maps_pixel_test flaky on Win7 Release (AMD R5 230) and Win10 Release (NVIDIA) GPU.FYI bots |
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Issue descriptionhttps://build.chromium.org/p/chromium.gpu.fyi/builders/Win7%20Release%20%28AMD%20R5%20230%29/builds/224 https://build.chromium.org/p/chromium.gpu.fyi/builders/Win7%20Release%20%28AMD%20R5%20230%29/builds/183 Failure: Expected pixel at [100, 175] (actual pixel (100, 175)) to be [202, 223, 170] but got [0, 0, 0]
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Nov 30 2016
While at it, GpuRasterization.BlueBox failed in https://build.chromium.org/p/chromium.gpu.fyi/builders/Win7%20Release%20%28AMD%20R5%20230%29/builds/216 (even though it should already be marked as flaky) and ScreenshotSync.SWRasterWithCanvas failed in https://build.chromium.org/p/chromium.gpu.fyi/builders/Win7%20Release%20%28AMD%20R5%20230%29/builds/225 I notice that all these tests fail because they read (0, 0, 0) color. I wonder if this can be because this machine is slow and doesn't render in time? I also see that it often excepts with "Connection to the other side was lost in a non-clean fashion" message: https://build.chromium.org/p/chromium.gpu.fyi/builders/Win7%20Release%20%28AMD%20R5%20230%29/builds/213 https://build.chromium.org/p/chromium.gpu.fyi/builders/Win7%20Release%20%28AMD%20R5%20230%29/builds/182 I see same behaviour on (New Intel) box, for which we try to see if newer hardware will solve the problem. I was wondering if we should ask for a new AMD R5 230 machine as well?
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Nov 30 2016
I am not sure Yuly, but this AMD card has had a problem of persistent flakiness on almost any test. If the new Intel ones fixes that we might look at it, but I think we can assume the AMD one will always be flaky. We should mark the tests as flaky on this card, fix the test harness as necessary, and just be super happy we don't have to deal with supporting this config fully. :)
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Dec 2 2016
Jamie, could you help enne out by drafting at least one of the needed flakiness suppression entries? (i.e., vendor and pci id)
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Dec 2 2016
I'll be out of town until Wednesday Dec 7. I think enne will have rotated out by then. I'll certainly be available to help the current GPU wrangler (or enne) at that point.
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Apr 26 2017
maps_pixel_test also flaky on Win10 Release (NVidia). Failing approx 6% of runs. e.g., https://build.chromium.org/p/chromium.gpu.fyi/builders/Win10%20Release%20%28NVIDIA%29/builds/1607 AssertionError: Expected pixel at [40, 250] (actual pixel (40, 250)) to be [190, 214, 190] but got [230, 226, 217]
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Apr 26 2017
Stephen, could you dig a little deeper? That log contains this link: http://chromium-browser-gpu-tests.commondatastorage.googleapis.com/view_test_results.html?bd27d5fb3a918c21d8231b32fa0ec929ec66afae_Win10_Release_NVIDIA__telemetry which shows the output of the test run. It doesn't look totally wrong, so are we displaying the wrong last frame? It sort of looks like it. The output from my Mac laptop is attached. Maybe DirectComposition related at this point? CC'ing jbauman. Could you add a flaky suppression to src/content/test/gpu/gpu_tests/maps_expectations.py ? self.Flaky('Maps_maps_004', ['win10', nvidia'], bug= 670098 )
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Apr 27 2017
Done: https://codereview.chromium.org/2852453002/ Yeah, it does look like we're snapshotting the image a frame or two early. I don't have a Win10 machine; over to jbauman@ for the DirectComposition question.
