage3D: Hardware accelerated
Flash Stage3D Baseline profile: Hardware accelerated
Compositing: Hardware accelerated
Multiple Raster Threads: Enabled
Native GpuMemoryBuffers: Software only. Hardware acceleration disabled
Rasterization: Hardware accelerated
Video Decode: Hardware accelerated
Video Encode: Hardware accelerated
VPx Video Decode: Software only, hardware acceleration unavailable
WebGL: Hardware accelerated
WebGL2: Hardware accelerated
Driver Bug Workarounds
clear_uniforms_before_first_program_use
decode_encode_srgb_for_generatemipmap
disable_discard_framebuffer
disable_framebuffer_cmaa
exit_on_context_lost
force_cube_complete
msaa_is_slow
scalarize_vec_and_mat_constructor_args
texsubimage_faster_than_teximage
Problems Detected
Accelerated VPx decoding is hanging on some videos.: 654111
Disabled Features: accelerated_vpx_decode
Some drivers are unable to reset the D3D device in the GPU process sandbox
Applied Workarounds: exit_on_context_lost
TexSubImage is faster for full uploads on ANGLE
Applied Workarounds: texsubimage_faster_than_teximage
Clear uniforms before first program use on all platforms: 124764, 349137
Applied Workarounds: clear_uniforms_before_first_program_use
Always rewrite vec/mat constructors to be consistent: 398694
Applied Workarounds: scalarize_vec_and_mat_constructor_args
ANGLE crash on glReadPixels from incomplete cube map texture: 518889
Applied Workarounds: force_cube_complete
On Intel GPUs MSAA performance is not acceptable for GPU rasterization: 527565
Applied Workarounds: msaa_is_slow
Framebuffer discarding can hurt performance on non-tilers: 570897
Applied Workarounds: disable_discard_framebuffer
Limited enabling of Chromium GL_INTEL_framebuffer_CMAA: 535198
Applied Workarounds: disable_framebuffer_cmaa
Disable KHR_blend_equation_advanced until cc shaders are updated: 661715
Decode and Encode before generateMipmap for srgb format textures on Windows: 634519
Applied Workarounds: decode_encode_srgb_for_generatemipmap
Native GpuMemoryBuffers have been disabled, either via about:flags or command line.
Disabled Features: native_gpu_memory_buffers
Version Information
Data exported	1/5/2017, 10:25:39 PM
Chrome version	Chrome/57.0.2973.0
Operating system	Windows NT 10.0.14393
Software rendering list version	12.07
Driver bug list version	9.27
ANGLE commit id	a818c327fe6b
2D graphics backend	Skia/57 0bd783f951a004ccca175b166f2b30a0fd18a6f6
Command Line Args	SxS\Application\chrome.exe" --flag-switches-begin --flag-switches-end
Driver Information
Initialization time	89
In-process GPU	false
Passthrough Command Decoder	false
Sandboxed	false
GPU0	VENDOR = 0x8086, DEVICE= 0x5916
Optimus	false
AMD switchable	false
Desktop compositing	Aero Glass
Diagonal Monitor Size of \\.\DISPLAY2	12.4"
Diagonal Monitor Size of \\.\DISPLAY1	22.9"
Driver vendor	Intel Corporation
Driver version	21.20.16.4494
Driver date	7-25-2016
Pixel shader version	5.0
Vertex shader version	5.0
Max. MSAA samples	16
Machine model name	
Machine model version	
GL_VENDOR	Google Inc.
GL_RENDERER	ANGLE (Intel(R) HD Graphics 620 Direct3D11 vs_5_0 ps_5_0)
GL_VERSION	OpenGL ES 3.0 (ANGLE 2.1.0.a818c327fe6b)
GL_EXTENSIONS	GL_ANGLE_depth_texture GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample GL_ANGLE_instanced_arrays GL_ANGLE_lossy_etc_decode GL_ANGLE_pack_reverse_row_order GL_ANGLE_request_extension GL_ANGLE_robust_client_memory GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ANGLE_texture_usage GL_ANGLE_translated_shader_source GL_CHROMIUM_bind_generates_resource GL_CHROMIUM_bind_uniform_location GL_CHROMIUM_copy_compressed_texture GL_CHROMIUM_copy_texture GL_CHROMIUM_sync_query GL_EXT_blend_minmax GL_EXT_color_buffer_float GL_EXT_color_buffer_half_float GL_EXT_debug_marker GL_EXT_discard_framebuffer GL_EXT_disjoint_timer_query GL_EXT_draw_buffers GL_EXT_frag_depth GL_EXT_map_buffer_range GL_EXT_occlusion_query_boolean GL_EXT_read_format_bgra GL_EXT_robustness GL_EXT_sRGB GL_EXT_shader_texture_lod GL_EXT_texture_compression_dxt1 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_norm16 GL_EXT_texture_rg GL_EXT_texture_storage GL_EXT_unpack_subimage GL_KHR_debug GL_NV_EGL_stream_consumer_external GL_NV_fence GL_NV_pack_subimage GL_NV_pixel_buffer_object GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_EGL_image_external_essl3 GL_OES_compressed_ETC1_RGB8_texture GL_OES_depth32 GL_OES_element_index_uint GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object
Disabled Extensions	GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent
Window system binding vendor	Google Inc. (adapter LUID: 000000000000c35b)
Window system binding version	1.4 (ANGLE 2.1.0.a818c327fe6b)
Window system binding extensions	EGL_EXT_create_context_robustness EGL_ANGLE_d3d_share_handle_client_buffer EGL_ANGLE_d3d_texture_client_buffer EGL_ANGLE_surface_d3d_texture_2d_share_handle EGL_ANGLE_query_surface_pointer EGL_ANGLE_window_fixed_size EGL_ANGLE_keyed_mutex EGL_ANGLE_surface_orientation EGL_ANGLE_direct_composition EGL_NV_post_sub_buffer EGL_KHR_create_context EGL_EXT_device_query EGL_KHR_image EGL_KHR_image_base EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_KHR_get_all_proc_addresses EGL_KHR_stream EGL_KHR_stream_consumer_gltexture EGL_NV_stream_consumer_gltexture_yuv EGL_ANGLE_flexible_surface_compatibility EGL_ANGLE_stream_producer_d3d_texture_nv12 EGL_ANGLE_create_context_webgl_compatibility EGL_CHROMIUM_create_context_bind_generates_resource
Direct rendering	Yes
Reset notification strategy	0x8252
GPU process crash count	0
Compositor Information
Tile Update Mode	One-copy
Partial Raster	Enabled
GpuMemoryBuffers Status
ATC	Software only
ATCIA	Software only
DXT1	Software only
DXT5	Software only
ETC1	Software only
R_8	Software only
RG_88	Software only
BGR_565	Software only
RGBA_4444	Software only
RGBX_8888	Software only
RGBA_8888	Software only
BGRX_8888	Software only
BGRA_8888	Software only
YVU_420	Software only
YUV_420_BIPLANAR	Software only
UYVY_422	Software only
 
