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Image will be deformed when resizing image for use as texture in WebGL
Reported by
z00s600...@gmail.com,
Nov 11 2016
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Issue descriptionSteps to reproduce the problem: 1. loading image is larger than the maximum WebGL texture size. 2. resize loading image down to the maximum WebGL texture size (to be able to use it as single texture) What is the expected behavior? The image is resized normally. And can be mapped correctly. What went wrong? Loading image is broken by resizing and it can not be mapped well. Did this work before? Yes Version 53 or earlier Does this work in other browsers? N/A Chrome version: 54.0.2840.85 Channel: stable OS Version: 6.0(Xperia Z5) Flash Version: This problem occurred when using Krpano. http://krpano.com/ (krpano Viewer create panoramic images from equirectanglar image) I contacted Krpano Support, And they replied below. > It happens when the image is larger than the maximum WebGL texture size. > E.g. your image is 5376x2688px large but on Android the typical maximum texture size is 4096x4096px - and krpano resizes the image down to 4096x2688px to be able to use it as single texture (<sphere> images are only supporting single textures). They taught me there is a problem with resizing the image. Have you reported similar problem already?
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Nov 11 2016
I'm sorry, this is not a good bug report. You'll need to create a small, self-contained test case which clearly demonstrates the problem. As an example, Issue 659973 was another problem reported with large textures that turned out to be a bug in the WebGL application. |
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Comment 1 by rsgav...@chromium.org
, Nov 11 2016