WebVR mobile: fix jitter and avoid extra copy for warning text |
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Issue descriptionWebVR mobile: fix jitter and avoid extra copy for warning text
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Nov 17 2016
This is fixed by drawing the warnings in a separate head-locked buffer: commit 58290e535d3de7a235e13b6f023b1c8bf06a223a Author: bajones <bajones@chromium.org> Date: Fri Oct 21 15:15:32 2016 -0700 Draw WebVR security overlay with a non-reprojected viewport This prevents the overlay from jittering regardless of the performance of the WebVR content. BUG= 389343
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Jul 4
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Comment 1 by cjgrant@chromium.org
, Oct 17 2016How closely does this issue relate to crbug/655724 ("Fix scheduling so rendering loop is in sync with GVR")? I ask because I'd like the Javascript UI to manage the WebVr content warnings, and render the quads via the same code path we'd use in 2D VR browsing. If a lot of rework is needed to fix the jitter, it may impact the JS UI approach.