WebGL not working with latest Chrome release Version 54.0.2840.59 m
Reported by
timothy....@gmail.com,
Oct 18 2016
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Issue descriptionUserAgent: Mozilla/5.0 (Windows NT 6.1; WOW64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/54.0.2840.59 Safari/537.36 Example URL: https://cesiumjs.org/NewYork/index.html & http://get.webgl.org/ Steps to reproduce the problem: 1. Visit https://cesiumjs.org/NewYork/index.html & receive the WebGL error RuntimeError: The browser supports WebGL, but initialization failed. 2. Visit the suggested http://get.webgl.org/ & see the message Hmm. While your browser seems to support WebGL, it is disabled or unavailable. If possible, please ensure that you are running the latest drivers for your video card. 3. I have checked chrome://settings - Use hardware acceleration when available is checked chrome://gpu/ - WebGL: Hardware accelerated further details: https://productforums.google.com/forum/?utm_medium=email&utm_source=footer#!msg/chrome/XIy6dtJY4uo/4k_trkMXAwAJ What is the expected behavior? Expected behavior for https://cesiumjs.org/NewYork/index.html is a 3D rendering of NYC buildings with fly over and navigation. Similar to the video screen capture taken with Chrome, pre-update on 09/29/2016 : http://www.screencast.com/t/AeVRdi7YT What went wrong? WebGL doesn't work at all & it did before the latest Chrome update. See screen capture taken of Chrome running a WebGL application on 09/29/16: http://www.screencast.com/t/AeVRdi7YT Does it occur on multiple sites: Yes Is it a problem with a plugin? N/A Did this work before? Yes Not sure what the version I had before I updated to Version 54.0.2840.59 m Does this work in other browsers? Yes Chrome version: 54.0.2840.59 Channel: stable OS Version: 6.1 (Windows 7, Windows Server 2008 R2) Flash Version: Shockwave Flash 23.0 r0 I have asked some in the geo community & others have received this same WebGL problem after Chrome version update.
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Oct 19 2016
I've experienced this as well - been developing sites using WebGL in Chrome for two years on my machine, and suddenly last Saturday my GPU was irrevocably blacklisted. Tabs hang for a significant amount of time as well, but I wonder if that's because hardware acceleration fails. OS: Windows 10 Pro build 14393 Chrome version: same as parent, also experienced on yesterday's Canary build Hardware: Surface 2
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Oct 19 2016
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Oct 19 2016
We will need about:gpu content to know exact hardware/platform to further investigate
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Oct 19 2016
For sure. If there's a better format for me to share this with, just let me know: Graphics Feature Status Canvas: Software only, hardware acceleration unavailable Flash: Software only, hardware acceleration unavailable Flash Stage3D: Software only, hardware acceleration unavailable Flash Stage3D Baseline profile: Software only, hardware acceleration unavailable Compositing: Software only, hardware acceleration unavailable Multiple Raster Threads: Unavailable Native GpuMemoryBuffers: Software only. Hardware acceleration disabled Rasterization: Software only, hardware acceleration unavailable Video Decode: Software only, hardware acceleration unavailable Video Encode: Software only, hardware acceleration unavailable VPx Video Decode: Software only, hardware acceleration unavailable WebGL: Unavailable Driver Bug Workarounds clear_uniforms_before_first_program_use disable_discard_framebuffer disable_framebuffer_cmaa exit_on_context_lost force_cube_complete msaa_is_slow scalarize_vec_and_mat_constructor_args texsubimage_faster_than_teximage Problems Detected GPU process was unable to boot: GPU access is disabled in chrome://settings. Disabled Features: all Some drivers are unable to reset the D3D device in the GPU process sandbox Applied Workarounds: exit_on_context_lost TexSubImage is faster for full uploads on ANGLE Applied Workarounds: texsubimage_faster_than_teximage Clear uniforms before first program use on all platforms: 124764, 349137 Applied Workarounds: clear_uniforms_before_first_program_use Always rewrite vec/mat constructors to be consistent: 398694 Applied Workarounds: scalarize_vec_and_mat_constructor_args ANGLE crash on glReadPixels from incomplete cube map texture: 518889 Applied Workarounds: force_cube_complete On Intel GPUs MSAA performance is not acceptable for GPU rasterization: 527565 Applied Workarounds: msaa_is_slow Framebuffer discarding can hurt performance on non-tilers: 570897 Applied Workarounds: disable_discard_framebuffer Limited enabling of Chromium GL_INTEL_framebuffer_CMAA: 535198 Applied Workarounds: