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No data received for blink_perf.canvas from android-galaxy-s5 since 420704 |
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Issue descriptionSee the link to graphs below.
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Oct 4 2016
https://build.chromium.org/p/chromium.perf/builders/Android%20Galaxy%20S5%20Perf%20%282%29/builds/3581/steps/blink_perf.canvas/logs/stdio "WARNING:root:Browser does not support webgl, skipping test" "===== SKIPPING TEST draw-dynamic-webgl-to-hw-accelerated-canvas-2d.html: Skipped because story is not supported (SharedState.CanRunStory() returns False). =====" Justin, any idea why the galaxy s5 would think it doesn't support webgl?
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Oct 4 2016
No Idea why galaxy s5 think there is no WebGL aelias, zmo?
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Oct 4 2016
It's not blacklisted on purpose. Might be a bug. Looks like the Nexus 6 bot is still getting data on this test so I guess it's Galaxy S5 specific. GPU facts from the log copied below. WebGL is reported enabled so I'm not sure what's going on. Note that Mali-T628 is a rare GPU. junov@, see anything suspicious in the extensions/workaround lists? INFO:root:OS: android L INFO:root:Model: SM-G900H INFO:root:GPU device 0: VENDOR = 0x0 (ARM), DEVICE = 0x0 (Mali-T628) INFO:root:GPU Attributes: INFO:root: adapter_luid : 0.0 INFO:root: amd_switchable : False INFO:root: basic_info_state : 1 INFO:root: context_info_state : 1 INFO:root: direct_rendering : True INFO:root: driver_date : INFO:root: driver_vendor : INFO:root: driver_version : 0 INFO:root: encrypted_only : False INFO:root: gl_extensions : GL_EXT_debug_marker GL_ARM_rgba8 GL_ARM_mali_shader_binary GL_OES_depth24 GL_OES_depth_texture GL_OES_depth_texture_cube_map GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_EXT_read_format_bgra GL_OES_compressed_paletted_texture GL_OES_compressed_ETC1_RGB8_texture GL_OES_standard_derivatives GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_EGL_sync GL_OES_texture_npot GL_OES_vertex_half_float GL_OES_required_internalformat GL_OES_vertex_array_object GL_OES_mapbuffer GL_EXT_texture_format_BGRA8888 GL_EXT_texture_rg GL_EXT_texture_type_2_10_10_10_REV GL_OES_fbo_render_mipmap GL_OES_element_index_uint GL_EXT_shadow_samplers GL_OES_texture_compression_astc GL_KHR_texture_compression_astc_ldr GL_KHR_texture_compression_astc_hdr GL_KHR_debug GL_EXT_occlusion_query_boolean GL_EXT_blend_minmax GL_EXT_discard_framebuffer GL_OES_get_program_binary GL_OES_texture_3D GL_EXT_texture_storage GL_EXT_multisampled_render_to_texture GL_OES_surfaceless_context GL_ARM_mali_program_binary INFO:root: gl_renderer : Mali-T628 INFO:root: gl_reset_notification_strategy: 0 INFO:root: gl_vendor : ARM INFO:root: gl_version : OpenGL ES 3.0 INFO:root: gl_ws_extensions : INFO:root: gl_ws_vendor : INFO:root: gl_ws_version : INFO:root: in_process_gpu : False INFO:root: initialization_time : 0.269395 INFO:root: jpeg_decode_accelerator_supported: False INFO:root: lenovo_dcute : False INFO:root: max_framerate_denominator: 1 INFO:root: max_framerate_numerator: 30 INFO:root: max_msaa_samples : 4 INFO:root: max_resolution_height: 720 INFO:root: max_resolution_width: 1280 INFO:root: min_resolution_height: 0 INFO:root: min_resolution_width: 0 INFO:root: optimus : False INFO:root: pixel_shader_version: 3.00 INFO:root: process_crash_count : 0 INFO:root: profile : 1 INFO:root: sandboxed : False INFO:root: software_rendering : False INFO:root: vertex_shader_version: 3.00 INFO:root: video_decode_accelerator_flags: 7 INFO:root:Feature Status: INFO:root: 2d_canvas : enabled INFO:root: flash_3d : enabled INFO:root: flash_stage3d : enabled INFO:root: flash_stage3d_baseline: enabled INFO:root: gpu_compositing : enabled INFO:root: multiple_raster_threads: disabled_off INFO:root: native_gpu_memory_buffers: disabled_software INFO:root: rasterization : enabled INFO:root: video_decode : enabled INFO:root: video_encode : enabled INFO:root: vpx_decode : enabled INFO:root: webgl : enabled INFO:root:Driver Bug Workarounds: INFO:root: clear_uniforms_before_first_program_use INFO:root: disable_framebuffer_cmaa INFO:root: max_texture_size_limit_4096 INFO:root: scalarize_vec_and_mat_constructor_args INFO:root: use_client_side_arrays_for_stream_buffers INFO:root: use_virtualized_gl_contexts
,
Oct 5 2016
Right, there is nothing wrong from about:gpu info. Someone with a device needs to take a run locally and see any error messages from the about:gpu page - that usually indicates why we fail to create a WebGL context.
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Nov 9 2016
John, can you find someone on Clank Test to take a look at this?
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Nov 9 2016
Alex, can you look at this?
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Nov 22 2016
S5s have been turned down from the perf waterfalls. Closing this as wontfix.
,
Jun 20 2017
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Comment 1 by tdres...@chromium.org
, Oct 4 2016