Failing tests:

FAIL texture_functions.texturesize.sampler2darrayshadow_fragment: Fail: Case 24 Got unexpected texture size
FAIL texture_functions.texturesize.sampler2darrayshadow_fragment: Fail: Case 25 Got unexpected texture size
FAIL texture_functions.texturesize.sampler2darrayshadow_fragment: Fail: Case 26 Got unexpected texture size
FAIL texture_functions.texturesize.sampler2darrayshadow_fragment: Fail: Case 27 Got unexpected texture size
FAIL texture_functions.texturesize.sampler2darrayshadow_fragment: Fail: Case 28 Got unexpected texture size
FAIL texture_functions.texturesize.sampler2darrayshadow_fragment: Fail: Case 29 Got unexpected texture size
FAIL texture_functions.texturesize.sampler2darrayshadow_fragment: Fail: Case 30 Got unexpected texture size
FAIL texture_functions.texturesize.sampler2darrayshadow_fragment: Fail: Case 31 Got unexpected texture size
FAIL texture_functions.texturesize.sampler2darrayshadow_fragment: Fail: Case 32 Got unexpected texture size
FAIL texture_functions.texturesize.sampler2darrayshadow_fragment: Fail: Case 33 Got unexpected texture size
FAIL texture_functions.texturesize.sampler2darrayshadow_fragment: Fail: Case 34 Got unexpected texture size
FAIL texture_functions.texturesize.sampler2darrayshadow_fragment: Fail: Case 35 Got unexpected texture size

More precise logs (all of the logs from a cold run of this test):