disable_framebuffer_cmaa Native GpuMemoryBuffers have been disabled, either via about:flags or command line. Disabled Features: native_gpu_memory_buffers Version Information Data exported 10/19/2016, 10:02:22 AM Chrome version Chrome/54.0.2840.59 Operating system Windows NT 10.0.14393 Software rendering list version 0 Driver bug list version 9.00 ANGLE commit id 905fbdea9ef0 2D graphics backend Skia/54 a21f10dd8b19c6cb47d07d94d0a0525c16461969 Command Line Args Files (x86)\Google\Chrome\Application\chrome.exe" --flag-switches-begin --ignore-gpu-blacklist --flag-switches-end Driver Information Initialization time 98 In-process GPU false Sandboxed true GPU0 VENDOR = 0x8086, DEVICE= 0x0a16 Optimus false AMD switchable false DisplayLink Version 8.0.629.0 Desktop compositing Aero Glass Diagonal Monitor Size of \\.\DISPLAY1 10.6" Diagonal Monitor Size of \\.\DISPLAY3 23.9" Diagonal Monitor Size of \\.\DISPLAY2 23.5" Driver vendor Intel Corporation Driver version 20.19.15.4331 Driver date 11-18-2015 Pixel shader version 5.0 Vertex shader version 5.0 Max. MSAA samples 8 Machine model name Machine model version GL_VENDOR Google Inc. GL_RENDERER ANGLE (Intel(R) HD Graphics Family Direct3D11 vs_5_0 ps_5_0) GL_VERSION OpenGL ES 2.0 (ANGLE 2.1.0.905fbdea9ef0) GL_EXTENSIONS GL_OES_element_index_uint GL_OES_packed_depth_stencil GL_OES_get_program_binary GL_OES_rgb8_rgba8 GL_EXT_texture_format_BGRA8888 GL_EXT_read_format_bgra GL_NV_pixel_buffer_object GL_OES_mapbuffer GL_EXT_map_buffer_range GL_EXT_color_buffer_half_float GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_float GL_OES_texture_float_linear GL_EXT_texture_rg GL_EXT_texture_compression_dxt1 GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_OES_compressed_ETC1_RGB8_texture GL_EXT_sRGB GL_ANGLE_depth_texture GL_OES_depth32 GL_EXT_texture_storage GL_OES_texture_npot GL_EXT_draw_buffers GL_EXT_texture_filter_anisotropic GL_EXT_occlusion_query_boolean GL_NV_fence GL_EXT_disjoint_timer_query GL_EXT_robustness GL_EXT_blend_minmax GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample GL_ANGLE_instanced_arrays GL_ANGLE_pack_reverse_row_order GL_OES_standard_derivatives GL_EXT_shader_texture_lod GL_EXT_frag_depth GL_ANGLE_texture_usage GL_ANGLE_translated_shader_source GL_EXT_discard_framebuffer GL_EXT_debug_marker GL_OES_EGL_image GL_OES_EGL_image_external GL_NV_EGL_stream_consumer_external GL_EXT_unpack_subimage GL_NV_pack_subimage GL_OES_vertex_array_object GL_KHR_debug GL_ANGLE_lossy_etc_decode GL_CHROMIUM_bind_uniform_location GL_CHROMIUM_sync_query GL_CHROMIUM_copy_texture Disabled Extensions Window system binding vendor Google Inc. (adapter LUID: 0000000000007dad) Window system binding version 1.4 (ANGLE 2.1.0.905fbdea9ef0) Window system binding extensions EGL_EXT_create_context_robustness EGL_ANGLE_d3d_share_handle_client_buffer EGL_ANGLE_surface_d3d_texture_2d_share_handle EGL_ANGLE_query_surface_pointer EGL_ANGLE_window_fixed_size EGL_ANGLE_keyed_mutex EGL_ANGLE_surface_orientation EGL_ANGLE_direct_composition EGL_NV_post_sub_buffer EGL_KHR_create_context EGL_EXT_device_query EGL_KHR_image EGL_KHR_image_base EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_KHR_get_all_proc_addresses EGL_KHR_stream EGL_KHR_stream_consumer_gltexture EGL_NV_stream_consumer_gltexture_yuv EGL_ANGLE_flexible_surface_compatibility EGL_ANGLE_stream_producer_d3d_texture_nv12 Direct rendering Yes Reset notification strategy 0x8252 GPU process crash count 3 Compositor Information Tile Update Mode One-copy Partial Raster Enabled GpuMemoryBuffers Status ATC Software only ATCIA Software only DXT1 Software only DXT5 Software only ETC1 Software only R_8 Software only BGR_565 Software only RGBA_4444 Software only RGBX_8888 Software only RGBA_8888 Software only BGRX_8888 Software only BGRA_8888 Software only YVU_420 Software only YUV_420_BIPLANAR Software only UYVY_422 Software only Diagnostics ... loading ... Log Messages GpuProcessHostUIShim: The GPU process crashed! GpuProcessHostUIShim: The GPU process crashed! GpuProcessHostUIShim: The GPU process crashed!
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Oct 19 2016
It looks like GPU process crashed three times and GPU access got disabled. If you restart the browser, you should get back GPU acceleration. Now the question is what WebGL app did you run to cause the crash.
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Oct 19 2016
My full chrome://gpu content is attached. Note, a colleague did a test with older 53 version on https://cesiumjs.org/NewYork/index.html then updated to 54 build and got the same error also attached. Have heard from others that Chrome on Mac OSX WebGL is not failing, just on Windows, for me Win7
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Oct 19 2016
Issue 653135 has been merged into this issue.
