Move WEBGL_compressed_texture_astc out of draft |
|||
Issue descriptionThe WEBGL_compressed_texture_astc extension is community approved now, so it should be moved out of draft status.
,
Dec 14 2016
Yes, it's out of draft status everywhere.
,
Dec 14 2016
The following revision refers to this bug: https://chromium.googlesource.com/chromium/src.git/+/e2ea615c4cfd5b7a1a2636a92b8366e8133ed21b commit e2ea615c4cfd5b7a1a2636a92b8366e8133ed21b Author: kainino <kainino@chromium.org> Date: Wed Dec 14 02:44:00 2016 Move WEBGL_compressed_texture_astc out of draft for WebGL 1 and 2 BUG= 673845 CQ_INCLUDE_TRYBOTS=master.tryserver.chromium.linux:linux_optional_gpu_tests_rel;master.tryserver.chromium.mac:mac_optional_gpu_tests_rel;master.tryserver.chromium.win:win_optional_gpu_tests_rel Review-Url: https://codereview.chromium.org/2567303004 Cr-Commit-Position: refs/heads/master@{#438401} [modify] https://crrev.com/e2ea615c4cfd5b7a1a2636a92b8366e8133ed21b/third_party/WebKit/Source/modules/webgl/WebGL2RenderingContext.cpp [modify] https://crrev.com/e2ea615c4cfd5b7a1a2636a92b8366e8133ed21b/third_party/WebKit/Source/modules/webgl/WebGLRenderingContext.cpp
,
Dec 14 2016
Now that I've finally gotten my build working on Android, I'm seeing failures on Android (Nexus 6P) but only on WebGL 2 contexts. Looking into this.
,
Dec 14 2016
It looks like this is a general failure with canvas resizing on WebGL 2 on Android (at least on the Nexus 6P and Pixel). I'll make another bug if there isn't one.
,
Dec 20 2016
|
|||
►
Sign in to add a comment |
|||
Comment 1 by kainino@google.com
, Dec 13 2016