We need to make sure that GPU context losses are handles correctly with offscreen canvases. In particular when in a Worker. We need to add test coverage for this, and fix it if it does not work
Summary: [OffscreenCanvas] WebGL context loss and restoration event handlers must work in a worker (was: [OffscreenCanvas] Test, and possibly fix WebGL context loss and restoration in a worker)
Comment 1 by junov@chromium.org
, Oct 12 2016