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Oct 19 2016
@zmo, here's what I've tried: Restarted the browser multiple times Restarted the computer multiple times Toggled and untoggled #ignore-gpu-blacklist flag Updated video drivers Uninstalled and reinstalled Chrome Uninstalled Chrome and installed Chrome Canary instead Applied latest Windows updates It's not a specific app, any page using WebGL causes the failure.
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Oct 19 2016
I checked on my Windows machine with NVidia Quadro K2200 on Win 7, on M53, https://cesiumjs.org/NewYork/index.html works, then I upgrade Chrome to M54, it still works. So I guess it's GPU specific issue.
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Oct 19 2016
timothy.morrissey@gmail.com: can you try running chrome with --disable_chromium_framebuffer_multisample and see if you can get the https://cesiumjs.org/NewYork/index.html to run again? Note it's "_" in the switch, not "-"
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Oct 20 2016
Retested the issue on Windows 10 using chrome reported version #54.0.2840.59 and latest canary #56.0.2895.0 as per the comment #0. Observed that the issue is not reproducible. Attaching screencast for the same. Reporter@ - Could you please check this issue on latest canary #56.0.2895.0 as per comment #11 by creating a new profile without any apps and extensions and please let us know if the issue persist or not.
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Oct 20 2016
We've been getting reports of users on Windows who are failing to get a valid WebGL context. chrome://gpu reports hardware accelerated WebGL, however no page can create a valid context (including get.webgl.org and cad.onshape.com). GPUs that we've seen reproduce this so far are a GeForce 9600M GT and GeForce 8500 GT, one known to be on Chrome 54.0.2840.59.
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Oct 20 2016
Over in bug #653135 , there's also a report for the GeForce GTX 260 GPU for Chrome v54.0.2840.59 on Windows 10 with bold older and latest GPU drivers. I've posted an about:gpu output there for the WebGL issue. This bug may also be the reason for me having problems when hovering and playing videos on Facebook. In the same period that I've been experiencing the WebGL issue, I often get about two seconds of black screen (I suspect it's the graphics driver restarting) or a crash of my NVidia driver showing a dialog box asking me if I want to open the NVidia support forum. I'm attaching about:gpu for one of those crashes here. I could easily reproduce the error by starting Chrome, going to a FB page of a friend who has videos and pressing play on one of them. Boom.
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Oct 20 2016
Retested my Surface 2 on version 56.0.2896.0 canary (64-bit) this morning with no success, using the method krajshree detailed. Coincidentally, my Surface 1 at home was blacklisted when it updated to v54 last night, but I was able to use --ignore-gpu-blacklist to get WebGL working again. Have there been changes to the GPU blacklist recently? How do GPUs get blacklisted? Everything I can find on the web points to machines older than 2009 being placed on the blacklist, but that's not the case in this situation.
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Oct 21 2016
>>can you try running chrome with --disable_chromium_framebuffer_multisample and see if you can get the https://cesiumjs.org/NewYork/index.html to run again? Note it's "_" in the switch, not "-"; This works for me ! Attached pdf with gpu info WITHOUT "--disable_chromium_framebuffer_multisample" key
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Oct 21 2016
@geofflang: it seems the multisampled path is somehow changed between M53 and M54 and now we get the OUT_OF_MEMORY error on framebufferRenderbufferMultisamle(). I am not sure if it's from ANGLE or from the driver. Can you take a further dig?
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Oct 25 2016
I wasn't able to repro this on any of the cards in house. Going to pick up a GTS 250/260 since there are at least two reports with that card.
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Oct 25 2016
Running chrome.exe --disable_chromium_framebuffer_multisample did fix the issue and I am able to hit https://cesiumjs.org/NewYork/index.html without an error. Is this the workaround or a permanent solution for this? When could I expect a new Chrome version that doesn't require this flag? Thanks, Tim Morrissey
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Oct 25 2016
We still haven't reproduced this in house so I can't give an estimate yet. Once I can make a targeted fix, you will no longer need the flag.
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Oct 25 2016
Just to give my info; Just noticed that the latest Chrome (54.0.2840.71 m) is not supporting my viewer in WebGL anymore. I noticed this on one desktop (GeForce 9800GT) which already had the latest version, checked another desktop (GeForce 8500GT), still on Chrome 53 and there it worked. Then it automatically updated to Chrome 54 and it stopped working. My app is based on krpano, testing links can be found on: http://krpano.com/docu/html5/
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Oct 25 2016
Seems pretty clear that the issue is for DirectX 10.0 level cards only. I should have one to test with in a couple days.
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Oct 26 2016
Can confirm the issue with an older GeForce 9600GT also. And that the suggested flag indeed fixes the issue.
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Oct 26 2016
The --disable_chromium_framebuffer_multisample does indeed fix the WebGL issue but it doesn't fix the problem I described in Comment #14 where the NVidia driver crashes when playing videos. I'll post new contents of about:gpu as it looks now with --disable_chromium_framebuffer_multisample.
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Oct 26 2016
The --disable_chromium_framebuffer_multisample worked for one of our customers as well.
