At this moment, in all our gpu pixel tests for OffscreenCanvas, we basically just fill the canvas with one uniform color. This kind of test easily hide bugs, for example, we won't know if the rendered image is upside down or not.
We should improve our test cases, suggestions:
for 2d: we use fillRect to fill the canvas with red, green, blue and black in 4 sub-squares.
for webgl: we clear canvas with a background color, and draw a triangle on it.
Comment 1 by bugdroid1@chromium.org
, Oct 15 2016