Failed to play video in fullscreen mode
Reported by
benhorow...@gmail.com,
Dec 29 2016
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Issue descriptionExample URL: http://video.m.baidu.com/ Steps to reproduce the problem: 1. open "http://video.m.baidu.com/" 2. select any video after the third one, and click play icon 3. when it starts playing, click fullscreen control of the video to enter fullscreen mode What is the expected behavior? video will play in fullscreen mode What went wrong? video failed to enter fullscreen mode and exit. Did this work before? No Is it a problem with Flash or HTML5? HTML5 Does this work in other browsers? Yes Chrome version: 55.0.2883.91 Channel: stable OS Version: 6.0.1 Flash Version: None Contents of chrome://gpu: Graphics Feature Status Canvas: Hardware accelerated Flash: Hardware accelerated Flash Stage3D: Hardware accelerated Flash Stage3D Baseline profile: Hardware accelerated Compositing: Hardware accelerated Multiple Raster Threads: Disabled Native GpuMemoryBuffers: Software only. Hardware acceleration disabled Rasterization: Hardware accelerated Video Decode: Hardware accelerated Video Encode: Hardware accelerated VPx Video Decode: Hardware accelerated WebGL: Hardware accelerated Driver Bug Workarounds clear_uniforms_before_first_program_use disable_chromium_framebuffer_multisample disable_depth_texture disable_framebuffer_cmaa disable_program_cache disable_timestamp_queries force_cube_map_positive_x_allocation max_copy_texture_chromium_size_1048576 max_texture_size_limit_4096 scalarize_vec_and_mat_constructor_args unbind_egl_context_to_flush_driver_caches use_virtualized_gl_contexts wake_up_gpu_before_drawing Problems Detected Disable depth textures on Android with Qualcomm GPUs Applied Workarounds: disable_depth_texture Non-virtual contexts on Qualcomm sometimes cause out-of-order frames: 289461 Applied Workarounds: use_virtualized_gl_contexts The first draw operation from an idle state is slow: 309734 Applied Workarounds: wake_up_gpu_before_drawing ES3 MSAA is broken on Qualcomm Applied Workarounds: disable_chromium_framebuffer_multisample Clear uniforms before first program use on all platforms: 124764, 349137 Applied Workarounds: clear_uniforms_before_first_program_use Always rewrite vec/mat constructors to be consistent: 398694 Applied Workarounds: scalarize_vec_and_mat_constructor_args EXT_disjoint_timer_query fails after 2 queries on adreno 3xx in lollypop: 477514 Applied Workarounds: disable_timestamp_queries glFinish doesn't clear caches on Android: 509727 Applied Workarounds: unbind_egl_context_to_flush_driver_caches Program binaries contain incorrect bound attribute locations on Adreno 3xx GPUs: 510637 Applied Workarounds: disable_program_cache Android Adreno crashes on binding incomplete cube map texture to FBO: 518889 Applied Workarounds: force_cube_map_positive_x_allocation CHROMIUM_copy_texture with 1MB copy per flush to avoid unwanted cache growth on Adreno: 542478 Applied Workarounds: max_copy_texture_chromium_size_1048576 Limit max texure size to 4096 on all of Android Applied Workarounds: max_texture_size_limit_4096 Limited enabling of Chromium GL_INTEL_framebuffer_CMAA: 535198 Applied Workarounds: disable_framebuffer_cmaa Raster is using a single thread. Disabled Features: multiple_raster_threads Native GpuMemoryBuffers have been disabled, either via about:flags or command line. Disabled Features: native_gpu_memory_buffers Version Information Data exported 2016/12/29 下午3:19:54 Chrome version Chrome/55.0.2883.91 Operating system Android 6.0.1 Software rendering list version 11.17 Driver bug list version 9.15 ANGLE commit id 4d208abb1926 2D graphics backend Skia/55 d1740f81c843c65acd58d1b571ce94b90fee99d0 Command Line Args --use-mobile-user-agent --top-controls-show-threshold=0.5 --top-controls-hide-threshold=0.5 --use-mobile-user-agent --enable-pinch --enable-viewport --enable-overlay-scrollbar --validate-input-event-stream --enable-longpress-drag-selection --touch-selection-strategy=direction --disable-gpu-process-crash-limit --main-frame-resizes-are-orientation-changes --disable-composited-antialiasing --ui-prioritize-in-gpu-process --profiler-timing=0 --prerender-from-omnibox=enabled --enable-dom-distiller --flag-switches-begin --flag-switches-end --enable-instant-extended-api Driver Information Initialization time 222 In-process GPU false Sandboxed false GPU0 VENDOR = 0x0000 [Qualcomm], DEVICE= 0x0000 [Adreno (TM) 330] Optimus false AMD switchable false Driver vendor Driver version 140.0 Driver date Pixel shader version 3.00 Vertex shader version 3.00 Max. MSAA samples 4 Machine model name MI NOTE LTE Machine model version GL_VENDOR Qualcomm GL_RENDERER Adreno (TM) 330 GL_VERSION OpenGL ES 3.0 V@140.0 AU@ (GIT@I741a3d36ca) GL_EXTENSIONS GL_AMD_compressed_ATC_texture GL_AMD_performance_monitor GL_AMD_program_binary_Z400 GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_discard_framebuffer GL_EXT_robustness GL_EXT_texture_format_BGRA8888 GL_EXT_texture_type_2_10_10_10_REV GL_NV_fence GL_OES_compressed_ETC1_RGB8_texture GL_OES_depth_texture GL_OES_depth24 GL_OES_EGL_image GL_OES_EGL_sync GL_OES_EGL_image_external GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_fragment_precision_high GL_OES_get_program_binary GL_OES_packed_depth_stencil GL_OES_depth_texture_cube_map GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_half_float GL_OES_vertex_type_10_10_10_2 GL_OES_vertex_array_object GL_QCOM_alpha_test GL_QCOM_binning_control GL_QCOM_driver_control GL_QCOM_perfmon_global_mode GL_QCOM_extended_get GL_QCOM_extended_get2 GL_QCOM_tiled_rendering GL_QCOM_writeon Note: The first three video can play in fullscreen mode, The video after the third one can NOT play in fullscreen mode.
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Dec 29 2016
Repros on linux 55 too. Taking a look.
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Dec 29 2016
This is a site bug. The video src attribute is being set to "" when entering fullscreen. I don't know why because it's a bunch of minified code.
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Jan 2 2017
In this case, how about fallback to the original src attribute which is not empty when entering fullscreen?
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Jan 3 2017
This issue isn't a bug or incompatibility with Chrome. The problem is that they have javascript that is explicitly removing the video from the page, i.e., it's not something that we could or should work around. |
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Comment 1 by kgna...@chromium.org
, Dec 29 2016Labels: OS-Mac
Owner: qin...@chromium.org
Status: Assigned (was: Unconfirmed)