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Oct 28 2016
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Oct 28 2016
Can confirm for a GeForce 9800GT and a GTX260. The former happened in August, so it must be an older change that caused it (perhaps the difference being the amount of memory these two cards have). Coming from issue 633896 .
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Oct 31 2016
Issue 660642 has been merged into this issue.
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Oct 31 2016
Issue 654164 has been merged into this issue.
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Oct 31 2016
Adding RB label for tracking purpose.
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Nov 1 2016
M54 Stable is already deployed today,we should target to M55.
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Nov 2 2016
I am facing similar issue where no webGL content seems to be working. We are developing on unity webGL and I seem to be only one to reproduce the issue although others may be having similar setup as I do. I have a Dell laptop with dell USB dock (DisplayLink). When trying unity demo (beta.unity3d.com/jonas/AngryBots/), I am suggested to use firefox to show webGL content. I just noticed that if I do not have the DisplayLink connected and restart chrome, it starts working. And if I have chrome already up and running (with webGL working) and connect DisplayLink, webGL content keeps working. Attached files have chrome://gpu page with and without display link connected. You can also find additional info about Chrome and windows versions in there. Issue appeared after updating chrome to version 54.
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Nov 2 2016
aviita: Your issue is not the same as the others, Chrome is failing to detect the GPU and disabling all GPU acceleration. Can you please file another bug for that?
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Nov 2 2016
Not sure if the new M54-Stable is supposed to fix it, but it doesn't in my case (GeForce 9800GT, on Windows 10, with Chromium Version 54.0.2840.87 m (64-bit)) The switch --disable_chromium_framebuffer_multisample DOES work of course Thanks.
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Nov 2 2016
I can also confirm that the update to the 54.0.2840.87 m version from the 54.0.2840.59 version still produces the same WebGL issues as before. See initial posting or Comment 7 above for specs. https://bugs.chromium.org/p/chromium/issues/detail?id=656989#c7 Using the --disable_chromium_framebuffer_multisample flag does still fix the issue with the new version update. Thanks for the help.
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Nov 3 2016
(kbr posting as pbommana from his machine) The failure to allocate multisampled renderbuffers on older (ps_4_0?) GPUs is reproducible, and is affecting other web sites that probe WebGL's presence, including Bank of America's site. Raising to P1. This is a stable release blocker, even if just to add a blacklist entry for these older GPUs. Ideally we would figure out what is failing in ANGLE. Here is about:gpu from the affected machine. Note the call to glRenderbufferStorageMultisampleCHROMIUM failing with GL_OUT_OF_MEMORY, causing the GPU process to exit. ---------- Graphics Feature Status Canvas: Hardware accelerated Flash: Hardware accelerated Flash Stage3D: Hardware accelerated Flash Stage3D Baseline profile: Hardware accelerated Compositing: Hardware accelerated Multiple Raster Threads: Enabled Native GpuMemoryBuffers: Software only. Hardware acceleration disabled Rasterization: Software only, hardware acceleration unavailable Video Decode: Hardware accelerated Video Encode: Hardware accelerated VPx Video Decode: Software only, hardware acceleration unavailable WebGL: Hardware accelerated Driver Bug Workarounds clear_uniforms_before_first_program_use disable_direct_composition disable_discard_framebuffer disable_dxgi_zero_copy_video disable_framebuffer_cmaa exit_on_context_lost force_cube_complete scalarize_vec_and_mat_constructor_args texsubimage_faster_than_teximage Problems Detected VPx decoding isn't supported before Windows 10 anniversary