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Chrome drops back to 2D before exiting to DD Home |
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Issue descriptionChrome Version: 57 OS: Android What steps will reproduce the problem? (1) Ensure VR Shell is enabled in Chrome. (2) Launch Chrome, navigate to URL. (3) Drop phone into Daydream headset (4) After DON flow completes, notice that you are in VR Shell. (5) Press Daydream Home. What is the expected result? Immediately go to Daydream home. What happens instead? Chrome first transitions back to 2D mode, which you can see briefly, before exiting to Daydream home. Please use labels and text to provide additional information. For graphics-related bugs, please copy/paste the contents of the about:gpu page at the end of this report.
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Dec 16 2016
So this isn't something that's easily fixable. I believe GVR is aware of the issue, I remember reading somewhere that apps get paused, the resumed, then paused again when going to daydream home, and that they're trying to get rid of this thrashing. My understanding of the issue is that they fade to black for the transition, the previous app gets resumed after having been paused (we exit VR, so this is especially jarring, but any VR app will have this problem), and paused again when the home screen is shown. We have no way of knowing when we're being paused whether we're going to go to VR home, another VR app, or 2D home. Right now we've optimized for the 2D home case to avoid making 2D clank worse in any way. Some possible fixes: - When paused while in VR, draw a black overlay over 2D chrome, and remove this overlay when resuming chrome. - Don't exit VR when pausing. Instead, when resuming chrome figure out if we came from VR and either exit VR or resume VR. Both of these fixes could impact 2D clank usage, so we'd need a really good reason to implement either.
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Dec 17 2016
Instead of a black overlay, could we screenshot the last frame in VR and display that until we're resumed? That would be even less jarring. Assuming that is possible, how might this impact 2D clank usage?
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Dec 17 2016
Screenshotting the last frame in VR would mean that we fade to black, display the screenshot briefly, then display Daydream home - it's still weird and jarring, just slightly less so. It would impact clank usage in that when the user then goes to launch 2D clank they would see our screenshot of 3D briefly before seeing 2D clank, which would probably also seem weird.
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Mar 29 2017
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Jun 8 2017
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Jun 12 2017
The following revision refers to this bug: https://chromium.googlesource.com/chromium/src.git/+/73a5c4c765070f73a26c33eb489fca61322c6643 commit 73a5c4c765070f73a26c33eb489fca61322c6643 Author: Michael Thiessen <mthiesse@google.com> Date: Mon Jun 12 18:57:26 2017 VR: Avoid showing 2D UI when returning to Daydream Home This moves the tearing down of VR UI into onStop instead of onPause. However, this means we have to handle cases where Chrome pauses without stopping while in VR. The only case I'm aware of where this is possible is when the user enters multi-window mode while in VR. (Even if there are other unhandled cases, the only problem is we keep showing VR UI where we would prefer not to, and the user would have to more explicitly exit VR) Bug: 673528 Change-Id: Ia890875e1cf813b47443c4bb0883401506e6e55d Reviewed-on: https://chromium-review.googlesource.com/527379 Commit-Queue: Michael Thiessen <mthiesse@chromium.org> Reviewed-by: Yash Malik <ymalik@chromium.org> Reviewed-by: David Trainor <dtrainor@chromium.org> Cr-Commit-Position: refs/heads/master@{#478701} [modify] https://crrev.com/73a5c4c765070f73a26c33eb489fca61322c6643/chrome/android/java/src/org/chromium/chrome/browser/ChromeActivity.java [modify] https://crrev.com/73a5c4c765070f73a26c33eb489fca61322c6643/chrome/android/java/src/org/chromium/chrome/browser/vr_shell/VrShellDelegate.java [modify] https://crrev.com/73a5c4c765070f73a26c33eb489fca61322c6643/chrome/android/java/src/org/chromium/chrome/browser/vr_shell/VrShellImpl.java
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Jun 12 2017
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Jun 12 2017
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Jun 23 2017
Verified in Chrome Canary 61.0.3138.0 |
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Comment 1 by sko...@chromium.org
, Dec 12 2016