Add upstream builder/tester capacity for Chrome for iOS |
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Issue descriptionThis is an umbrella bug to link specific things that we will need to add. Currently the web shell is built and unit tested on the CQ on 64-bit iOS 10, iPad and iPhone simulators. More code will have to be built and tested when Chrome moves there. Here are examples of some additions we'll need (some may be missing, and these are different priorities): Build Chrome upstream (~30% increase in build time) Build with Xcode clang, in addition to Chromium clang. (2X build) Add chrome unit tests (20% increase runtime) Test the two latest iOS versions (currently 9 and 10) (2X test) 32-bit and 64-bit testers (2X test) simulator tests and devices (2+X build and test)
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Mar 29 2017
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Mar 29 2017
I believe we already run all these tests upstream and have enough capacity. I'll let someone else double-check that, and then we can close the issue.
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Mar 30 2017
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Mar 30 2017
Yes, we run things that capture the original intent of the bug. There are more things to add (integration tests on main and CQ, and device tests), but these should be tracked by other bugs. |
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Comment 1 by baxley@chromium.org
, Nov 4 2016