update.: 616318 Disabled Features: accelerated_vpx_decode GPU rasterization should only be enabled on NVIDIA Pascal and Maxwell, Intel Broadwell+, and AMD RX-R5 GPUs for now.: 643850 Disabled Features: gpu_rasterization Some drivers are unable to reset the D3D device in the GPU process sandbox Applied Workarounds: exit_on_context_lost TexSubImage is faster for full uploads on ANGLE Applied Workarounds: texsubimage_faster_than_teximage Clear uniforms before first program use on all platforms: 124764, 349137 Applied Workarounds: clear_uniforms_before_first_program_use Always rewrite vec/mat constructors to be consistent: 398694 Applied Workarounds: scalarize_vec_and_mat_constructor_args ANGLE crash on glReadPixels from incomplete cube map texture: 518889 Applied Workarounds: force_cube_complete Framebuffer discarding can hurt performance on non-tilers: 570897 Applied Workarounds: disable_discard_framebuffer Direct composition flashes black initially on Win <10: 588588 Applied Workarounds: disable_direct_composition Zero copy DXGI video hangs on shutdown on Win < 8.1: 621190 Applied Workarounds: disable_dxgi_zero_copy_video Limited enabling of Chromium GL_INTEL_framebuffer_CMAA: 535198 Applied Workarounds: disable_framebuffer_cmaa Zero-copy NV12 video displays incorrect colors on NVIDIA drivers.: 635319 Applied Workarounds: disable_dxgi_zero_copy_video Native GpuMemoryBuffers have been disabled, either via about:flags or command line. Disabled Features: native_gpu_memory_buffers Version Information Data exported 11/2/2016, 5:03:23 PM Chrome version Chrome/55.0.2883.35 Operating system Windows NT 6.1.7601 SP1 Software rendering list version 11.16 Driver bug list version 9.13 ANGLE commit id 4e5f1451372b 2D graphics backend Skia/55 d82029915640515b5a4c9561bcc6a202a4e6e0e7 Command Line Args Files (x86)\Google\Chrome\Application\chrome.exe" --flag-switches-begin --flag-switches-end Driver Information Initialization time 57 In-process GPU false Sandboxed false GPU0 VENDOR = 0x10de, DEVICE= 0x0659 Optimus false AMD switchable false Desktop compositing Aero Glass Diagonal Monitor Size of \\.\DISPLAY2 24.0" Diagonal Monitor Size of \\.\DISPLAY1 24.0" Driver vendor NVIDIA Driver version 9.18.13.2086 Driver date 8-30-2013 Pixel shader version 4.0 Vertex shader version 4.0 Max. MSAA samples 8 Machine model name Machine model version GL_VENDOR Google Inc. GL_RENDERER ANGLE (NVIDIA Quadro FX 580 Direct3D11 vs_4_0 ps_4_0) GL_VERSION OpenGL ES 2.0 (ANGLE 2.1.0.4e5f1451372b) GL_EXTENSIONS GL_ANGLE_depth_texture GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample GL_ANGLE_instanced_arrays GL_ANGLE_lossy_etc_decode GL_ANGLE_pack_reverse_row_order GL_ANGLE_robust_client_memory GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ANGLE_texture_usage GL_ANGLE_translated_shader_source GL_CHROMIUM_bind_generates_resource GL_CHROMIUM_bind_uniform_location GL_CHROMIUM_copy_texture GL_CHROMIUM_sync_query GL_EXT_blend_minmax GL_EXT_color_buffer_half_float GL_EXT_debug_marker GL_EXT_discard_framebuffer GL_EXT_disjoint_timer_query GL_EXT_draw_buffers GL_EXT_frag_depth GL_EXT_map_buffer_range GL_EXT_occlusion_query_boolean GL_EXT_read_format_bgra GL_EXT_robustness GL_EXT_sRGB GL_EXT_shader_texture_lod GL_EXT_texture_compression_dxt1 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_rg GL_EXT_texture_storage GL_EXT_unpack_subimage GL_KHR_debug GL_NV_EGL_stream_consumer_external GL_NV_fence GL_NV_pack_subimage GL_NV_pixel_buffer_object GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_compressed_ETC1_RGB8_texture GL_OES_depth32 GL_OES_element_index_uint GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object Disabled Extensions Window system binding vendor Google Inc. (adapter LUID: 000000000000eccb) Window system binding version 1.4 (ANGLE 2.1.0.4e5f1451372b) Window system binding extensions EGL_EXT_create_context_robustness EGL_ANGLE_d3d_share_handle_client_buffer EGL_ANGLE_surface_d3d_texture_2d_share_handle EGL_ANGLE_query_surface_pointer EGL_ANGLE_window_fixed_size EGL_ANGLE_keyed_mutex EGL_ANGLE_surface_orientation EGL_NV_post_sub_buffer EGL_KHR_create_context EGL_EXT_device_query EGL_KHR_image EGL_KHR_image_base EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_KHR_get_all_proc_addresses EGL_KHR_stream EGL_KHR_stream_consumer_gltexture EGL_NV_stream_consumer_gltexture_yuv EGL_ANGLE_flexible_surface_compatibility EGL_ANGLE_create_context_webgl_compatibility EGL_CHROMIUM_create_context_bind_generates_resource Direct rendering Yes Reset notification strategy 0x8252 GPU process crash count 0 Compositor Information Tile Update Mode One-copy Partial Raster Enabled GpuMemoryBuffers Status ATC Software only ATCIA Software only DXT1 Software only DXT5 Software only ETC1 Software only R_8 Software only RG_88 Software only BGR_565 Software only RGBA_4444 Software only RGBX_8888 Software only RGBA_8888 Software only BGRX_8888 Software only BGRA_8888 Software only YVU_420 Software only YUV_420_BIPLANAR Software only UYVY_422 Software only Diagnostics 0 b3DAccelerationEnabled true b3DAccelerationExists true bAGPEnabled true bAGPExistenceValid true bAGPExists true bCanRenderWindow true bDDAccelerationEnabled true bDriverBeta false bDriverDebug false bDriverSigned false bDriverSignedValid false bNoHardware false dwBpp 32 dwDDIVersion 10 dwHeight 1200 dwRefreshRate 59 dwWHQLLevel 0 dwWidth 1920 iAdapter 1 lDriverSize 15154704 lMiniVddSize 0 szAGPStatusEnglish Enabled szAGPStatusLocalized Enabled szChipType Quadro FX 580 szD3DStatusEnglish Enabled szD3DStatusLocalized Enabled szDACType Integrated RAMDAC szDDIVersionEnglish 10 szDDIVersionLocalized 10 szDDStatusEnglish Enabled szDDStatusLocalized Enabled szDXVAHDEnglish Supported szDXVAModes ModeMPEG2_A ModeMPEG2_C ModeVC1_C ModeWMV9_C szDescription NVIDIA Quadro FX 580 szDeviceId 0x0659 szDeviceIdentifier {D7B71E3E-4519-11CF-487B-37261CC2C435} szDeviceName \\.\DISPLAY1 szDisplayMemoryEnglish 4071 MB szDisplayMemoryLocalized 4071 MB szDisplayModeEnglish 1920 x 1200 (32 bit) (59Hz) szDisplayModeLocalized 1920 x 1200 (32 bit) (59Hz) szDriverAssemblyVersion 9.18.13.2086 szDriverAttributes Final Retail szDriverDateEnglish 8/30/2013 15:26:08 szDriverDateLocalized 8/30/2013 3:26:08 PM szDriverLanguageEnglish English szDriverLanguageLocalized English szDriverModelEnglish WDDM 1.1 szDriverModelLocalized WDDM 1.1 szDriverName nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um szDriverNodeStrongName oem41.inf:NVIDIA_SetA_Devices.NTamd64.6.1:Section020:9.18.13.2086:pci\ven_10de&dev_0659 szDriverSignDate szDriverVersion 9.18.0013.2086 szKeyDeviceID Enum\PCI\VEN_10DE&DEV_0659&SUBSYS_063A10DE&REV_A1 szKeyDeviceKey \Registry\Machine\System\CurrentControlSet\Control\Video\{2CCA85BB-FEDC-4A18-9AD1-C19DA1083E20}\0000 szManufacturer NVIDIA szMiniVdd n/a szMiniVddDateEnglish n/a szMiniVddDateLocalized n/a szMonitorMaxRes szMonitorName Generic PnP Monitor szNotesEnglish No problems found. szNotesLocalized No problems found. szOverlayEnglish Supported szRankOfInstalledDriver 00E02001 szRegHelpText szRevision szRevisionId 0x00A1 szSubSysId 0x063A10DE szTestResultD3D7English Not run szTestResultD3D7Localized Not run szTestResultD3D8English Not run szTestResultD3D8Localized Not run szTestResultD3D9English Not run szTestResultD3D9Localized Not run szTestResultDDEnglish Not run szTestResultDDLocalized Not run szVdd n/a szVendorId 0x10DE 1 b3DAccelerationEnabled true b3DAccelerationExists true bAGPEnabled true bAGPExistenceValid true bAGPExists true bCanRenderWindow true bDDAccelerationEnabled true bDriverBeta false bDriverDebug false bDriverSigned false bDriverSignedValid false bNoHardware false dwBpp 32 dwDDIVersion 10 dwHeight 1200 dwRefreshRate 59 dwWHQLLevel 0 dwWidth 1920 iAdapter 0 lDriverSize 15154704 lMiniVddSize 0 szAGPStatusEnglish Enabled szAGPStatusLocalized Enabled szChipType Quadro FX 580 szD3DStatusEnglish Enabled szD3DStatusLocalized Enabled szDACType Integrated RAMDAC szDDIVersionEnglish 10 szDDIVersionLocalized 10 szDDStatusEnglish Enabled szDDStatusLocalized Enabled szDXVAHDEnglish Supported szDXVAModes ModeMPEG2_A ModeMPEG2_C ModeVC1_C ModeWMV9_C szDescription NVIDIA Quadro FX 580 szDeviceId 0x0659 szDeviceIdentifier {D7B71E3E-4519-11CF-487B-37261CC2C435} szDeviceName \\.