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Apr 28 2017
The following revision refers to this bug: https://chromium.googlesource.com/chromium/src.git/+/4a8be6cb76f35f025a3969bf074118114e607ce5 commit 4a8be6cb76f35f025a3969bf074118114e607ce5 Author: senorblanco <senorblanco@chromium.org> Date: Fri Apr 28 11:38:22 2017 maps_pixel_test (gpu_tests): mark Maps_maps_004 as flaky on Win10 NVidia. R=kbr@chromium.org BUG= 670098 CQ_INCLUDE_TRYBOTS=master.tryserver.chromium.android:android_optional_gpu_tests_rel;master.tryserver.chromium.linux:linux_optional_gpu_tests_rel;master.tryserver.chromium.mac:mac_optional_gpu_tests_rel;master.tryserver.chromium.win:win_optional_gpu_tests_rel Review-Url: https://codereview.chromium.org/2852453002 Cr-Commit-Position: refs/heads/master@{#467960} [modify] https://crrev.com/4a8be6cb76f35f025a3969bf074118114e607ce5/content/test/gpu/gpu_tests/maps_expectations.py
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May 1 2017
I'm mystified but even after Stephen's suppression this test continues to be flaky on the Win10 NVIDIA bot. https://build.chromium.org/p/chromium.gpu.fyi/builders/Win10%20Release%20(NVIDIA) Specifically: https://build.chromium.org/p/chromium.gpu.fyi/builders/Win10%20Release%20%28NVIDIA%29/builds/1663 https://build.chromium.org/p/chromium.gpu.fyi/builders/Win10%20Release%20%28NVIDIA%29/builds/1658 https://build.chromium.org/p/chromium.gpu.fyi/builders/Win10%20Release%20%28NVIDIA%29/builds/1656 https://build.chromium.org/p/chromium.gpu.fyi/builders/Win10%20Release%20%28NVIDIA%29/builds/1647 https://build.chromium.org/p/chromium.gpu.fyi/builders/Win10%20Release%20%28NVIDIA%29/builds/1646
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May 1 2017
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May 1 2017
The comment in content/test/gpu/gpu_tests/maps_expectations.py says that the name should be "Maps.maps_004" and not "Maps_maps_004"?
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May 1 2017
Though, reading the log, it does seem to treat the test as Flaky, it just fails 3 retires.
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May 1 2017
It should be "Maps_maps_004" after the naming convention changes due to switching to the new gpu_integration_test harness. Looking at some of the failures: http://chromium-browser-gpu-tests.commondatastorage.googleapis.com/view_test_results.html?39fa8ef8aa19b2ce2724cc682fc923b14581111c_Win10_Release_NVIDIA__telemetry http://chromium-browser-gpu-tests.commondatastorage.googleapis.com/view_test_results.html?c362658d2401554189fb6cb79f8e3c4f028fcbee_Win10_Release_NVIDIA__telemetry http://chromium-browser-gpu-tests.commondatastorage.googleapis.com/view_test_results.html?a7bdae0c8fc2af8615d676c546cef735a131a8f1_Win10_Release_NVIDIA__telemetry http://chromium-browser-gpu-tests.commondatastorage.googleapis.com/view_test_results.html?934e8926ee432fe5f5e6b2b9a1f196455ede77df_Win10_Release_NVIDIA__telemetry it looks like the last couple of animation frames are being intermittently dropped. I'm not sure whether this test is using requestAnimationFrame like it should be, or is using something like setTimeout in order to emulate the behavior of setImmediate. I'll instrument the test harness to try to gather that information. John said he'd try to reproduce this on his Windows 10 workstation.
