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Trying to run WebGL in a Chrome Extension in development- "Aw, Snap!" when attempting to render WebGL
Reported by
straube....@gmail.com,
Oct 21 2016
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Issue descriptionUserAgent: Mozilla/5.0 (Windows NT 6.1; WOW64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/53.0.2785.143 Safari/537.36 Steps to reproduce the problem: X-Posting from my comment on GitHub (https://github.com/anvaka/VivaGraphJS/issues/184) 1. Download files into a single directory from gist here: https://gist.github.com/adamstraube/251fbaa929c3ec299240d2cd4feaa965 2. Go to chrome://extensions/, click Load unpacked extension and point it to the directory with the files above 3. Goto www.google.com (if you are redirected to regional Google URL then change the "matches" line in the manifest.json file to the regional Google URL) Commenting out "graphics : graphics" line stops the crash What is the expected behavior? Runtime JS: https://anvaka.github.io/VivaGraphJS/demos/other/webglInput.html Code: https://github.com/anvaka/VivaGraphJS/blob/master/demos/other/webglInput.html What went wrong? The Chrome browser crashes ("Aw, Snap!"). I am unable to get any further info out of this issue as the Developer tools stop responding when this happens. Did this work before? N/A Chrome version: 53.0.2785.143 Channel: n/a OS Version: 6.1 (Windows 7, Windows Server 2008 R2) Flash Version: Shockwave Flash 23.0 r0
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Oct 21 2016
Please re-test with Dev Channel. This should be fixed there.
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Oct 25 2016
Updating to Chrome Version 54.0.2840.71 stops this issue from occurring. This fix has been pushed into the regular version of Chrome.
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Oct 26 2016
Glad it's working on Stable now. |
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Comment 1 by e...@chromium.org
, Oct 21 2016