\DISPLAY2 szDisplayMemoryEnglish 4071 MB szDisplayMemoryLocalized 4071 MB szDisplayModeEnglish 1920 x 1200 (32 bit) (59Hz) szDisplayModeLocalized 1920 x 1200 (32 bit) (59Hz) szDriverAssemblyVersion 9.18.13.2086 szDriverAttributes Final Retail szDriverDateEnglish 8/30/2013 15:26:08 szDriverDateLocalized 8/30/2013 3:26:08 PM szDriverLanguageEnglish English szDriverLanguageLocalized English szDriverModelEnglish WDDM 1.1 szDriverModelLocalized WDDM 1.1 szDriverName nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um szDriverNodeStrongName oem41.inf:NVIDIA_SetA_Devices.NTamd64.6.1:Section020:9.18.13.2086:pci\ven_10de&dev_0659 szDriverSignDate szDriverVersion 9.18.0013.2086 szKeyDeviceID Enum\PCI\VEN_10DE&DEV_0659&SUBSYS_063A10DE&REV_A1 szKeyDeviceKey \Registry\Machine\System\CurrentControlSet\Control\Video\{2CCA85BB-FEDC-4A18-9AD1-C19DA1083E20}\0001 szManufacturer NVIDIA szMiniVdd n/a szMiniVddDateEnglish n/a szMiniVddDateLocalized n/a szMonitorMaxRes szMonitorName Generic PnP Monitor szNotesEnglish No problems found. szNotesLocalized No problems found. szOverlayEnglish Supported szRankOfInstalledDriver 00E02001 szRegHelpText szRevision szRevisionId 0x00A1 szSubSysId 0x063A10DE szTestResultD3D7English Not run szTestResultD3D7Localized Not run szTestResultD3D8English Not run szTestResultD3D8Localized Not run szTestResultD3D9English Not run szTestResultD3D9Localized Not run szTestResultDDEnglish Not run szTestResultDDLocalized Not run szVdd n/a szVendorId 0x10DE Log Messages [4240:7200:1102/170317:ERROR:gles2_cmd_decoder.cc(7929)] : [.Offscreen-For-WebGL-0000000004566E60]GL ERROR :GL_OUT_OF_MEMORY : glRenderbufferStorageMultisampleCHROMIUM: [4240:7200:1102/170317:ERROR:gles2_cmd_decoder.cc(7155)] : [.Offscreen-For-WebGL-0000000004566E60]GL ERROR :GL_OUT_OF_MEMORY : glFramebufferRenderbuffer: [4240:7200:1102/170317:ERROR:gles2_cmd_decoder.cc(7155)] : [.Offscreen-For-WebGL-0000000004566E60]GL ERROR :GL_OUT_OF_MEMORY : glFramebufferRenderbuffer: [4240:7200:1102/170317:ERROR:gles2_cmd_decoder.cc(14890)] : Offscreen context lost via ARB/EXT_robustness. Reset status = GL_UNKNOWN_CONTEXT_RESET_KHR [4240:7200:1102/170317:ERROR:gles2_cmd_decoder.cc(4102)] : GLES2DecoderImpl: Context reset detected after MakeCurrent. [4240:7200:1102/170317:ERROR:gpu_channel_manager.cc(224)] : Exiting GPU process because some drivers cannot recover from problems. [4240:7200:1102/170317:ERROR:gpu_channel_manager.cc(224)] : Exiting GPU process because some drivers cannot recover from problems. [4240:7200:1102/170317:ERROR:gpu_channel_manager.cc(224)] : Exiting GPU process because some drivers cannot recover from problems. [4240:7200:1102/170317:ERROR:gpu_channel_manager.cc(224)] : Exiting GPU process because some drivers cannot recover from problems. [4240:7200:1102/170317:ERROR:gpu_channel_manager.cc(224)] : Exiting GPU process because some drivers cannot recover from problems. [4240:7200:1102/170317:ERROR:gpu_channel_manager.cc(224)] : Exiting GPU process because some drivers cannot recover from problems. [4240:7200:1102/170317:ERROR:gpu_channel_manager.cc(224)] : Exiting GPU process because some drivers cannot recover from problems. [4240:7200:1102/170317:ERROR:gpu_channel_manager.cc(224)] : Exiting GPU process because some drivers cannot recover from problems. [4240:7200:1102/170317:ERROR:gpu_channel_manager.cc(224)] : Exiting GPU process because some drivers cannot recover from problems. GpuProcessHostUIShim: The GPU process exited normally. Everything is okay.
,
Nov 3 2016
(kbr posting as pbommana) I can build Windows binaries to run on Prudhvi's machine; please tell me if I can help by adding error logging or similar, if you can't reproduce this yet.
,
Nov 3 2016
geoffl... I created a separate bug for my problem. Issue 661930 - WebGL not working with DisplayLink https://bugs.chromium.org/p/chromium/issues/detail?id=661930
,
Nov 7 2016
**** Bulk edit - please ignore if not applicable **** A friendly reminder that M55 Stable is launch is coming soon! Your bug is labelled as Stable ReleaseBlock, pls make sure to land the fix and get it merged into the release branch ASAP so it gets enough baking time in Beta (before Stable promotion). Thank you! Also due to Thanksgiving holidays in US, please make sure all fixes are ready and merged to M55 latest by 5:00 PM PT Friday, 11/18/16.