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May 1 2017
Ran this about a dozen times on my Win10 workstation with AMD GPU: python content\test\gpu\run_gpu_integration_test.py maps --browser=canary didn't see any failures. Would be good to know if any reproduce with an NVIDIA GPU. Graphics Feature Status Canvas: Hardware accelerated Flash: Hardware accelerated Flash Stage3D: Hardware accelerated Flash Stage3D Baseline profile: Hardware accelerated Compositing: Hardware accelerated Multiple Raster Threads: Enabled Native GpuMemoryBuffers: Software only. Hardware acceleration disabled Rasterization: Hardware accelerated Video Decode: Hardware accelerated Video Encode: Hardware accelerated VPx Video Decode: Software only, hardware acceleration unavailable WebGL: Hardware accelerated WebGL2: Hardware accelerated Driver Bug Workarounds clear_uniforms_before_first_program_use decode_encode_srgb_for_generatemipmap disable_discard_framebuffer disable_dxgi_zero_copy_video disable_framebuffer_cmaa exit_on_context_lost force_cube_complete scalarize_vec_and_mat_constructor_args texsubimage_faster_than_teximage Problems Detected VPx decoding isn't supported before Windows 10 anniversary update.: 616318 Disabled Features: accelerated_vpx_decode Some drivers are unable to reset the D3D device in the GPU process sandbox Applied Workarounds: exit_on_context_lost TexSubImage is faster for full uploads on ANGLE Applied Workarounds: texsubimage_faster_than_teximage Clear uniforms before first program use on all platforms: 124764, 349137 Applied Workarounds: clear_uniforms_before_first_program_use Always rewrite vec/mat constructors to be consistent: 398694 Applied Workarounds: scalarize_vec_and_mat_constructor_args ANGLE crash on glReadPixels from incomplete cube map texture: 518889 Applied Workarounds: force_cube_complete Framebuffer discarding can hurt performance on non-tilers: 570897 Applied Workarounds: disable_discard_framebuffer Limited enabling of Chromium GL_INTEL_framebuffer_CMAA: 535198 Applied Workarounds: disable_framebuffer_cmaa Disable KHR_blend_equation_advanced until cc shaders are updated: 661715 Decode and Encode before generateMipmap for srgb format textures on Windows: 634519 Applied Workarounds: decode_encode_srgb_for_generatemipmap Zero-copy DXGI video hangs or displays incorrect colors on AMD drivers: 623029 Applied Workarounds: disable_dxgi_zero_copy_video Native GpuMemoryBuffers have been disabled, either via about:flags or command line. Disabled Features: native_gpu_memory_buffers Version Information Data exported 5/1/2017, 3:25:51 PM Chrome version Chrome/60.0.3086.0 Operating system Windows NT 10.0.10586 Software rendering list version 13.3 Driver bug list version 10.4 ANGLE commit id f58417747f86 2D graphics backend Skia/60 0c5cf5d7a26001e774116e470b8df76d01be77ff- Command Line "C:\Users\kbr\AppData\Local\Google\Chrome SxS\Application\chrome.exe" --flag-switches-begin --flag-switches-end Driver Information Initialization time 96 In-process GPU false Passthrough Command Decoder false Supports overlays false Sandboxed false GPU0 VENDOR = 0x1002, DEVICE= 0x683d Optimus false Optimus false AMD switchable false Desktop compositing Aero Glass Diagonal Monitor Size of \\.\DISPLAY1 29.7" Driver vendor Advanced Micro Devices, Inc. Driver version 21.19.519.2 Driver date 2-10-2017 Pixel shader version 5.0 Vertex shader version 5.0 Max. MSAA samples 8 Machine model name Machine model version GL_VENDOR Google Inc. GL_RENDERER ANGLE (AMD Radeon R7 200 Series Direct3D11 vs_5_0 ps_5_0) GL_VERSION OpenGL ES 3.0 (ANGLE 2.1.0.f58417747f86) GL_EXTENSIONS GL_ANGLE_client_arrays GL_ANGLE_depth_texture GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample GL_ANGLE_instanced_arrays GL_ANGLE_lossy_etc_decode GL_ANGLE_pack_reverse_row_order GL_ANGLE_request_extension GL_ANGLE_robust_client_memory GL_ANGLE_robust_resource_initialization GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ANGLE_texture_usage GL_ANGLE_translated_shader_source GL_CHROMIUM_bind_generates_resource GL_CHROMIUM_bind_uniform_location