Sampling from uninitialized textures |
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Issue descriptionIn GPU command buffer's draw calls, we look at the current program, and check all the uniforms that are samplers, and then go to the corresponding bound textures, and clear them if uninitialized. However, at the moment we don't count ES3 specific samplers, thus leaving 3D textures / integer textures potentially uncleared. A new WebGL2 conformance test caught this.
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Feb 3 2017
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Jun 20 2017
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Nov 27
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Comment 1 by bugdroid1@chromium.org
, Nov 17 2016