Implement StreamTexture::BindTexImage |
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Issue descriptionStreamTexture::BindTexImage needs to be implemented. Currently StreamTexture takes the textureid as parameter and binds it while creation. Ideally a valid image id can be returned to the client so that it could then call glBindTexImage2D().
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Oct 26 2016
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Oct 26 2016
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Jan 3 2017
This owner is not able to receive e-mails, please re-triage.
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Jan 18 2017
This seems a feature request instead of bug. Pangu@, can you triage?
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Jan 19 2017
+dahlke@, as pangu has changed teams.
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Feb 6 2018
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May 10 2018
liberato@/tguilbert@, is this request still relevant?
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May 10 2018
no, i don't think so. even if it is, there's not really any way to do what it's asking; the android implementation of the methods that would be used tend to crash a lot on various devices. closing WontFix. |
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Comment 1 by siva.gun...@samsung.com
, Oct 26 2016