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Issue metadata

Status: Fixed
Owner:
Closed: Nov 2016
Components:
EstimatedDays: ----
NextAction: ----
OS: Android
Pri: 1
Type: Feature
Proj-XR



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WebVR mobile: fix jitter and avoid extra copy for warning text

Project Member Reported by meganlindsay@chromium.org, Oct 13 2016

Issue description


WebVR mobile: fix jitter and avoid extra copy for warning text
 
How closely does this issue relate to crbug/655724 ("Fix scheduling so rendering loop is in sync with GVR")?

I ask because I'd like the Javascript UI to manage the WebVr content warnings, and render the quads via the same code path we'd use in 2D VR browsing.  If a lot of rework is needed to fix the jitter, it may impact the JS UI approach.

Comment 2 by klausw@chromium.org, Nov 17 2016

Status: Fixed (was: Assigned)
This is fixed by drawing the warnings in a separate head-locked buffer:

commit 58290e535d3de7a235e13b6f023b1c8bf06a223a
Author: bajones <bajones@chromium.org>
Date:   Fri Oct 21 15:15:32 2016 -0700

    Draw WebVR security overlay with a non-reprojected viewport
    
    This prevents the overlay from jittering regardless of the performance of the
    WebVR content.
    
    BUG= 389343 
    

Components: Blink>WebXR

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