[7704:7716:0106/115246.323:ERROR:gles2_cmd_decoder.cc(4194)] : GLES2DecoderImpl: Context lost during MakeCurrent.
[7704:7716:0106/115246.323:ERROR:gpu_channel_manager.cc(227)] : Exiting GPU process because some drivers cannot recover from problems.
[7704:7716:0106/115246.323:ERROR:gpu_channel_manager.cc(227)] : Exiting GPU process because some drivers cannot recover from problems.
GpuProcessHostUIShim: The GPU process exited normally. Everything is okay.
[6096:6768:0106/115246.581:ERROR:gles2_cmd_decoder.cc(17206)] : [.DisplayCompositor-00000232C515D930]GL ERROR :GL_INVALID_OPERATION : glCreateAndConsumeTextureCHROMIUM: invalid mailbox name
[6096:6768:0106/115246.588:ERROR:gles2_cmd_decoder.cc(9534)] : [.DisplayCompositor-00000232C515D930]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.
[6096:6768:0106/115246.589:ERROR:gles2_cmd_decoder.cc(17206)] : [.DisplayCompositor-00000232C515D930]GL ERROR :GL_INVALID_OPERATION : glCreateAndConsumeTextureCHROMIUM: invalid mailbox name
[6096:6768:0106/115246.589:ERROR:gles2_cmd_decoder.cc(9534)] : [.DisplayCompositor-00000232C515D930]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.
[6096:6768:0106/115246.590:ERROR:gles2_cmd_decoder.cc(17206)] : [.DisplayCompositor-00000232C515D930]GL ERROR :GL_INVALID_OPERATION : glCreateAndConsumeTextureCHROMIUM: invalid mailbox name
[6096:6768:0106/115246.590:ERROR:gles2_cmd_decoder.cc(9534)] : [.DisplayCompositor-00000232C515D930]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.
[6096:6768:0106/115246.590:ERROR:gles2_cmd_decoder.cc(17206)] : [.DisplayCompositor-00000232C515D930]GL ERROR :GL_INVALID_OPERATION : glCreateAndConsumeTextureCHROMIUM: invalid mailbox name
[6096:6768:0106/115246.590:ERROR:gles2_cmd_decoder.cc(9534)] : [.DisplayCompositor-00000232C515D930]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.
[6096:6768:0106/115246.590:ERROR:gles2_cmd_decoder.cc(17206)] : [.DisplayCompositor-00000232C515D930]GL ERROR :GL_INVALID_OPERATION : glCreateAndConsumeTextureCHROMIUM: invalid mailbox name
[6096:6768:0106/115246.590:ERROR:gles2_cmd_decoder.cc(9534)] : [.DisplayCompositor-00000232C515D930]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.
[6096:6768:0106/115246.590:ERROR:gles2_cmd_decoder.cc(17206)] : [.DisplayCompositor-00000232C515D930]GL ERROR :GL_INVALID_OPERATION : glCreateAndConsumeTextureCHROMIUM: invalid mailbox name
[6096:6768:0106/115246.604:ERROR:gles2_cmd_decoder.cc(9534)] : [.DisplayCompositor-00000232C515D930]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.
[6096:6768:0106/115246.606:ERROR:gles2_cmd_decoder.cc(17206)] : [.DisplayCompositor-00000232C515D930]GL ERROR :GL_INVALID_OPERATION : glCreateAndConsumeTextureCHROMIUM: invalid mailbox name
[6096:6768:0106/115246.606:ERROR:gles2_cmd_decoder.cc(17206)] : [.DisplayCompositor-00000232C515D930]GL ERROR :GL_INVALID_OPERATION : glCreateAndConsumeTextureCHROMIUM: invalid mailbox name
[6096:6768:0106/115246.606:ERROR:gles2_cmd_decoder.cc(9534)] : [.DisplayCompositor-00000232C515D930]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.
[6096:6768:0106/115246.606:ERROR:gles2_cmd_decoder.cc(9534)] : [.DisplayCompositor-00000232C515D930]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.
GpuProcessHostUIShim: The GPU process exited normally. Everything is okay.
Description: Show this description

Comment 3 by yang...@intel.com, Jan 18 2017

Owner: jiawei.s...@intel.com
We verified that this issue has been fixed with Intel D3D driver 21.20.16.4542 on Win/Intel HD520. 
Status: Assigned (was: Untriaged)
Hi Kai,

New Intel D3D driver for SKL/KBL has been released to public:
https://downloadcenter.intel.com/download/26563/Graphics-Intel-Graphics-Driver-for-Windows-15-45-?product=80939

We verified this driver can fix most of the failures on 15.45-4542 on SKL(HD530), including this issue.

Could you verify if this issue can be fixed on HD620? 
Status: Fixed (was: Assigned)
Thanks Jiawei, I'm updating from .4552 to .4590 right now and will try this out again just to make sure.

This particular failure was already passing in .4542, and we were only seeing other regressions that appeared in .4542. Let's close this bug.
Components: -Internals>GPU>WebGL Blink>WebGL

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