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Starred by 2 users

Issue metadata

Status: WontFix
Owner: ----
Closed: Apr 2017
Cc:
Components:
EstimatedDays: ----
NextAction: ----
OS: Windows
Pri: 2
Type: Feature
Proj-XR



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No Oculus Touch WebVR Support

Reported by jesteini...@gmail.com, Nov 14 2016

Issue description

UserAgent: Mozilla/5.0 (Windows NT 6.1; WOW64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/54.0.2840.87 Safari/537.36

Steps to reproduce the problem:
1. Open any A-Frame based project on the Oculus Rift, confirm head tracking works
2. Make sure Oculus Touch controllers are on, can confirm by pressing the Oculus Home button to bring up the Home overlay
3. Report no motion controller tracking in the WebVR scene

What is the expected behavior?
Oculus Touch controllers do not track positionally in a WebVR scene

What went wrong?
There is no positional or rotational tracking on the Oculus Touch motion controllers when viewing a WebVR A-Frame scene in Chromium. 

Did this work before? N/A 

Does this work in other browsers? N/A

Chrome version: 54.0.2840.87  Channel: beta
OS Version: 6.1 (Windows 7, Windows Server 2008 R2)
Flash Version: Shockwave Flash 23.0 r0
 
Labels: TE-Hardware-Dependency
Labels: Proj-VR
Labels: VR-Desktop
Cc: bajones@chromium.org
Components: Blink>GamepadAPI
Status: Available (was: Unconfirmed)
Labels: -Type-Bug Type-Feature
Status: WontFix (was: Available)
Chrome does not officially support the Oculus Rift yet, though the experimental Chromium builds do. If you are using those builds and the controllers are still not appearing, that may be an A-frame issue. Either way, it's not something that will be addressed via this issue tracker until Chrome gains official Rift support. 
Components: Blink>WebXR

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