GL_CHROMIUM_copy_compressed_texture GL_CHROMIUM_copy_texture GL_CHROMIUM_sync_query GL_EXT_blend_minmax GL_EXT_color_buffer_float GL_EXT_color_buffer_half_float GL_EXT_debug_marker GL_EXT_discard_framebuffer GL_EXT_disjoint_timer_query GL_EXT_draw_buffers GL_EXT_frag_depth GL_EXT_map_buffer_range GL_EXT_occlusion_query_boolean GL_EXT_read_format_bgra GL_EXT_robustness GL_EXT_sRGB GL_EXT_shader_texture_lod GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc_srgb GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_norm16 GL_EXT_texture_rg GL_EXT_texture_storage GL_EXT_unpack_subimage GL_KHR_debug GL_NV_EGL_stream_consumer_external GL_NV_fence GL_NV_pack_subimage GL_NV_pixel_buffer_object GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_EGL_image_external_essl3 GL_OES_compressed_ETC1_RGB8_texture GL_OES_depth32 GL_OES_element_index_uint GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object Disabled Extensions GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent Window system binding vendor Google Inc. (adapter LUID: 0000000000014ea2) Window system binding version 1.4 (ANGLE 2.1.0.f58417747f86) Window system binding extensions EGL_EXT_create_context_robustness EGL_ANGLE_d3d_share_handle_client_buffer EGL_ANGLE_d3d_texture_client_buffer EGL_ANGLE_surface_d3d_texture_2d_share_handle EGL_ANGLE_query_surface_pointer EGL_ANGLE_window_fixed_size EGL_ANGLE_keyed_mutex EGL_ANGLE_surface_orientation EGL_ANGLE_direct_composition EGL_NV_post_sub_buffer EGL_KHR_create_context EGL_EXT_device_query EGL_KHR_image EGL_KHR_image_base EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_KHR_get_all_proc_addresses EGL_KHR_stream EGL_KHR_stream_consumer_gltexture EGL_NV_stream_consumer_gltexture_yuv EGL_ANGLE_flexible_surface_compatibility EGL_ANGLE_stream_producer_d3d_texture_nv12 EGL_ANGLE_create_context_webgl_compatibility EGL_CHROMIUM_create_context_bind_generates_resource EGL_CHROMIUM_sync_control EGL_EXT_pixel_format_float EGL_ANGLE_display_texture_share_group EGL_ANGLE_create_context_client_arrays EGL_ANGLE_create_context_robust_resource_initialization Direct rendering Yes Reset notification strategy 0x8252 GPU process crash count 0 Compositor Information Tile Update Mode One-copy Partial Raster Enabled GpuMemoryBuffers Status ATC Software only ATCIA Software only DXT1 Software only DXT5 Software only ETC1 Software only R_8 Software only RG_88 Software only BGR_565 Software only RGBA_4444 Software only RGBX_8888 Software only RGBA_8888 Software only BGRX_8888 Software only BGRA_8888 Software only RGBA_F16 Software only YVU_420 Software only YUV_420_BIPLANAR Software only UYVY_422 Software only Diagnostics 0 b3DAccelerationEnabled true b3DAccelerationExists true bAGPEnabled true bAGPExistenceValid true bAGPExists true bCanRenderWindow true bDDAccelerationEnabled true bDriverBeta false bDriverDebug false bDriverSigned false bDriverSignedValid false bNoHardware false dwBpp 32 dwDDIVersion 12 dwHeight 1600 dwRefreshRate 60 dwWHQLLevel 0 dwWidth 2560 iAdapter 0 lDriverSize 1589880 lMiniVddSize 0 szAGPStatusEnglish Enabled szAGPStatusLocalized Enabled szChipType AMD Radeon Graphics Processor (0x683D) szD3DStatusEnglish Enabled szD3DStatusLocalized Enabled szDACType Internal DAC(400MHz) szDDIVersionEnglish 12 szDDIVersionLocalized 12 szDDStatusEnglish Enabled szDDStatusLocalized Enabled szDXVAHDEnglish Not Supported szDXVAModes ModeMPEG2_A ModeMPEG2_C ModeVC1_C ModeWMV9_C szDescription AMD Radeon R7 200 Series szDeviceId 0x683D szDeviceIdentifier {D7B71EE2-2B7D-11CF-EA77-8400BCC2D835} szDeviceName \\.