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Nov 7 2016
The following revision refers to this bug: https://chromium.googlesource.com/angle/angle/+/62a90cf67d40a20c27a99094ab9f024b9206e38c commit 62a90cf67d40a20c27a99094ab9f024b9206e38c Author: Geoff Lang <geofflang@chromium.org> Date: Mon Nov 07 16:01:17 2016 Don't use the bind SRV flag for MS textures in D3D11 FL 10.0. With the latest Windows SDKs, it is an error to create a multisampled texture with both bind SRV and DSV flags in feature level 10.0. The error: D3D11 ERROR: ID3D11Device::CreateTexture2D: If the feature level is less than D3D_FEATURE_LEVEL_10_1, a Texture2D with sample count > 1 cannot have both D3D11_BIND_DEPTH_STENCIL and D3D11_BIND_SHADER_RESOURCE. This call may appear to incorrectly return success on older/current D3D runtimes due to missing validation, despite this debug layer message. [STATE_CREATION ERROR #99: CREATETEXTURE2D_INVALIDBINDFLAGS] BUG= 656989 Change-Id: Iedce65f6c877786e28b96c159abd7a5b2a32cfd5 Reviewed-on: https://chromium-review.googlesource.com/408339 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org> [modify] https://crrev.com/62a90cf67d40a20c27a99094ab9f024b9206e38c/src/libANGLE/renderer/d3d/d3d11/Renderer11.cpp [modify] https://crrev.com/62a90cf67d40a20c27a99094ab9f024b9206e38c/src/libANGLE/renderer/d3d/d3d11/Blit11.cpp
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Nov 8 2016
The following revision refers to this bug: https://chromium.googlesource.com/chromium/src.git/+/187ca2e7ff269eeebbc4710b45221e516907957c commit 187ca2e7ff269eeebbc4710b45221e516907957c Author: geofflang <geofflang@chromium.org> Date: Tue Nov 08 01:34:55 2016 Roll ANGLE f097e23..01a80ee https://chromium.googlesource.com/angle/angle.git/+log/f097e23..01a80ee BUG= 656989 TBR=jmadill@chromium.org TEST=bots CQ_INCLUDE_TRYBOTS=master.tryserver.chromium.win:win_optional_gpu_tests_rel;master.tryserver.chromium.mac:mac_optional_gpu_tests_rel;master.tryserver.chromium.linux:linux_optional_gpu_tests_rel;master.tryserver.chromium.android:android_optional_gpu_tests_rel Review-Url: https://codereview.chromium.org/2488433002 Cr-Commit-Position: refs/heads/master@{#430467} [modify] https://crrev.com/187ca2e7ff269eeebbc4710b45221e516907957c/DEPS
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Nov 10 2016
This is fixed on latest Chrome canary i.e., 56.0.2914.1 I am not seen WebGl rash anymore when visited the websites like "bankofamerica.com, Techcrunch.com" on my machine.
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Nov 10 2016
Thanks Prudhvi for verifying! Let me request merge back to M55.
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Nov 10 2016
[Automated comment] DEPS changes referenced in bugdroid comments, needs manual review.
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Nov 10 2016
Approving merge to M55 branch 2883 based on comment #43 and #44. Please merge ASAP.Thank you.
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Nov 10 2016
The following revision refers to this bug: https://chromium.googlesource.com/angle/angle/+/4d208abb1926e74c6ef886a8d5a01d12c267e3cf commit 4d208abb1926e74c6ef886a8d5a01d12c267e3cf Author: Geoff Lang <geofflang@chromium.org> Date: Thu Nov 10 18:33:06 2016 Don't use the bind SRV flag for MS textures in D3D11 FL 10.0. With the latest Windows SDKs, it is an error to create a multisampled texture with both bind SRV and DSV flags in feature level 10.0. The error: D3D11 ERROR: ID3D11Device::CreateTexture2D: If the feature level is less than D3D_FEATURE_LEVEL_10_1, a Texture2D with sample count > 1 cannot have both D3D11_BIND_DEPTH_STENCIL and D3D11_BIND_SHADER_RESOURCE. This call may appear to incorrectly return success on older/current D3D runtimes due to missing validation, despite this debug layer message. [STATE_CREATION ERROR #99: CREATETEXTURE2D_INVALIDBINDFLAGS] BUG= 656989 Change-Id: Ife7d206f0b815b81558b084f05eca63bd85d8c75 Reviewed-on: https://chromium-review.googlesource.com/409695 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> [modify] https://crrev.com/4d208abb1926e74c6ef886a8d5a01d12c267e3cf/src/libANGLE/renderer/d3d/d3d11/Renderer11.cpp [modify] https://crrev.com/4d208abb1926e74c6ef886a8d5a01d12c267e3cf/src/libANGLE/renderer/d3d/d3d11/Blit11.cpp
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Nov 10 2016
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Jan 20 2017
I recently had a partition crash , had to reinstall OSX 10.10. Then suddenly chrome stopped enabling webgl. Firefox is ok. I had to go into the flags and enable this ? "Override software rendering list"
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Jan 20 2017
@#49, can you provide about:gpu where WebGL is disabled?
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Feb 26 2017
WebGL still doesnt work on 3 of our machines (2 OSX, 1 Windows 10). Details for one of them: OSX (10.11.6), Intel i7, chrome 56.0.2924.87. about:gpu is attached.
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Feb 27 2017
The GPU used is "AMD Radeon HD 6490M OpenGL Engine". BTW, the integrated GPU is Gen6 (SandyBridge), which is a bit old (year 2011).
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Feb 27 2017
#51, #52: this dual-GPU laptop contains an Intel HD 3000, and Chrome has blacklisted all acceleration functionality (including WebGL) on this GPU type because it was causing a large number of GPU process crashes. This was covered by Issue 592130 (restricted view, sorry). This bug covers a specific issue on Windows. Closing this bug to further comments. Please file a new bug if you see problems in Chrome's WebGL implementation and include about:gpu.
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Jun 20 2017
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Comment 1 by ligim...@chromium.org
, Oct 19 2016Components: -Blink Internals>GPU>WebGL
Labels: M-54 pre-stable-54.0.2840.59 Needs-Bisect