We're using GpuMemoryBuffers indirectly through things like glCreateGpuMemoryBufferImageCHROMIUM.
Every time we add a new GpuMemoryBuffer API entrypoint, we have to create a new GL API here.
Instead, let's just use GpuMemoryBuffers directly, and delete these GL APIs.
Comment 1 by dtapu...@chromium.org
, Sep 21 2016