\DISPLAY1 szDisplayMemoryEnglish 66498 MB szDisplayMemoryLocalized 66498 MB szDisplayModeEnglish 2560 x 1600 (32 bit) (60Hz) szDisplayModeLocalized 2560 x 1600 (32 bit) (60Hz) szDriverAssemblyVersion 21.19.519.2 szDriverAttributes Final Retail szDriverDateEnglish 2/10/2017 12:00:00 AM szDriverDateLocalized 2/10/2017 00:00:00 szDriverLanguageEnglish English szDriverLanguageLocalized English szDriverModelEnglish WDDM 2.0 szDriverModelLocalized WDDM 2.0 szDriverName aticfx64.dll,aticfx64.dll,aticfx64.dll,amdxc64.dll,aticfx32,aticfx32,aticfx32,amdxc32,atiumd64.dll,atidxx64.dll,atidxx64.dll,atiumdag,atidxx32,atidxx32,atiumdva,atiumd6a.cap,atitmm64.dll szDriverNodeStrongName oem50.inf:cb0ae414ac142df8:ati2mtag_R575A:21.19.519.2:pci\ven_1002&dev_683d&subsys_22831458 szDriverSignDate szDriverVersion 21.19.0519.0002 szKeyDeviceID Enum\PCI\VEN_1002&DEV_683D&SUBSYS_22831458&REV_00 szKeyDeviceKey \Registry\Machine\System\CurrentControlSet\Control\Video\{FF459084-6D31-4DEE-A7C3-B061E366698E}\0000 szManufacturer Advanced Micro Devices, Inc. szMiniVdd n/a szMiniVddDateEnglish n/a szMiniVddDateLocalized n/a szMonitorMaxRes szMonitorName HP Z30i IPS Display szNotesEnglish No problems found. szNotesLocalized No problems found. szOverlayEnglish Not Supported szRankOfInstalledDriver 00D10001 szRegHelpText szRevision szRevisionId 0x0000 szSubSysId 0x22831458 szTestResultD3D7English Not run szTestResultD3D7Localized Not run szTestResultD3D8English Not run szTestResultD3D8Localized Not run szTestResultD3D9English Not run szTestResultD3D9Localized Not run szTestResultDDEnglish Not run szTestResultDDLocalized Not run szVdd n/a szVendorId 0x1002 Log Messages GpuProcessHostUIShim: The GPU process exited normally. Everything is okay.
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May 1 2017
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May 1 2017
Note: with the attached patch and running: ./content/test/gpu/run_gpu_integration_test.py maps --browser=canary and then opening the DevTools window while the test's paused (unfortunately I couldn't find a combination of arguments like -vv and --passthrough which would print the console.log logs), it looks strongly like this test's using setTimeout to perform its animation in its current form. I wonder whether the Blink scheduler or something similar could be coalescing the setTimeout calls.
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May 1 2017
Yeah, looks like the test is using setTimeout, but it waits for the last settimeout to run before marking it as done. We would never throw away a setTimeout callback, and it also waits for several RAFs afterwards. I can't seem to reproduce this on my NVIDIA Win10 machine.
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May 3 2017
This test is unworkably flaky on the bots. Do you think that something could be wrong in our Win10 GPU bots' configuration (like Aero being disabled, or similar) that's specifically affecting them? This is a major problem. Without diagnosing and fixing this, upgrading our bots to Win10 will leave a huge gap in testing.
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May 4 2017
I'm looking into using GetDC(nullptr) to grab the window contents on Win10. Unfortunately that one requires that the window be contained fully within the screen and be on top of everything, so it could cause flakiness if the bots aren't setup correctly. We could also try IDXGIOutputDuplication or the Magnification API, both of which are used by WebRTC.
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May 5 2017
For reference - commands for running a local change on that swarming bot: tools/mb/mb.py isolate //out/Default telemetry_gpu_integration_test tools/swarming_client/isolate.py archive -I https://isolateserver.appspot.com -i out/Default/telemetry_gpu_integration_test.isolate -s out/Default/telemetry_gpu_integration_test.isolated --verbose tools/swarming_client/swarming.py trigger -S https://chromium-swarm.appspot.com -I https://isolateserver.appspot.com --dimension cpu x86-64 --dimension gpu 10de:104a --dimension os Windows-10 --dimension pool Chrome --verbose out/Default/telemetry_gpu_integration_test.isolated -- maps --show-stdout '--browser=default' --passthrough -v '--extra-browser-args=--enable-logging=stderr --js-flags=--expose-gc' --os-type win '--isolated-script-test-output=${ISOLATED_OUTDIR}/output.json' It looks like the browser window may have another window overlapping it, but I'm not sure of the dimensions yet - the overlap may just be of some part that doesn't matter.
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May 5 2017
The overlap is from the taskbar, because the monitor is 1024x768 while the chrome window is larger (default size is 1280x1024). I don't think we attempt to read that part of the window, though, so that's not why my new test mechanism is failing. It seems like the GetDC(0) is reading even older contents than PrintWindow does. I may have to log into the IP KVM to see what's going on with the real monitor.
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May 16 2017
Any luck figuring out what's going on on these bots? Are the failures of GetDC / PrintWindow reproducible locally? We should be able to assume that there are no windows overlapping the browser window. This has been an assumption for a long time on these bots.
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May 16 2017
I can't reproduce the failure locally. Using GetDC(null) doesn't seem to help, but increasing the time delay between drawing and readback may make it work better.
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May 18 2017
The following revision refers to this bug: https://chromium.googlesource.com/chromium/src.git/+/5cfb0199ae5af577ca239feccd2d3c3f976ddac6 commit 5cfb0199ae5af577ca239feccd2d3c3f976ddac6 Author: jbauman <jbauman@chromium.org> Date: Thu May 18 09:13:40 2017 Do glFinish before sending snapshot latency info to browser On some GPU bots the swap was completing long before the contents got on screen, so PrintWindow didn't get the correct window contents and some tests were flaky. Triggering a glFinish before sending the latency info for a snapshot request to the browser should be enough to ensure DWM executes the Present before the snapshot is executed. BUG= 670098 CQ_INCLUDE_TRYBOTS=master.tryserver.chromium.android:android_optional_gpu_tests_rel;master.tryserver.chromium.linux:linux_optional_gpu_tests_rel;master.tryserver.chromium.mac:mac_optional_gpu_tests_rel;master.tryserver.chromium.win:win_optional_gpu_tests_rel Review-Url: https://codereview.chromium.org/2888993002 Cr-Commit-Position: refs/heads/master@{#472749} [modify] https://crrev.com/5cfb0199ae5af577ca239feccd2d3c3f976ddac6/gpu/ipc/service/child_window_surface_win.cc [modify] https://crrev.com/5cfb0199ae5af577ca239feccd2d3c3f976ddac6/gpu/ipc/service/child_window_surface_win.h [modify] https://crrev.com/5cfb0199ae5af577ca239feccd2d3c3f976ddac6/gpu/ipc/service/direct_composition_surface_win.cc [modify] https://crrev.com/5cfb0199ae5af577ca239feccd2d3c3f976ddac6/gpu/ipc/service/direct_composition_surface_win.h [modify] https://crrev.com/5cfb0199ae5af577ca239feccd2d3c3f976ddac6/gpu/ipc/service/pass_through_image_transport_surface.cc [modify] https://crrev.com/5cfb0199ae5af577ca239feccd2d3c3f976ddac6/ui/gl/gl_surface.cc [modify] https://crrev.com/5cfb0199ae5af577ca239feccd2d3c3f976ddac6/ui/gl/gl_surface.h
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May 19 2017
The following revision refers to this bug: https://chromium.googlesource.com/chromium/src.git/+/95b208fa12493944a843e67c48bf6b21499c3f6d commit 95b208fa12493944a843e67c48bf6b21499c3f6d Author: jbauman <jbauman@chromium.org> Date: Fri May 19 03:21:14 2017 Re-enable maps_pixel_test on Win10 NVIDIA The flakiness should have been fixed by r472749. BUG= 670098 CQ_INCLUDE_TRYBOTS=master.tryserver.chromium.android:android_optional_gpu_tests_rel;master.tryserver.chromium.linux:linux_optional_gpu_tests_rel;master.tryserver.chromium.mac:mac_optional_gpu_tests_rel;master.tryserver.chromium.win:win_optional_gpu_tests_rel Review-Url: https://codereview.chromium.org/2891083003 Cr-Commit-Position: refs/heads/master@{#473058} [modify] https://crrev.com/95b208fa12493944a843e67c48bf6b21499c3f6d/content/test/gpu/gpu_tests/maps_expectations.py
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May 19 2017
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May 19 2017
Thanks John for tenaciously tracking this down and re-enabling this critical test! Let's keep an eye on these bots for the next few days. |
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Comment 1 by jmad...@chromium.org
, Nov 30 2016Labels: GPU-AMD
Owner: enne@chromium.org
Status: Assigned (was: Untriaged)